Example usage for com.badlogic.gdx.utils DataInput readString

List of usage examples for com.badlogic.gdx.utils DataInput readString

Introduction

In this page you can find the example usage for com.badlogic.gdx.utils DataInput readString.

Prototype

public String readString() throws IOException 

Source Link

Document

Reads the length and string of UTF8 characters, or null.

Usage

From source file:com.company.minery.utils.spine.SkeletonBinary.java

License:Open Source License

public SkeletonData readSkeletonData(FileHandle file) {
    if (file == null)
        throw new IllegalArgumentException("file cannot be null.");

    float scale = this.scale;

    SkeletonData skeletonData = new SkeletonData();
    skeletonData.name = file.nameWithoutExtension();

    DataInput input = new DataInput(file.read(512));
    try {//from  w  w  w . jav  a2s  .  c  o m
        skeletonData.hash = input.readString();
        if (skeletonData.hash.isEmpty())
            skeletonData.hash = null;
        skeletonData.version = input.readString();
        if (skeletonData.version.isEmpty())
            skeletonData.version = null;
        skeletonData.width = input.readFloat();
        skeletonData.height = input.readFloat();

        boolean nonessential = input.readBoolean();

        if (nonessential) {
            skeletonData.imagesPath = input.readString();
            if (skeletonData.imagesPath.isEmpty())
                skeletonData.imagesPath = null;
        }

        // Bones.
        for (int i = 0, n = input.readInt(true); i < n; i++) {
            String name = input.readString();
            BoneData parent = null;
            int parentIndex = input.readInt(true) - 1;
            if (parentIndex != -1)
                parent = skeletonData.bones.get(parentIndex);
            BoneData boneData = new BoneData(name, parent);
            boneData.x = input.readFloat() * scale;
            boneData.y = input.readFloat() * scale;
            boneData.scaleX = input.readFloat();
            boneData.scaleY = input.readFloat();
            boneData.rotation = input.readFloat();
            boneData.length = input.readFloat() * scale;
            boneData.flipX = input.readBoolean();
            boneData.flipY = input.readBoolean();
            boneData.inheritScale = input.readBoolean();
            boneData.inheritRotation = input.readBoolean();
            if (nonessential)
                Color.rgba8888ToColor(boneData.color, input.readInt());
            skeletonData.bones.add(boneData);
        }

        // IK constraints.
        for (int i = 0, n = input.readInt(true); i < n; i++) {
            IkConstraintData ikConstraintData = new IkConstraintData(input.readString());
            for (int ii = 0, nn = input.readInt(true); ii < nn; ii++)
                ikConstraintData.bones.add(skeletonData.bones.get(input.readInt(true)));
            ikConstraintData.target = skeletonData.bones.get(input.readInt(true));
            ikConstraintData.mix = input.readFloat();
            ikConstraintData.bendDirection = input.readByte();
            skeletonData.ikConstraints.add(ikConstraintData);
        }

        // Slots.
        for (int i = 0, n = input.readInt(true); i < n; i++) {
            String slotName = input.readString();
            BoneData boneData = skeletonData.bones.get(input.readInt(true));
            SlotData slotData = new SlotData(slotName, boneData);
            Color.rgba8888ToColor(slotData.color, input.readInt());
            slotData.attachmentName = input.readString();
            slotData.additiveBlending = input.readBoolean();
            skeletonData.slots.add(slotData);
        }

        // Default skin.
        Skin defaultSkin = readSkin(input, "default", nonessential);
        if (defaultSkin != null) {
            skeletonData.defaultSkin = defaultSkin;
            skeletonData.skins.add(defaultSkin);
        }

        // Skins.
        for (int i = 0, n = input.readInt(true); i < n; i++)
            skeletonData.skins.add(readSkin(input, input.readString(), nonessential));

        // Events.
        for (int i = 0, n = input.readInt(true); i < n; i++) {
            EventData eventData = new EventData(input.readString());
            eventData.intValue = input.readInt(false);
            eventData.floatValue = input.readFloat();
            eventData.stringValue = input.readString();
            skeletonData.events.add(eventData);
        }

        // Animations.
        for (int i = 0, n = input.readInt(true); i < n; i++)
            readAnimation(input.readString(), input, skeletonData);

