List of usage examples for com.badlogic.gdx.utils Array shrink
public T[] shrink()
From source file:com.andgate.ikou.model.MasterSector.java
License:Open Source License
public void shrink() { //sectors.shrink(); for (Array<TileSector> sectorsRow : sectors) { sectorsRow.shrink(); }/*from ww w.java 2 s . co m*/ }
From source file:com.company.minery.utils.spine.SkeletonBinary.java
License:Open Source License
private void readAnimation(String name, DataInput input, SkeletonData skeletonData) { Array<Timeline> timelines = new Array(); float scale = this.scale; float duration = 0; try {/*from www .j a va 2s .c o m*/ // Slot timelines. for (int i = 0, n = input.readInt(true); i < n; i++) { int slotIndex = input.readInt(true); for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) { int timelineType = input.readByte(); int frameCount = input.readInt(true); switch (timelineType) { case TIMELINE_COLOR: { ColorTimeline timeline = new ColorTimeline(frameCount); timeline.slotIndex = slotIndex; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { float time = input.readFloat(); Color.rgba8888ToColor(tempColor, input.readInt()); timeline.setFrame(frameIndex, time, tempColor.r, tempColor.g, tempColor.b, tempColor.a); if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline); } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[frameCount * 5 - 5]); break; } case TIMELINE_ATTACHMENT: AttachmentTimeline timeline = new AttachmentTimeline(frameCount); timeline.slotIndex = slotIndex; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) timeline.setFrame(frameIndex, input.readFloat(), input.readString()); timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[frameCount - 1]); break; } } } // Bone timelines. for (int i = 0, n = input.readInt(true); i < n; i++) { int boneIndex = input.readInt(true); for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) { int timelineType = input.readByte(); int frameCount = input.readInt(true); switch (timelineType) { case TIMELINE_ROTATE: { RotateTimeline timeline = new RotateTimeline(frameCount); timeline.boneIndex = boneIndex; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { timeline.setFrame(frameIndex, input.readFloat(), input.readFloat()); if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline); } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[frameCount * 2 - 2]); break; } case TIMELINE_TRANSLATE: case TIMELINE_SCALE: { TranslateTimeline timeline; float timelineScale = 1; if (timelineType == TIMELINE_SCALE) timeline = new ScaleTimeline(frameCount); else { timeline = new TranslateTimeline(frameCount); timelineScale = scale; } timeline.boneIndex = boneIndex; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { timeline.setFrame(frameIndex, input.readFloat(), input.readFloat() * timelineScale, input.readFloat() * timelineScale); if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline); } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[frameCount * 3 - 3]); break; } case TIMELINE_FLIPX: case TIMELINE_FLIPY: { FlipXTimeline timeline = timelineType == TIMELINE_FLIPX ? new FlipXTimeline(frameCount) : new FlipYTimeline(frameCount); timeline.boneIndex = boneIndex; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) timeline.setFrame(frameIndex, input.readFloat(), input.readBoolean()); timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[frameCount * 2 - 2]); break; } } } } // IK timelines. for (int i = 0, n = input.readInt(true); i < n; i++) { IkConstraintData ikConstraint = skeletonData.ikConstraints.get(input.readInt(true)); int frameCount = input.readInt(true); IkConstraintTimeline timeline = new IkConstraintTimeline(frameCount); timeline.ikConstraintIndex = skeletonData.getIkConstraints().indexOf(ikConstraint, true); for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readByte()); if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline); } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[frameCount * 3 - 3]); } // FFD timelines. for (int i = 0, n = input.readInt(true); i < n; i++) { Skin skin = skeletonData.skins.get(input.readInt(true)); for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) { int slotIndex = input.readInt(true); for (int iii = 0, nnn = input.readInt(true); iii < nnn; iii++) { Attachment attachment = skin.getAttachment(slotIndex, input.readString()); int frameCount = input.readInt(true); FfdTimeline timeline = new