Example usage for com.badlogic.gdx.utils Logger DEBUG

List of usage examples for com.badlogic.gdx.utils Logger DEBUG

Introduction

In this page you can find the example usage for com.badlogic.gdx.utils Logger DEBUG.

Prototype

int DEBUG

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Usage

From source file:com.LibGdxUtils.java

License:Open Source License

@Override
public void create() {
    try {/*from  w w  w . java2  s.  co m*/
        logger.setLevel(Logger.DEBUG);
        Gdx.app.setLogLevel(Application.LOG_DEBUG);

        Texture.setAssetManager(Assets.manager);

        spriteBatch = new SpriteBatch();
        modelBatch = new ModelBatch();

        game.create();
    } catch (Exception e) {
        logger.error(e.getMessage(), e);
        Gdx.app.exit();
    }
}

From source file:com.mygdx.game.GdxDemo3D.java

License:Apache License

@Override
public void create() {
    Gdx.app.setLogLevel(Application.LOG_DEBUG);

    getAssetManager().getLogger().setLevel(Logger.DEBUG);

    Screen currentScreen = new LoadingGameScreen(this, new GameScreen(this));
    setScreen(currentScreen);/*from ww w  . ja va  2  s  .  co m*/
}

From source file:com.pixelscientists.gdx.LibgdxUtils.java

License:Open Source License

@Override
public void create() {
    try {/* w w  w .  ja  va 2 s .  com*/
        logger.setLevel(Logger.DEBUG);
        Gdx.app.setLogLevel(Application.LOG_DEBUG);

        Texture.setAssetManager(assets);

        spriteBatch = new SpriteBatch();
        modelBatch = new ModelBatch();

        game.create();
    } catch (Exception e) {
        logger.error(e.getMessage(), e);
        Gdx.app.exit();
    }
}

From source file:com.turbogerm.helljump.HellJump.java

License:Open Source License

@Override
public void create() {

    //mFpsLogger = new FPSLogger();
    Gdx.app.setLogLevel(Logger.DEBUG);
    Gdx.input.setCatchBackKey(true);//from w w  w .  ja v  a2 s  .  co  m

    mCameraData = new CameraData(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());

    initializeResourcesAndGameData();
    initializeScreens();
}

From source file:net.mwplay.cocostudio.ui.AMScreen.java

License:Apache License

@Override
public void show() {
    super.show();
    layout = new GlyphLayout();
    font = new NativeFont(new NativeFontPaint(25));
    font.appendText("...0123456789%");
    font.setColor(Color.BLACK);/*  ww w.  ja  v a 2s .  c  o  m*/
    layout.setText(font, "...100%");

    stage = new Stage(new StretchViewport(1280, 720));

    assetManager = new AssetManager();
    assetManager.setLogger(new Logger("log", Logger.DEBUG));
    assetManager.setLoader(CocosScene.class, new CocosLoader(new InternalFileHandleResolver()));
    assetManager.load("mainscene/MenuScene.json", CocosScene.class);
}

From source file:uk.co.lemmily.game.LibgdxUtils.java

License:Open Source License

@Override
public void create() {
    try {/*from   w w w  .  ja  v a 2  s  .c  o  m*/
        logger.setLevel(Logger.DEBUG);
        Gdx.app.setLogLevel(Application.LOG_DEBUG);

        Texture.setAssetManager(assets);

        spriteBatch = new SpriteBatch();
        //            spriteBatch.setProjectionMatrix(new Matrix4().setToOrtho2D(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()));
        modelBatch = new ModelBatch();

        tweenManager = new TweenManager();
        Tween.registerAccessor(Actor.class, new ActorAccessor());

        game.create();
    } catch (Exception e) {
        logger.error(e.getMessage(), e);
        Gdx.app.exit();
    }
}