    } catch (IOException ex) {
        throw new SerializationException("Error reading skeleton file.", ex);
    } finally {
        try {
            input.close();
        } catch (IOException ignored) {
        }
    }

    skeletonData.bones.shrink();
    skeletonData.slots.shrink();
    skeletonData.skins.shrink();
    return skeletonData;
}

From source file:com.company.minery.utils.spine.SkeletonBinary.java

License:Open Source License

/** @return May be null. */
private Skin readSkin(DataInput input, String skinName, boolean nonessential) throws IOException {
    int slotCount = input.readInt(true);
    if (slotCount == 0)
        return null;
    Skin skin = new Skin(skinName);
    for (int i = 0; i < slotCount; i++) {
        int slotIndex = input.readInt(true);
        for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) {
            String name = input.readString();
            skin.addAttachment(slotIndex, name, readAttachment(input, skin, name, nonessential));
        }//from   w ww.j a  v a  2s  .c o m
    }
    return skin;
}

From source file:com.company.minery.utils.spine.SkeletonBinary.java

License:Open Source License

private Attachment readAttachment(DataInput input, Skin skin, String attachmentName, boolean nonessential)
        throws IOException {
    float scale = this.scale;

    String name = input.readString();
    if (name == null)
        name = attachmentName;//www.j  ava  2 s .co m

    switch (AttachmentType.values()[input.readByte()]) {
    case region: {
        String path = input.readString();
        if (path == null)
            path = name;
        RegionAttachment region = attachmentLoader.newRegionAttachment(skin, name, path);
        if (region == null)
            return null;
        region.setPath(path);
        region.setX(input.readFloat() * scale);
        region.setY(input.readFloat() * scale);
        region.setScaleX(input.readFloat());
        region.setScaleY(input.readFloat());
        region.setRotation(input.readFloat());
        region.setWidth(input.readFloat() * scale);
        region.setHeight(input.readFloat() * scale);
        Color.rgba8888ToColor(region.getColor(), input.readInt());
        region.updateOffset();
        return region;
    }
    case boundingbox: {
        BoundingBoxAttachment box = attachmentLoader.newBoundingBoxAttachment(skin, name);
        if (box == null)
            return null;
        box.setVertices(readFloatArray(input, scale));
        return box;
    }
    case mesh: {
        String path = input.readString();
        if (path == null)
            path = name;
        MeshAttachment mesh = attachmentLoader.newMeshAttachment(skin, name, path);
        if (mesh == null)
            return null;
        mesh.setPath(path);
        float[] uvs = readFloatArray(input, 1);
        short[] triangles = readShortArray(input);
        float[] vertices = readFloatArray(input, scale);
        mesh.setVertices(vertices);
        mesh.setTriangles(triangles);
        mesh.setRegionUVs(uvs);
        mesh.updateUVs();
        Color.rgba8888ToColor(mesh.getColor(), input.readInt());
        mesh.setHullLength(input.readInt(true) * 2);
        if (nonessential) {
            mesh.setEdges(readIntArray(input));
            mesh.setWidth(input.readFloat() * scale);
            mesh.setHeight(input.readFloat() * scale);
        }
        return mesh;
    }
    case skinnedmesh: {
        String path = input.readString();
        if (path == null)
            path = name;
        SkinnedMeshAttachment mesh = attachmentLoader.newSkinnedMeshAttachment(skin, name, path);
        if (mesh == null)
            return null;
        mesh.setPath(path);
        float[] uvs = readFloatArray(input, 1);
        short[] triangles = readShortArray(input);

        int vertexCount = input.readInt(true);
        FloatArray weights = new FloatArray(uvs.length * 3 * 3);
        IntArray bones = new IntArray(uvs.length * 3);
        for (int i = 0; i < vertexCount; i++) {
            int boneCount = (int) input.readFloat();
            bones.add(boneCount);
            for (int nn = i + boneCount * 4; i < nn; i += 4) {
                bones.add((int) input.readFloat());
                weights.add(input.readFloat() * scale);
                weights.add(input.readFloat() * scale);
                weights.add(input.readFloat());
            }
        }
        mesh.setBones(bones.toArray());
        mesh.setWeights(weights.toArray());
        mesh.setTriangles(triangles);
        mesh.setRegionUVs(uvs);
        mesh.updateUVs();
        Color.rgba8888ToColor(mesh.getColor(), input.readInt());
        mesh.setHullLength(input.readInt(true) * 2);
        if (nonessential) {
            mesh.setEdges(readIntArray(input));
            mesh.setWidth(input.readFloat() * scale);
            mesh.setHeight(input.readFloat() * scale);
        }
        return mesh;
    }
    }
    return null;
}