FfdTimeline(frameCount); timeline.slotIndex = slotIndex; timeline.attachment = attachment; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { float time = input.readFloat(); float[] vertices; int vertexCount; if (attachment instanceof MeshAttachment) vertexCount = ((MeshAttachment) attachment).getVertices().length; else vertexCount = ((SkinnedMeshAttachment) attachment).getWeights().length / 3 * 2; int end = input.readInt(true); if (end == 0) { if (attachment instanceof MeshAttachment) vertices = ((MeshAttachment) attachment).getVertices(); else vertices = new float[vertexCount]; } else { vertices = new float[vertexCount]; int start = input.readInt(true); end += start; if (scale == 1) { for (int v = start; v < end; v++) vertices[v] = input.readFloat(); } else { for (int v = start; v < end; v++) vertices[v] = input.readFloat() * scale; } if (attachment instanceof MeshAttachment) { float[] meshVertices = ((MeshAttachment) attachment).getVertices(); for (int v = 0, vn = vertices.length; v < vn; v++) vertices[v] += meshVertices[v]; } } timeline.setFrame(frameIndex, time, vertices); if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline); } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[frameCount - 1]); } } } // Draw order timeline. int drawOrderCount = input.readInt(true); if (drawOrderCount > 0) { DrawOrderTimeline timeline = new DrawOrderTimeline(drawOrderCount); int slotCount = skeletonData.slots.size; for (int i = 0; i < drawOrderCount; i++) { int offsetCount = input.readInt(true); int[] drawOrder = new int[slotCount]; for (int ii = slotCount - 1; ii >= 0; ii--) drawOrder[ii] = -1; int[] unchanged = new int[slotCount - offsetCount]; int originalIndex = 0, unchangedIndex = 0; for (int ii = 0; ii < offsetCount; ii++) { int slotIndex = input.readInt(true); // Collect unchanged items. while (originalIndex != slotIndex) unchanged[unchangedIndex++] = originalIndex++; // Set changed items. drawOrder[originalIndex + input.readInt(true)] = originalIndex++; } // Collect remaining unchanged items. while (originalIndex < slotCount) unchanged[unchangedIndex++] = originalIndex++; // Fill in unchanged items. for (int ii = slotCount - 1; ii >= 0; ii--) if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex]; timeline.setFrame(i, input.readFloat(), drawOrder); } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[drawOrderCount - 1]); } // Event timeline. int eventCount = input.readInt(true); if (eventCount > 0) { EventTimeline timeline = new EventTimeline(eventCount); for (int i = 0; i < eventCount; i++) { float time = input.readFloat(); EventData eventData = skeletonData.events.get(input.readInt(true)); Event event = new Event(eventData); event.intValue = input.readInt(false); event.floatValue = input.readFloat(); event.stringValue = input.readBoolean() ? input.readString() : eventData.stringValue; timeline.setFrame(i, time, event); } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[eventCount - 1]); } } catch (IOException ex) { throw new SerializationException("Error reading skeleton file.", ex); } timelines.shrink(); skeletonData.animations.add(new Animation(name, timelines, duration)); }
From source file:com.company.minery.utils.spine.SkeletonJson.java
License:Open Source License
private void readAnimation(String name, JsonValue map, SkeletonData skeletonData) { float scale = this.scale; Array<Timeline> timelines = new Array(); float duration = 0; // Slot timelines. for (JsonValue slotMap = map.getChild("slots"); slotMap != null; slotMap = slotMap.next) { int slotIndex = skeletonData.findSlotIndex(slotMap.name); if (slotIndex == -1) throw new SerializationException("Slot not found: " + slotMap.name); for (JsonValue timelineMap = slotMap.child; timelineMap != null; timelineMap = timelineMap.next) { String timelineName = timelineMap.name; if (timelineName.equals("color")) { ColorTimeline timeline = new ColorTimeline(timelineMap.size); timeline.slotIndex = slotIndex; int frameIndex = 0; for (JsonValue valueMap = timelineMap.child; valueMap != null; valueMap = valueMap.next) { Color color = Color.valueOf(valueMap.getString("color")); timeline.setFrame(frameIndex, valueMap.getFloat("time"), color.r, color.g, color.b, color.a);//from w w w . j ava2s . c om readCurve(timeline, frameIndex, valueMap); frameIndex++; } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() * 5 - 5]); } else if (timelineName.equals("attachment")) { AttachmentTimeline