List of usage examples for com.badlogic.gdx.utils ArrayMap containsValue
public boolean containsValue(V value, boolean identity)
From source file:com.algodal.gdxscreen.GdxGame.java
License:Apache License
private <T extends GdxScreen> void registerScreen(ArrayMap<String, GdxScreen> map, String name, String ref, Class<T> clazz) {//w w w . j a va 2 s .co m debug.assertEqual("method is called in initialize", currentState, State.Initializing); debug.assertNotNull(name + " ref is not null", ref); debug.assertNotNull(name + " class is not null", clazz); debug.assertStringNotEmpty(name + " ref is not empty", (ref = ref.trim())); //The trimmed down version of the string is used debug.assertContructorEmpty(name + " class has a empty constructor", clazz); //generate screen object T screen = debug.assertNoException("no allocation excepton", new Operation<T>() { @Override public T resultOf() throws Exception { return clazz.newInstance(); } }); screen.setGame(this); //This is a must. Every screen must know their game. debug.assertNotNull(name + " is not null", screen); debug.assertFalse(name + " ref is unique", map.containsKey(ref)); //unique reference debug.assertFalse(name + " object is unique", map.containsValue(screen, false)); //unique screen: see GdxScreen equals(ObjectS) method //add new reference map.put(ref, screen); }