From source file:com.company.minery.utils.spine.SkeletonBinary.java

License:Open Source License

private void readAnimation(String name, DataInput input, SkeletonData skeletonData) {
    Array<Timeline> timelines = new Array();
    float scale = this.scale;
    float duration = 0;

    try {/*w  w w . ja v  a  2  s . c om*/
        // Slot timelines.
        for (int i = 0, n = input.readInt(true); i < n; i++) {
            int slotIndex = input.readInt(true);
            for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) {
                int timelineType = input.readByte();
                int frameCount = input.readInt(true);
                switch (timelineType) {
                case TIMELINE_COLOR: {
                    ColorTimeline timeline = new ColorTimeline(frameCount);
                    timeline.slotIndex = slotIndex;
                    for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
                        float time = input.readFloat();
                        Color.rgba8888ToColor(tempColor, input.readInt());
                        timeline.setFrame(frameIndex, time, tempColor.r, tempColor.g, tempColor.b, tempColor.a);
                        if (frameIndex < frameCount - 1)
                            readCurve(input, frameIndex, timeline);
                    }
                    timelines.add(timeline);
                    duration = Math.max(duration, timeline.getFrames()[frameCount * 5 - 5]);
                    break;
                }
                case TIMELINE_ATTACHMENT:
                    AttachmentTimeline timeline = new AttachmentTimeline(frameCount);
                    timeline.slotIndex = slotIndex;
                    for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        timeline.setFrame(frameIndex, input.readFloat(), input.readString());
                    timelines.add(timeline);
                    duration = Math.max(duration, timeline.getFrames()[frameCount - 1]);
                    break;
                }
            }
        }

        // Bone timelines.
        for (int i = 0, n = input.readInt(true); i < n; i++) {
            int boneIndex = input.readInt(true);
            for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) {
                int timelineType = input.readByte();
                int frameCount = input.readInt(true);
                switch (timelineType) {
                case TIMELINE_ROTATE: {
                    RotateTimeline timeline = new RotateTimeline(frameCount);
                    timeline.boneIndex = boneIndex;
                    for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
                        timeline.setFrame(frameIndex, input.readFloat(), input.readFloat());
                        if (frameIndex < frameCount - 1)
                            readCurve(input, frameIndex, timeline);
                    }
                    timelines.add(timeline);
                    duration = Math.max(duration, timeline.getFrames()[frameCount * 2 - 2]);
                    break;
                }
                case TIMELINE_TRANSLATE:
                case TIMELINE_SCALE: {
                    TranslateTimeline timeline;
                    float timelineScale = 1;
                    if (timelineType == TIMELINE_SCALE)
                        timeline = new ScaleTimeline(frameCount);
                    else {
                        timeline = new TranslateTimeline(frameCount);
                        timelineScale = scale;
                    }
                    timeline.boneIndex = boneIndex;
                    for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
                        timeline.setFrame(frameIndex, input.readFloat(), input.readFloat() * timelineScale,
                                input.readFloat() * timelineScale);
                        if (frameIndex < frameCount - 1)
                            readCurve(input, frameIndex, timeline);
                    }
                    timelines.add(timeline);
                    duration = Math.max(duration, timeline.getFrames()[frameCount * 3 - 3]);
                    break;
                }
                case TIMELINE_FLIPX:
                case TIMELINE_FLIPY: {
                    FlipXTimeline timeline = timelineType == TIMELINE_FLIPX ? new FlipXTimeline(frameCount)
                            : new FlipYTimeline(frameCount);
                    timeline.boneIndex = boneIndex;
                    for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        timeline.setFrame(frameIndex, input.readFloat(), input.readBoolean());
                    timelines.add(timeline);
                    duration = Math.max(duration, timeline.getFrames()[frameCount * 2 - 2]);
                    break;
                }
                }
            }
        }