timeline = new AttachmentTimeline(timelineMap.size); timeline.slotIndex = slotIndex; int frameIndex = 0; for (JsonValue valueMap = timelineMap.child; valueMap != null; valueMap = valueMap.next) timeline.setFrame(frameIndex++, valueMap.getFloat("time"), valueMap.getString("name")); timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() - 1]); } else throw new RuntimeException( "Invalid timeline type for a slot: " + timelineName + " (" + slotMap.name + ")"); } } // Bone timelines. for (JsonValue boneMap = map.getChild("bones"); boneMap != null; boneMap = boneMap.next) { int boneIndex = skeletonData.findBoneIndex(boneMap.name); if (boneIndex == -1) throw new SerializationException("Bone not found: " + boneMap.name); for (JsonValue timelineMap = boneMap.child; timelineMap != null; timelineMap = timelineMap.next) { String timelineName = timelineMap.name; if (timelineName.equals("rotate")) { RotateTimeline timeline = new RotateTimeline(timelineMap.size); timeline.boneIndex = boneIndex; int frameIndex = 0; for (JsonValue valueMap = timelineMap.child; valueMap != null; valueMap = valueMap.next) { timeline.setFrame(frameIndex, valueMap.getFloat("time"), valueMap.getFloat("angle")); readCurve(timeline, frameIndex, valueMap); frameIndex++; } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() * 2 - 2]); } else if (timelineName.equals("translate") || timelineName.equals("scale")) { TranslateTimeline timeline; float timelineScale = 1; if (timelineName.equals("scale")) timeline = new ScaleTimeline(timelineMap.size); else { timeline = new TranslateTimeline(timelineMap.size); timelineScale = scale; } timeline.boneIndex = boneIndex; int frameIndex = 0; for (JsonValue valueMap = timelineMap.child; valueMap != null; valueMap = valueMap.next) { float x = valueMap.getFloat("x", 0), y = valueMap.getFloat("y", 0); timeline.setFrame(frameIndex, valueMap.getFloat("time"), x * timelineScale, y * timelineScale); readCurve(timeline, frameIndex, valueMap); frameIndex++; } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() * 3 - 3]); } else if (timelineName.equals("flipX") || timelineName.equals("flipY")) { boolean x = timelineName.equals("flipX"); FlipXTimeline timeline = x ? new FlipXTimeline(timelineMap.size) : new FlipYTimeline(timelineMap.size); timeline.boneIndex = boneIndex; String field = x ? "x" : "y"; int frameIndex = 0; for (JsonValue valueMap = timelineMap.child; valueMap != null; valueMap = valueMap.next) { timeline.setFrame(frameIndex, valueMap.getFloat("time"), valueMap.getBoolean(field, false)); frameIndex++; } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() * 2 - 2]); } else throw new RuntimeException( "Invalid timeline type for a bone: " + timelineName + " (" + boneMap.name + ")"); } } // IK timelines. for (JsonValue ikMap = map.getChild("ik"); ikMap != null; ikMap = ikMap.next) { IkConstraintData ikConstraint = skeletonData.findIkConstraint(ikMap.name); IkConstraintTimeline timeline = new IkConstraintTimeline(ikMap.size); timeline.ikConstraintIndex = skeletonData.getIkConstraints().indexOf(ikConstraint, true); int frameIndex = 0; for (JsonValue valueMap = ikMap.child; valueMap != null; valueMap = valueMap.next) { timeline.setFrame(frameIndex, valueMap.getFloat("time"), valueMap.getFloat("mix"), valueMap.getBoolean("bendPositive") ? 1 : -1); readCurve(timeline, frameIndex, valueMap); frameIndex++; } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() * 3 - 3]); } // FFD timelines. for (JsonValue ffdMap = map.getChild("ffd"); ffdMap != null; ffdMap = ffdMap.next) { Skin skin = skeletonData.findSkin(ffdMap.name); if (skin == null) throw new SerializationException("Skin not found: " + ffdMap.name); for (JsonValue slotMap = ffdMap.child; slotMap != null; slotMap = slotMap.next) { int slotIndex = skeletonData.findSlotIndex(slotMap.name); if (slotIndex == -1) throw new SerializationException("Slot not found: " + slotMap.name); for (JsonValue meshMap = slotMap.child; meshMap != null; meshMap = meshMap.next) { FfdTimeline timeline = new FfdTimeline(meshMap.size); Attachment attachment = skin.getAttachment(slotIndex, meshMap.name); if (attachment == null) throw new SerializationException("FFD attachment not found: " + meshMap.name); timeline.slotIndex = slotIndex; timeline.attachment = attachment; int vertexCount; if (attachment instanceof MeshAttachment) vertexCount = ((MeshAttachment) attachment).getVertices().length; else vertexCount = ((SkinnedMeshAttachment) attachment).getWeights().length / 3 * 2; int frameIndex = 0; for (JsonValue valueMap = meshMap.child; valueMap != null; valueMap = valueMap.next) { float[] vertices; JsonValue verticesValue = valueMap.get("vertices"); if (verticesValue == null) { if (attachment instanceof MeshAttachment) vertices = ((MeshAttachment) attachment).getVertices(); else vertices = new float[vertexCount]; } else { vertices = new float[vertexCount]; int start = valueMap.getInt("offset", 0); System.arraycopy(verticesValue.asFloatArray(), 0, vertices, start, verticesValue.size); if (scale != 1) { for (int i = start, n = i + verticesValue.size; i < n; i++) vertices[i] *= scale; } if (attachment instanceof MeshAttachment) { float[] meshVertices = ((MeshAttachment) attachment).getVertices(); for (int i = 0; i < vertexCount; i++) vertices[i] += meshVertices[i]; } } timeline.setFrame(frameIndex, valueMap.getFloat("time"), vertices); readCurve(timeline, frameIndex, valueMap); frameIndex++; } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() - 1]); } } } // Draw order timeline. JsonValue drawOrdersMap = map.get("drawOrder"); if (drawOrdersMap == null) drawOrdersMap = map.get("draworder"); if (drawOrdersMap != null) { DrawOrderTimeline timeline = new DrawOrderTimeline(drawOrdersMap.size); int slotCount = skeletonData.slots.size; int frameIndex = 0; for (JsonValue drawOrderMap = drawOrdersMap.child; drawOrderMap != null; drawOrderMap = drawOrderMap.next) { int[] drawOrder = null; JsonValue offsets = drawOrderMap.get("offsets"); if (offsets != null) { drawOrder = new int[slotCount]; for (int i = slotCount - 1; i >= 0; i--) drawOrder[i] = -1; int[] unchanged = new int[slotCount - offsets.size]; int originalIndex = 0, unchangedIndex = 0; for (JsonValue offsetMap = offsets.child; offsetMap != null; offsetMap = offsetMap.next) { int slotIndex = skeletonData.findSlotIndex(offsetMap.getString("slot")); if (slotIndex == -1) throw new SerializationException("Slot not found: " + offsetMap.getString("slot")); // Collect unchanged items. while (originalIndex != slotIndex) unchanged[unchangedIndex++] = originalIndex++; // Set changed items. drawOrder[originalIndex + offsetMap.getInt("offset")] = originalIndex++; } // Collect remaining unchanged items. while (originalIndex < slotCount) unchanged[unchangedIndex++] = originalIndex++; // Fill in unchanged items. for (int i = slotCount - 1; i >= 0; i--) if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex]; } timeline.setFrame(frameIndex++, drawOrderMap.getFloat("time"), drawOrder); } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() - 1]); } // Event timeline. JsonValue eventsMap = map.get("events"); if (eventsMap != null) { EventTimeline timeline = new EventTimeline(eventsMap.size); int frameIndex = 0; for (JsonValue eventMap = eventsMap.child; eventMap != null; eventMap = eventMap.next) { EventData eventData = skeletonData.findEvent(eventMap.getString("name")); if (eventData == null) throw new SerializationException("Event not found: " + eventMap.getString("name")); Event event = new Event(eventData); event.intValue = eventMap.getInt("int", eventData.getInt()); event.floatValue = eventMap.getFloat("float", eventData.getFloat()); event.stringValue = eventMap.getString("string", eventData.getString()); timeline.setFrame(frameIndex++, eventMap.getFloat("time"), event); } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() - 1]); } timelines.shrink(); skeletonData.animations.add(new Animation(name, timelines, duration)); }
From source file:kyle.game.besiege.battle.Battle.java
License:Open Source License
public void victory(Array<Army> victor) { // System.out.println("victory in " + name); // System.out.println("battle over"); if (isOver)/*w w w . j ava 2s.c o m*/ System.out.println(getName() + " ENDING BATTLE TWICE!!!?!"); isOver = true; if (victor == aArmies) didAtkWin = true; else if (victor == dArmies) didAtkWin = false; int[] victorContribution = new int[victor.size]; // should depend on how much an army sacrificed in battle int totalContribution = 0; // maybe number of troops they killed + their own troops killed. victor.shrink(); // change faction of city if siege if (didAtkWin && siegeOf != null) { Faction newOwner; if (siegeOf.getSiege() == null) { // System.out.println("ERROR: no siege!"); newOwner = aArmies.first().getFaction(); } else