List of usage examples for com.badlogic.gdx.utils Json subclass-usage
From source file es.eucm.ead.engine.assets.Assets.java
/**
* Abstract class for managing assets. In this context, any file required for
* the application to run is considered an asset. That includes game json files,
* images, sounds, skins, i18n files, etc.
*
* This particular class is meant to be the superclass for all classes dealing
From source file es.eucm.ead.engine.Assets.java
/** * Deals with all assets that must be read from a file. Essentially, wraps a * {@link AssetManager}, and adds some extra methods. It also controls the * loading path */ public class Assets extends Json implements FileHandleResolver {