        // IK timelines.
        for (int i = 0, n = input.readInt(true); i < n; i++) {
            IkConstraintData ikConstraint = skeletonData.ikConstraints.get(input.readInt(true));
            int frameCount = input.readInt(true);
            IkConstraintTimeline timeline = new IkConstraintTimeline(frameCount);
            timeline.ikConstraintIndex = skeletonData.getIkConstraints().indexOf(ikConstraint, true);
            for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
                timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readByte());
                if (frameIndex < frameCount - 1)
                    readCurve(input, frameIndex, timeline);
            }
            timelines.add(timeline);
            duration = Math.max(duration, timeline.getFrames()[frameCount * 3 - 3]);
        }

        // FFD timelines.
        for (int i = 0, n = input.readInt(true); i < n; i++) {
            Skin skin = skeletonData.skins.get(input.readInt(true));
            for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) {
                int slotIndex = input.readInt(true);
                for (int iii = 0, nnn = input.readInt(true); iii < nnn; iii++) {
                    Attachment attachment = skin.getAttachment(slotIndex, input.readString());
                    int frameCount = input.readInt(true);
                    FfdTimeline timeline = new FfdTimeline(frameCount);
                    timeline.slotIndex = slotIndex;
                    timeline.attachment = attachment;
                    for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
                        float time = input.readFloat();

                        float[] vertices;
                        int vertexCount;
                        if (attachment instanceof MeshAttachment)
                            vertexCount = ((MeshAttachment) attachment).getVertices().length;
                        else
                            vertexCount = ((SkinnedMeshAttachment) attachment).getWeights().length / 3 * 2;

                        int end = input.readInt(true);
                        if (end == 0) {
                            if (attachment instanceof MeshAttachment)
                                vertices = ((MeshAttachment) attachment).getVertices();
                            else
                                vertices = new float[vertexCount];
                        } else {
                            vertices = new float[vertexCount];
                            int start = input.readInt(true);
                            end += start;
                            if (scale == 1) {
                                for (int v = start; v < end; v++)
                                    vertices[v] = input.readFloat();
                            } else {
                                for (int v = start; v < end; v++)
                                    vertices[v] = input.readFloat() * scale;
                            }
                            if (attachment instanceof MeshAttachment) {
                                float[] meshVertices = ((MeshAttachment) attachment).getVertices();
                                for (int v = 0, vn = vertices.length; v < vn; v++)
                                    vertices[v] += meshVertices[v];
                            }
                        }

                        timeline.setFrame(frameIndex, time, vertices);
                        if (frameIndex < frameCount - 1)
                            readCurve(input, frameIndex, timeline);
                    }
                    timelines.add(timeline);
                    duration = Math.max(duration, timeline.getFrames()[frameCount - 1]);
                }
            }
        }

        // Draw order timeline.
        int drawOrderCount = input.readInt(true);
        if (drawOrderCount > 0) {
            DrawOrderTimeline timeline = new DrawOrderTimeline(drawOrderCount);
            int slotCount = skeletonData.slots.size;
            for (int i = 0; i < drawOrderCount; i++) {
                int offsetCount = input.readInt(true);
                int[] drawOrder = new int[slotCount];
                for (int ii = slotCount - 1; ii >= 0; ii--)
                    drawOrder[ii] = -1;
                int[] unchanged = new int[slotCount - offsetCount];
                int originalIndex = 0, unchangedIndex = 0;
                for (int ii = 0; ii < offsetCount; ii++) {
                    int slotIndex = input.readInt(true);
                    // Collect unchanged items.
                    while (originalIndex != slotIndex)
                        unchanged[unchangedIndex++] = originalIndex++;
                    // Set changed items.
                    drawOrder[originalIndex + input.readInt(true)] = originalIndex++;
                }
                // Collect remaining unchanged items.
                while (originalIndex < slotCount)
                    unchanged[unchangedIndex++] = originalIndex++;
                // Fill in unchanged items.
                for (int ii = slotCount - 1; ii >= 0; ii--)
                    if (drawOrder[ii] == -1)
                        drawOrder[ii] = unchanged[--unchangedIndex];
                timeline.setFrame(i, input.readFloat(), drawOrder);
            }
            timelines.add(timeline);
            duration = Math.max(duration, timeline.getFrames()[drawOrderCount - 1]);
        }