newOwner = siegeOf.getSiege().besieging; siegeOf.changeFaction(newOwner); } if (!didAtkWin && siegeOf != null) { if (siegeOf.getSiege() != null) { siegeOf.getSiege().destroy(); System.out.println("destroying siege of " + siegeOf.getName()); } else System.out.println("getSiege() == null"); } // manage victorious armies and calculate total rewards for (int i = 0; i < victor.size; i++) { Army army = victor.get(i); army.endBattle(); army.setStopped(false); army.forceWait(WAIT); if (army.getParty().player) { kingdom.getMapScreen().getSidePanel().setStay(false); kingdom.getMapScreen().getSidePanel().setDefault(); } // log(army.getName() + " has won a battle", "cyan"); if (!army.isGarrisoned()) army.setVisible(true); army.nextTarget(); // if (army.getParty().player) { // army.setStopped(true); army.setTarget(null); } victorContribution[i] = army.getParty().getAtk(); // for now just do atk. totalContribution += victorContribution[i]; } // distribute rewards for (int i = 0; i < victor.size; i++) { double contribution = victorContribution[i] / 1.0d / totalContribution; int reward = (int) (contribution * spoils); int expReward; int moraleReward; if (victor == aArmies) { expReward = (int) (contribution * expA); moraleReward = (int) (initBalanceA * baseMoraleReward); } else { expReward = (int) (contribution * expD); moraleReward = (int) (initBalanceD * baseMoraleReward); } expReward *= EXP_FACTOR; // just to beef it up log(victor.get(i).getName() + " receives " + moraleReward + " morale, " + reward + " gold and " + expReward + " experience!", "green"); victor.get(i).getParty().wealth += reward; victor.get(i).getParty().distributeExp(expReward); victor.get(i).setMomentum(victor.get(i).getMomentum() + moraleReward); } // TESTING if (victor == aArmies) { for (Army leftOver : dArmies) { System.out.println("***** " + leftOver.getName() + " is still in battle!?!"); } } else if (victor == dArmies) { for (Army leftOver : aArmies) { System.out.println("***** " + leftOver.getName() + " is still in battle!?!"); } } // log("battle ended"); aArmies.clear(); dArmies.clear(); kingdom.removeBattle(this); this.remove(); }
From source file:spine.SkeletonBinary.java
License:Open Source License
private void readAnimation(String name, DataInput input, SkeletonData skeletonData) { Array<Timeline> timelines = new Array(); float scale = this.scale; float duration = 0; try {/* w w w .jav a2 s . co m*/ // Slot timelines. for (int i = 0, n = input.readInt(true); i < n; i++) { int slotIndex = input.readInt(true); for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) { int timelineType = input.readByte(); int frameCount = input.readInt(true); switch (timelineType) { case TIMELINE_COLOR: { ColorTimeline timeline = new ColorTimeline(frameCount); timeline.slotIndex = slotIndex; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { float time = input.readFloat(); Color.rgba8888ToColor(tempColor, input.readInt()); timeline.setFrame(frameIndex, time, tempColor.r, tempColor.g, tempColor.b, tempColor.a); if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline); } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[frameCount * 5 - 5]); break; } case TIMELINE_ATTACHMENT: AttachmentTimeline timeline = new AttachmentTimeline(frameCount); timeline.slotIndex = slotIndex; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) timeline.setFrame(frameIndex, input.readFloat(), input.readString()); timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[frameCount - 1]); break; } } } // Bone timelines. for (int i = 0, n = input.readInt(true); i < n; i++) { int boneIndex = input.readInt(true); for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) { int timelineType = input.readByte(); int frameCount = input.readInt(true); switch (timelineType) { case TIMELINE_ROTATE: { RotateTimeline timeline = new RotateTimeline(frameCount); timeline.boneIndex = boneIndex; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { timeline.setFrame(frameIndex, input.readFloat(), input.readFloat()); if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline); } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[frameCount * 2 - 2]); break; } case TIMELINE_TRANSLATE: case TIMELINE_SCALE: { TranslateTimeline timeline; float timelineScale = 1; if (timelineType == TIMELINE_SCALE) timeline = new ScaleTimeline(frameCount); else { timeline = new TranslateTimeline(frameCount); timelineScale = scale; } timeline.boneIndex = boneIndex; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { timeline.setFrame(frameIndex, input.readFloat(), input.readFloat() * timelineScale, input.readFloat() * timelineScale); if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline); } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[frameCount * 3 - 3]); break; } } } } // IK timelines. for (int i = 0, n = input.readInt(true); i < n; i++) { IkConstraintData ikConstraint = skeletonData.ikConstraints.get(input.readInt(true)); int frameCount = input.readInt(true); IkConstraintTimeline timeline = new IkConstraintTimeline(frameCount); timeline.ikConstraintIndex = skeletonData.getIkConstraints().indexOf(ikConstraint, true); for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readByte()); if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline); } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[frameCount * 3 - 3]); } // FFD timelines. for (int i = 0, n = input.readInt(true); i < n; i++) { Skin skin = skeletonData.skins.get(input.readInt(true)); for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) { int slotIndex = input.readInt(true); for (int iii = 0, nnn = input.readInt(true); iii < nnn; iii++) { Attachment attachment = skin.getAttachment(slotIndex, input.readString()); int frameCount = input.readInt(true); FfdTimeline timeline = new FfdTimeline(frameCount); timeline.slotIndex = slotIndex; timeline.attachment = attachment; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { float time = input.readFloat(); float[] vertices; int vertexCount; if (attachment instanceof MeshAttachment) vertexCount = ((MeshAttachment) attachment).getVertices().length; else vertexCount = ((SkinnedMeshAttachment) attachment).getWeights().length / 3 * 2; int end = input.readInt(true); if (end == 0) { if (attachment instanceof MeshAttachment) vertices = ((MeshAttachment) attachment).getVertices(); else vertices = new float[vertexCount]; } else { vertices = new float[vertexCount]; int start = input.readInt(true); end += start; if (scale == 1) { for (int v = start; v < end; v++) vertices[v] = input.readFloat(); } else { for (int v = start; v < end; v++) vertices[v] = input.readFloat() * scale; } if (attachment instanceof MeshAttachment) { float[] meshVertices = ((MeshAttachment) attachment).getVertices(); for (int v = 0, vn = vertices.length; v < vn; v++) vertices[v] += meshVertices[v]; } } timeline.setFrame(frameIndex, time, vertices); if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline); } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[frameCount - 1]); } } } // Draw order timeline. int drawOrderCount = input.readInt(true); if (drawOrderCount > 0) { DrawOrderTimeline timeline = new DrawOrderTimeline(drawOrderCount); int slotCount = skeletonData.slots.size; for (int i = 0; i < drawOrderCount; i++) { int offsetCount = input.readInt(true); int[] drawOrder = new int[slotCount]; for (int ii = slotCount - 1; ii >= 0; ii--) drawOrder[ii] = -1; int[] unchanged = new int[slotCount - offsetCount]; int originalIndex = 0, unchangedIndex = 0; for (int ii = 0; ii < offsetCount; ii++) { int slotIndex = input.readInt(true); // Collect unchanged items. while (originalIndex != slotIndex) unchanged[unchangedIndex++] = originalIndex++; // Set changed items. drawOrder[originalIndex + input.readInt(true)] = originalIndex++; } // Collect remaining unchanged items. while (originalIndex < slotCount) unchanged[unchangedIndex++] = originalIndex++; // Fill in unchanged items. for (int ii = slotCount - 1; ii >= 0; ii--) if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex]; timeline.setFrame(i, input.readFloat(), drawOrder); } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[drawOrderCount - 1]); } // Event timeline. int eventCount = input.readInt(true); if (eventCount > 0) { EventTimeline timeline = new EventTimeline(eventCount); for (int i = 0; i < eventCount; i++) { float time = input.readFloat(); EventData eventData = skeletonData.events.get(input.readInt(true)); Event event = new Event(time, eventData); event.intValue = input.readInt(false); event.floatValue = input.readFloat(); event.stringValue = input.readBoolean() ? input.readString() : eventData.stringValue; timeline.setFrame(i, event); } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[eventCount - 1]); } } catch (IOException ex) { throw new SerializationException("Error reading skeleton file.", ex); } timelines.shrink(); skeletonData.animations.add(new Animation(name, timelines, duration)); }
