Example usage for com.badlogic.gdx.utils Json subclass-usage

List of usage examples for com.badlogic.gdx.utils Json subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.utils Json subclass-usage.

Usage

From source file es.eucm.ead.engine.assets.Assets.java

/**
 * Abstract class for managing assets. In this context, any file required for
 * the application to run is considered an asset. That includes game json files,
 * images, sounds, skins, i18n files, etc.
 * 
 * This particular class is meant to be the superclass for all classes dealing

From source file es.eucm.ead.engine.Assets.java

/**
 * Deals with all assets that must be read from a file. Essentially, wraps a
 * {@link AssetManager}, and adds some extra methods. It also controls the
 * loading path
 */
public class Assets extends Json implements FileHandleResolver {