        // Event timeline.
        int eventCount = input.readInt(true);
        if (eventCount > 0) {
            EventTimeline timeline = new EventTimeline(eventCount);
            for (int i = 0; i < eventCount; i++) {
                float time = input.readFloat();
                EventData eventData = skeletonData.events.get(input.readInt(true));
                Event event = new Event(eventData);
                event.intValue = input.readInt(false);
                event.floatValue = input.readFloat();
                event.stringValue = input.readBoolean() ? input.readString() : eventData.stringValue;
                timeline.setFrame(i, time, event);
            }
            timelines.add(timeline);
            duration = Math.max(duration, timeline.getFrames()[eventCount - 1]);
        }
    } catch (IOException ex) {
        throw new SerializationException("Error reading skeleton file.", ex);
    }

    timelines.shrink();
    skeletonData.animations.add(new Animation(name, timelines, duration));
}

From source file:spine.SkeletonBinary.java

License:Open Source License

public SkeletonData readSkeletonData(FileHandle file) {
    if (file == null)
        throw new IllegalArgumentException("file cannot be null.");

    float scale = this.scale;

    SkeletonData skeletonData = new SkeletonData();
    skeletonData.name = file.nameWithoutExtension();

    DataInput input = new DataInput(file.read(512));
    try {//from   ww w.  j a v  a  2  s.  com
        skeletonData.hash = input.readString();
        if (skeletonData.hash.isEmpty())
            skeletonData.hash = null;
        skeletonData.version = input.readString();
        if (skeletonData.version.isEmpty())
            skeletonData.version = null;
        skeletonData.width = input.readFloat();
        skeletonData.height = input.readFloat();

        boolean nonessential = input.readBoolean();

        if (nonessential) {
            skeletonData.imagesPath = input.readString();
            if (skeletonData.imagesPath.isEmpty())
                skeletonData.imagesPath = null;
        }

        // Bones.
        for (int i = 0, n = input.readInt(true); i < n; i++) {
            String name = input.readString();
            BoneData parent = null;
            int parentIndex = input.readInt(true) - 1;
            if (parentIndex != -1)
                parent = skeletonData.bones.get(parentIndex);
            BoneData boneData = new BoneData(name, parent);
            boneData.x = input.readFloat() * scale;
            boneData.y = input.readFloat() * scale;
            boneData.scaleX = input.readFloat();
            boneData.scaleY = input.readFloat();
            boneData.rotation = input.readFloat();
            boneData.length = input.readFloat() * scale;
            boneData.inheritScale = input.readBoolean();
            boneData.inheritRotation = input.readBoolean();
            if (nonessential)
                Color.rgba8888ToColor(boneData.color, input.readInt());
            skeletonData.bones.add(boneData);
        }

        // IK constraints.
        for (int i = 0, n = input.readInt(true); i < n; i++) {
            IkConstraintData ikConstraintData = new IkConstraintData(input.readString());
            for (int ii = 0, nn = input.readInt(true); ii < nn; ii++)
                ikConstraintData.bones.add(skeletonData.bones.get(input.readInt(true)));
            ikConstraintData.target = skeletonData.bones.get(input.readInt(true));
            ikConstraintData.mix = input.readFloat();
            ikConstraintData.bendDirection = input.readByte();
            skeletonData.ikConstraints.add(ikConstraintData);
        }

        // Slots.
        for (int i = 0, n = input.readInt(true); i < n; i++) {
            String slotName = input.readString();
            BoneData boneData = skeletonData.bones.get(input.readInt(true));
            SlotData slotData = new SlotData(slotName, boneData);
            Color.rgba8888ToColor(slotData.color, input.readInt());
            slotData.attachmentName = input.readString();
            slotData.blendMode = BlendMode.values[input.readInt(true)];
            skeletonData.slots.add(slotData);
        }

        // Default skin.
        Skin defaultSkin = readSkin(input, "default", nonessential);
        if (defaultSkin != null) {
            skeletonData.defaultSkin = defaultSkin;
            skeletonData.skins.add(defaultSkin);
        }

        // Skins.
        for (int i = 0, n = input.readInt(true); i < n; i++)
            skeletonData.skins.add(readSkin(input, input.readString(), nonessential));

        // Events.
        for (int i = 0, n = input.readInt(true); i < n; i++) {
            EventData eventData = new EventData(input.readString());
            eventData.intValue = input.readInt(false);
            eventData.floatValue = input.readFloat();
            eventData.stringValue = input.readString();
            skeletonData.events.add(eventData);
        }