From source file:spine.SkeletonJson.java
License:Open Source License
private void readAnimation(String name, JsonValue map, SkeletonData skeletonData) { float scale = this.scale; Array<Timeline> timelines = new Array(); float duration = 0; // Slot timelines. for (JsonValue slotMap = map.getChild("slots"); slotMap != null; slotMap = slotMap.next) { int slotIndex = skeletonData.findSlotIndex(slotMap.name); if (slotIndex == -1) throw new SerializationException("Slot not found: " + slotMap.name); for (JsonValue timelineMap = slotMap.child; timelineMap != null; timelineMap = timelineMap.next) { String timelineName = timelineMap.name; if (timelineName.equals("color")) { ColorTimeline timeline = new ColorTimeline(timelineMap.size); timeline.slotIndex = slotIndex; int frameIndex = 0; for (JsonValue valueMap = timelineMap.child; valueMap != null; valueMap = valueMap.next) { Color color = Color.valueOf(valueMap.getString("color")); timeline.setFrame(frameIndex, valueMap.getFloat("time"), color.r, color.g, color.b, color.a);//from w w w . java 2s .co m readCurve(timeline, frameIndex, valueMap); frameIndex++; } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() * 5 - 5]); } else if (timelineName.equals("attachment")) { AttachmentTimeline timeline = new AttachmentTimeline(timelineMap.size); timeline.slotIndex = slotIndex; int frameIndex = 0; for (JsonValue valueMap = timelineMap.child; valueMap != null; valueMap = valueMap.next) timeline.setFrame(frameIndex++, valueMap.getFloat("time"), valueMap.getString("name")); timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() - 1]); } else throw new RuntimeException( "Invalid timeline type for a slot: " + timelineName + " (" + slotMap.name + ")"); } } // Bone timelines. for (JsonValue boneMap = map.getChild("bones"); boneMap != null; boneMap = boneMap.next) { int boneIndex = skeletonData.findBoneIndex(boneMap.name); if (boneIndex == -1) throw new SerializationException("Bone not found: " + boneMap.name); for (JsonValue timelineMap = boneMap.child; timelineMap != null; timelineMap = timelineMap.next) { String timelineName = timelineMap.name; if (timelineName.equals("rotate")) { RotateTimeline timeline = new RotateTimeline(timelineMap.size); timeline.boneIndex = boneIndex; int frameIndex = 0; for (JsonValue valueMap = timelineMap.child; valueMap != null; valueMap = valueMap.next) { timeline.setFrame(frameIndex, valueMap.getFloat("time"), valueMap.getFloat("angle")); readCurve(timeline, frameIndex, valueMap); frameIndex++; } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() * 2 - 2]); } else if (timelineName.equals("translate") || timelineName.equals("scale")) { TranslateTimeline timeline; float timelineScale = 1; if (timelineName.equals("scale")) timeline = new ScaleTimeline(timelineMap.size); else { timeline = new TranslateTimeline(timelineMap.size); timelineScale = scale; } timeline.boneIndex = boneIndex; int frameIndex = 0; for (JsonValue valueMap = timelineMap.child; valueMap != null; valueMap = valueMap.next) { float x = valueMap.getFloat("x", 0), y = valueMap.getFloat("y", 0); timeline.setFrame(frameIndex, valueMap.getFloat("time"), x * timelineScale, y * timelineScale); readCurve(timeline, frameIndex, valueMap); frameIndex++; } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() * 3 - 3]); } else throw new RuntimeException( "Invalid timeline type for a bone: " + timelineName + " (" + boneMap.name + ")"); } } // IK timelines. for (JsonValue ikMap = map.getChild("ik"); ikMap != null; ikMap = ikMap.next) { IkConstraintData ikConstraint = skeletonData.findIkConstraint(ikMap.name); IkConstraintTimeline timeline = new IkConstraintTimeline(ikMap.size); timeline.ikConstraintIndex = skeletonData.getIkConstraints().indexOf(ikConstraint, true); int frameIndex = 0; for (JsonValue valueMap = ikMap.child; valueMap != null; valueMap = valueMap.next) { timeline.setFrame(frameIndex, valueMap.getFloat("time"), valueMap.getFloat("mix"), valueMap.getBoolean("bendPositive") ? 