Example usage for com.badlogic.gdx.utils JsonValue require

List of usage examples for com.badlogic.gdx.utils JsonValue require

Introduction

In this page you can find the example usage for com.badlogic.gdx.utils JsonValue require.

Prototype

public JsonValue require(String name) 

Source Link

Document

Returns the child with the specified name.

Usage

From source file:com.company.minery.utils.spine.SkeletonJson.java

License:Open Source License

private Attachment readAttachment(Skin skin, String name, JsonValue map) {
    float scale = this.scale;
    name = map.getString("name", name);
    String path = map.getString("path", name);

    switch (AttachmentType.valueOf(map.getString("type", AttachmentType.region.name()))) {
    case region: {
        RegionAttachment region = attachmentLoader.newRegionAttachment(skin, name, path);
        if (region == null)
            return null;
        region.setPath(path);//w  ww  .  j a  v a  2 s.c o m
        region.setX(map.getFloat("x", 0) * scale);
        region.setY(map.getFloat("y", 0) * scale);
        region.setScaleX(map.getFloat("scaleX", 1));
        region.setScaleY(map.getFloat("scaleY", 1));
        region.setRotation(map.getFloat("rotation", 0));
        region.setWidth(map.getFloat("width") * scale);
        region.setHeight(map.getFloat("height") * scale);

        String color = map.getString("color", null);
        if (color != null)
            region.getColor().set(Color.valueOf(color));

        region.updateOffset();
        return region;
    }
    case boundingbox: {
        BoundingBoxAttachment box = attachmentLoader.newBoundingBoxAttachment(skin, name);
        if (box == null)
            return null;
        float[] vertices = map.require("vertices").asFloatArray();
        if (scale != 1) {
            for (int i = 0, n = vertices.length; i < n; i++)
                vertices[i] *= scale;
        }
        box.setVertices(vertices);
        return box;
    }
    case mesh: {
        MeshAttachment mesh = attachmentLoader.newMeshAttachment(skin, name, path);
        if (mesh == null)
            return null;
        mesh.setPath(path);
        float[] vertices = map.require("vertices").asFloatArray();
        if (scale != 1) {
            for (int i = 0, n = vertices.length; i < n; i++)
                vertices[i] *= scale;
        }
        mesh.setVertices(vertices);
        mesh.setTriangles(map.require("triangles").asShortArray());
        mesh.setRegionUVs(map.require("uvs").asFloatArray());
        mesh.updateUVs();

        String color = map.getString("color", null);
        if (color != null)
            mesh.getColor().set(Color.valueOf(color));

        if (map.has("hull"))
            mesh.setHullLength(map.require("hull").asInt() * 2);
        if (map.has("edges"))
            mesh.setEdges(map.require("edges").asIntArray());
        mesh.setWidth(map.getFloat("width", 0) * scale);
        mesh.setHeight(map.getFloat("height", 0) * scale);
        return mesh;
    }
    case skinnedmesh: {
        SkinnedMeshAttachment mesh = attachmentLoader.newSkinnedMeshAttachment(skin, name, path);
        if (mesh == null)
            return null;
        mesh.setPath(path);
        float[] uvs = map.require("uvs").asFloatArray();
        float[] vertices = map.require("vertices").asFloatArray();
        FloatArray weights = new FloatArray(uvs.length * 3 * 3);
        IntArray bones = new IntArray(uvs.length * 3);
        for (int i = 0, n = vertices.length; i < n;) {
            int boneCount = (int) vertices[i++];
            bones.add(boneCount);
            for (int nn = i + boneCount * 4; i < nn;) {
                bones.add((int) vertices[i]);
                weights.add(vertices[i + 1] * scale);
                weights.add(vertices[i + 2] * scale);
                weights.add(vertices[i + 3]);
                i += 4;
            }
        }
        mesh.setBones(bones.toArray());
        mesh.setWeights(weights.toArray());
        mesh.setTriangles(map.require("triangles").asShortArray());
        mesh.setRegionUVs(uvs);
        mesh.updateUVs();

        String color = map.getString("color", null);
        if (color != null)
            mesh.getColor().set(Color.valueOf(color));

        if (map.has("hull"))
            mesh.setHullLength(map.require("hull").asInt() * 2);
        if (map.has("edges"))
            mesh.setEdges(map.require("edges").asIntArray());
        mesh.setWidth(map.getFloat("width", 0) * scale);
        mesh.setHeight(map.getFloat("height", 0) * scale);
        return mesh;
    }
    }

    // RegionSequenceAttachment regionSequenceAttachment = (RegionSequenceAttachment)attachment;
    //
    // float fps = map.getFloat("fps");
    // regionSequenceAttachment.setFrameTime(fps);
    //
    // String modeString = map.getString("mode");
    // regionSequenceAttachment.setMode(modeString == null ? Mode.forward : Mode.valueOf(modeString));

    return null;
}

From source file:com.mbrlabs.mundus.commons.g3d.MG3dModelLoader.java

License:Apache License

public ModelData parseModel(FileHandle handle) {
    JsonValue json = reader.parse(handle);
    ModelData model = new ModelData();
    JsonValue version = json.require("version");
    model.version[0] = version.getShort(0);
    model.version[1] = version.getShort(1);
    if (model.version[0] != VERSION_HI || model.version[1] != VERSION_LO)
        throw new GdxRuntimeException("Model version not supported");

    model.id = json.getString("id", "");
    parseMeshes(model, json);/*w  ww  .j  av a2s.  co  m*/
    parseMaterials(model, json, handle.parent().path());
    parseNodes(model, json);
    parseAnimations(model, json);
    return model;
}