        // Animations.
        for (int i = 0, n = input.readInt(true); i < n; i++)
            readAnimation(input.readString(), input, skeletonData);

    } catch (IOException ex) {
        throw new SerializationException("Error reading skeleton file.", ex);
    } finally {
        try {
            input.close();
        } catch (IOException ignored) {
        }
    }

    skeletonData.bones.shrink();
    skeletonData.slots.shrink();
    skeletonData.skins.shrink();
    skeletonData.events.shrink();
    skeletonData.animations.shrink();
    skeletonData.ikConstraints.shrink();
    return skeletonData;
}

From source file:spine.SkeletonBinary.java

License:Open Source License

private Attachment readAttachment(DataInput input, Skin skin, String attachmentName, boolean nonessential)
        throws IOException {
    float scale = this.scale;

    String name = input.readString();
    if (name == null)
        name = attachmentName;/*from w ww.  ja  va 2 s.  c  om*/

    switch (AttachmentType.values[input.readByte()]) {
    case region: {
        String path = input.readString();
        if (path == null)
            path = name;
        RegionAttachment region = attachmentLoader.newRegionAttachment(skin, name, path);
        if (region == null)
            return null;
        region.setPath(path);
        region.setX(input.readFloat() * scale);
        region.setY(input.readFloat() * scale);
        region.setScaleX(input.readFloat());
        region.setScaleY(input.readFloat());
        region.setRotation(input.readFloat());
        region.setWidth(input.readFloat() * scale);
        region.setHeight(input.readFloat() * scale);
        Color.rgba8888ToColor(region.getColor(), input.readInt());
        region.updateOffset();
        return region;
    }
    case boundingbox: {
        BoundingBoxAttachment box = attachmentLoader.newBoundingBoxAttachment(skin, name);
        if (box == null)
            return null;
        box.setVertices(readFloatArray(input, scale));
        return box;
    }
    case mesh: {
        String path = input.readString();
        if (path == null)
            path = name;
        MeshAttachment mesh = attachmentLoader.newMeshAttachment(skin, name, path);
        if (mesh == null)
            return null;
        mesh.setPath(path);
        float[] uvs = readFloatArray(input, 1);
        short[] triangles = readShortArray(input);
        float[] vertices = readFloatArray(input, scale);
        mesh.setVertices(vertices);
        mesh.setTriangles(triangles);
        mesh.setRegionUVs(uvs);
        mesh.updateUVs();
        Color.rgba8888ToColor(mesh.getColor(), input.readInt());
        mesh.setHullLength(input.readInt(true) * 2);
        if (nonessential) {
            mesh.setEdges(readIntArray(input));
            mesh.setWidth(input.readFloat() * scale);
            mesh.setHeight(input.readFloat() * scale);
        }
        return mesh;
    }
    case skinnedmesh: {
        String path = input.readString();
        if (path == null)
            path = name;
        SkinnedMeshAttachment mesh = attachmentLoader.newSkinnedMeshAttachment(skin, name, path);
        if (mesh == null)
            return null;
        mesh.setPath(path);
        float[] uvs = readFloatArray(input, 1);
        short[] triangles = readShortArray(input);

        int vertexCount = input.readInt(true);
        FloatArray weights = new FloatArray(uvs.length * 3 * 3);
        IntArray bones = new IntArray(uvs.length * 3);
        for (int i = 0; i < vertexCount; i++) {
            int boneCount = (int) input.readFloat();
            bones.add(boneCount);
            for (int nn = i + boneCount * 4; i < nn; i += 4) {
                bones.add((int) input.readFloat());
                weights.add(input.readFloat() * scale);
                weights.add(input.readFloat() * scale);
                weights.add(input.readFloat());
            }
        }
        mesh.setBones(bones.toArray());
        mesh.setWeights(weights.toArray());
        mesh.setTriangles(triangles);
        mesh.setRegionUVs(uvs);
        mesh.updateUVs();
        Color.rgba8888ToColor(mesh.getColor(), input.readInt());
        mesh.setHullLength(input.readInt(true) * 2);
        if (nonessential) {
            mesh.setEdges(readIntArray(input));
            mesh.setWidth(input.readFloat() * scale);
            mesh.setHeight(input.readFloat() * scale);
        }
        return mesh;
    }
    }
    return null;
}