1 : -1); readCurve(timeline, frameIndex, valueMap); frameIndex++; } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() * 3 - 3]); } // FFD timelines. for (JsonValue ffdMap = map.getChild("ffd"); ffdMap != null; ffdMap = ffdMap.next) { Skin skin = skeletonData.findSkin(ffdMap.name); if (skin == null) throw new SerializationException("Skin not found: " + ffdMap.name); for (JsonValue slotMap = ffdMap.child; slotMap != null; slotMap = slotMap.next) { int slotIndex = skeletonData.findSlotIndex(slotMap.name); if (slotIndex == -1) throw new SerializationException("Slot not found: " + slotMap.name); for (JsonValue meshMap = slotMap.child; meshMap != null; meshMap = meshMap.next) { FfdTimeline timeline = new FfdTimeline(meshMap.size); Attachment attachment = skin.getAttachment(slotIndex, meshMap.name); if (attachment == null) throw new SerializationException("FFD attachment not found: " + meshMap.name); timeline.slotIndex = slotIndex; timeline.attachment = attachment; int vertexCount; if (attachment instanceof MeshAttachment) vertexCount = ((MeshAttachment) attachment).getVertices().length; else vertexCount = ((SkinnedMeshAttachment) attachment).getWeights().length / 3 * 2; int frameIndex = 0; for (JsonValue valueMap = meshMap.child; valueMap != null; valueMap = valueMap.next) { float[] vertices; JsonValue verticesValue = valueMap.get("vertices"); if (verticesValue == null) { if (attachment instanceof MeshAttachment) vertices = ((MeshAttachment) attachment).getVertices(); else vertices = new float[vertexCount]; } else { vertices = new float[vertexCount]; int start = valueMap.getInt("offset", 0); System.arraycopy(verticesValue.asFloatArray(), 0, vertices, start, verticesValue.size); if (scale != 1) { for (int i = start, n = i + verticesValue.size; i < n; i++) vertices[i] *= scale; } if (attachment instanceof MeshAttachment) { float[] meshVertices = ((MeshAttachment) attachment).getVertices(); for (int i = 0; i < vertexCount; i++) vertices[i] += meshVertices[i]; } } timeline.setFrame(frameIndex, valueMap.getFloat("time"), vertices); readCurve(timeline, frameIndex, valueMap); frameIndex++; } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() - 1]); } } } // Draw order timeline. JsonValue drawOrdersMap = map.get("drawOrder"); if (drawOrdersMap == null) drawOrdersMap = map.get("draworder"); if (drawOrdersMap != null) { DrawOrderTimeline timeline = new DrawOrderTimeline(drawOrdersMap.size); int slotCount = skeletonData.slots.size; int frameIndex = 0; for (JsonValue drawOrderMap = drawOrdersMap.child; drawOrderMap != null; drawOrderMap = drawOrderMap.next) { int[] drawOrder = null; JsonValue offsets = drawOrderMap.get("offsets"); if (offsets != null) { drawOrder = new int[slotCount]; for (int i = slotCount - 1; i >= 0; i--) drawOrder[i] = -1; int[] unchanged = new int[slotCount - offsets.size]; int originalIndex = 0, unchangedIndex = 0; for (JsonValue offsetMap = offsets.child; offsetMap != null; offsetMap = offsetMap.next) { int slotIndex = skeletonData.findSlotIndex(offsetMap.getString("slot")); if (slotIndex == -1) throw new SerializationException("Slot not found: " + offsetMap.getString("slot")); // Collect unchanged items. while (originalIndex != slotIndex) unchanged[unchangedIndex++] = originalIndex++; // Set changed items. drawOrder[originalIndex + offsetMap.getInt("offset")] = originalIndex++; } // Collect remaining unchanged items. while (originalIndex < slotCount) unchanged[unchangedIndex++] = originalIndex++; // Fill in unchanged items. for (int i = slotCount - 1; i >= 0; i--) if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex]; } timeline.setFrame(frameIndex++, drawOrderMap.getFloat("time"), drawOrder); } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() - 1]); } // Event timeline. JsonValue eventsMap = map.get("events"); if (eventsMap != null) { EventTimeline timeline = new EventTimeline(eventsMap.size); int frameIndex = 0; for (JsonValue eventMap = eventsMap.child; eventMap != null; eventMap = eventMap.next) { EventData eventData = skeletonData.findEvent(eventMap.getString("name")); if (eventData == null) throw new SerializationException("Event not found: " + eventMap.getString("name")); Event event = new Event(eventMap.getFloat("time"), eventData); event.intValue = eventMap.getInt("int", eventData.getInt()); event.floatValue = eventMap.getFloat("float", eventData.getFloat()); event.stringValue = eventMap.getString("string", eventData.getString()); timeline.setFrame(frameIndex++, event); } timelines.add(timeline); duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() - 1]); } timelines.shrink(); skeletonData.animations.add(new Animation(name, timelines, duration)); }