From source file:spine.SkeletonBinary.java

License:Open Source License

private void readAnimation(String name, DataInput input, SkeletonData skeletonData) {
    Array<Timeline> timelines = new Array();
    float scale = this.scale;
    float duration = 0;

    try {//from   w ww .jav a2  s. c  o  m
        // Slot timelines.
        for (int i = 0, n = input.readInt(true); i < n; i++) {
            int slotIndex = input.readInt(true);
            for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) {
                int timelineType = input.readByte();
                int frameCount = input.readInt(true);
                switch (timelineType) {
                case TIMELINE_COLOR: {
                    ColorTimeline timeline = new ColorTimeline(frameCount);
                    timeline.slotIndex = slotIndex;
                    for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
                        float time = input.readFloat();
                        Color.rgba8888ToColor(tempColor, input.readInt());
                        timeline.setFrame(frameIndex, time, tempColor.r, tempColor.g, tempColor.b, tempColor.a);
                        if (frameIndex < frameCount - 1)
                            readCurve(input, frameIndex, timeline);
                    }
                    timelines.add(timeline);
                    duration = Math.max(duration, timeline.getFrames()[frameCount * 5 - 5]);
                    break;
                }
                case TIMELINE_ATTACHMENT:
                    AttachmentTimeline timeline = new AttachmentTimeline(frameCount);
                    timeline.slotIndex = slotIndex;
                    for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        timeline.setFrame(frameIndex, input.readFloat(), input.readString());
                    timelines.add(timeline);
                    duration = Math.max(duration, timeline.getFrames()[frameCount - 1]);
                    break;
                }
            }
        }

        // Bone timelines.
        for (int i = 0, n = input.readInt(true); i < n; i++) {
            int boneIndex = input.readInt(true);
            for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) {
                int timelineType = input.readByte();
                int frameCount = input.readInt(true);
                switch (timelineType) {
                case TIMELINE_ROTATE: {
                    RotateTimeline timeline = new RotateTimeline(frameCount);
                    timeline.boneIndex = boneIndex;
                    for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
                        timeline.setFrame(frameIndex, input.readFloat(), input.readFloat());
                        if (frameIndex < frameCount - 1)
                            readCurve(input, frameIndex, timeline);
                    }
                    timelines.add(timeline);
                    duration = Math.max(duration, timeline.getFrames()[frameCount * 2 - 2]);
                    break;
                }
                case TIMELINE_TRANSLATE:
                case TIMELINE_SCALE: {
                    TranslateTimeline timeline;
                    float timelineScale = 1;
                    if (timelineType == TIMELINE_SCALE)
                        timeline = new ScaleTimeline(frameCount);
                    else {
                        timeline = new TranslateTimeline(frameCount);
                        timelineScale = scale;
                    }
                    timeline.boneIndex = boneIndex;
                    for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
                        timeline.setFrame(frameIndex, input.readFloat(), input.readFloat() * timelineScale,
                                input.readFloat() * timelineScale);
                        if (frameIndex < frameCount - 1)
                            readCurve(input, frameIndex, timeline);
                    }
                    timelines.add(timeline);
                    duration = Math.max(duration, timeline.getFrames()[frameCount * 3 - 3]);
                    break;
                }
                }
            }
        }

        // IK timelines.
        for (int i = 0, n = input.readInt(true); i < n; i++) {
            IkConstraintData ikConstraint = skeletonData.ikConstraints.get(input.readInt(true));
            int frameCount = input.readInt(true);
            IkConstraintTimeline timeline = new IkConstraintTimeline(frameCount);
            timeline.ikConstraintIndex = skeletonData.getIkConstraints().indexOf(ikConstraint, true);
            for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
                timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readByte());
                if (frameIndex < frameCount - 1)
                    readCurve(input, frameIndex, timeline);
            }
            timelines.add(timeline);
            duration = Math.max(duration, timeline.getFrames()[frameCount * 3 - 3]);
        }

        // FFD timelines.
        for (int i = 0, n = input.readInt(true); i < n; i++) {
            Skin skin = skeletonData.skins.get(input.readInt(true));
            for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) {
                int slotIndex = input.readInt(true);
                for (int iii = 0, nnn = input.readInt(true); iii < nnn; iii++) {
                    Attachment attachment = skin.getAttachment(slotIndex, input.readString());
                    int frameCount = input.readInt(true);
                    FfdTimeline timeline = new FfdTimeline(frameCount);
                    timeline.slotIndex = slotIndex;
                    timeline.attachment = attachment;
                    for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
                        float time = input.readFloat();

                        float[] vertices;
                        int vertexCount;
                        if (attachment instanceof MeshAttachment)
                            vertexCount = ((MeshAttachment) attachment).getVertices().length;
                        else
                            vertexCount = ((SkinnedMeshAttachment) attachment).getWeights().length / 3 * 2;

                        int end = input.readInt(true);
                        if (end == 0) {
                            if (attachment instanceof MeshAttachment)
                                vertices = ((MeshAttachment) attachment).getVertices();
                            else
                                vertices = new float[vertexCount];
                        } else {
                            vertices = new float[vertexCount];
                            int start = input.readInt(true);
                            end += start;
                            if (scale == 1) {
                                for (int v = start; v < end; v++)
                                    vertices[v] = input.readFloat();
                            } else {
                                for (int v = start; v < end; v++)
                                    vertices[v] = input.readFloat() * scale;
                            }
                            if (attachment instanceof MeshAttachment) {
                                float[] meshVertices = ((MeshAttachment) attachment).getVertices();
                                for (int v = 0, vn = vertices.length; v < vn; v++)
                                    vertices[v] += meshVertices[v];
                            }
                        }

                        timeline.setFrame(frameIndex, time, vertices);
                        if (frameIndex < frameCount - 1)
                            readCurve(input, frameIndex, timeline);
                    }
                    timelines.add(timeline);
                    duration = Math.max(duration, timeline.getFrames()[frameCount - 1]);
                }
            }
        }

        // Draw order timeline.
        int drawOrderCount = input.readInt(true);
        if (drawOrderCount > 0) {
            DrawOrderTimeline timeline = new DrawOrderTimeline(drawOrderCount);
            int slotCount = skeletonData.slots.size;
            for (int i = 0; i < drawOrderCount; i++) {
                int offsetCount = input.readInt(true);
                int[] drawOrder = new int[slotCount];
                for (int ii = slotCount - 1; ii >= 0; ii--)
                    drawOrder[ii] = -1;
                int[] unchanged = new int[slotCount - offsetCount];
                int originalIndex = 0, unchangedIndex = 0;
                for (int ii = 0; ii < offsetCount; ii++) {
                    int slotIndex = input.readInt(true);
                    // Collect unchanged items.
                    while (originalIndex != slotIndex)
                        unchanged[unchangedIndex++] = originalIndex++;
                    // Set changed items.
                    drawOrder[originalIndex + input.readInt(true)] = originalIndex++;
                }
                // Collect remaining unchanged items.
                while (originalIndex < slotCount)
                    unchanged[unchangedIndex++] = originalIndex++;
                // Fill in unchanged items.
                for (int ii = slotCount - 1; ii >= 0; ii--)
                    if (drawOrder[ii] == -1)
                        drawOrder[ii] = unchanged[--unchangedIndex];
                timeline.setFrame(i, input.readFloat(), drawOrder);
            }
            timelines.add(timeline);
            duration = Math.max(duration, timeline.getFrames()[drawOrderCount - 1]);
        }

        // Event timeline.
        int eventCount = input.readInt(true);
        if (eventCount > 0) {
            EventTimeline timeline = new EventTimeline(eventCount);
            for (int i = 0; i < eventCount; i++) {
                float time = input.readFloat();
                EventData eventData = skeletonData.events.get(input.readInt(true));
                Event event = new Event(time, eventData);
                event.intValue = input.readInt(false);
                event.floatValue = input.readFloat();
                event.stringValue = input.readBoolean() ? input.readString() : eventData.stringValue;
                timeline.setFrame(i, event);
            }
            timelines.add(timeline);
            duration = Math.max(duration, timeline.getFrames()[eventCount - 1]);
        }
    } catch (IOException ex) {
        throw new SerializationException("Error reading skeleton file.", ex);
    }

    timelines.shrink();
    skeletonData.animations.add(new Animation(name, timelines, duration));
}