List of usage examples for com.badlogic.gdx.utils Logger Logger
public Logger(String tag, int level)
From source file:com.siondream.core.animation.SpriteAnimationData.java
License:Apache License
/** * @param loggingLevel verbosity of the animation data logging */ public SpriteAnimationData() { logger = new Logger("Animation", Env.debugLevel); }
From source file:com.siondream.core.animation.SpriteAnimationLoader.java
License:Apache License
/** * Creates a new AnimationLoader/*from ww w .j ava 2 s. c om*/ * * @param resolver file resolver to be used */ public SpriteAnimationLoader(FileHandleResolver resolver) { super(resolver); animationData = null; logger = new Logger("Animation", Env.debugLevel); }
From source file:com.siondream.core.LanguageManager.java
License:Apache License
/** * Will load the folder + / + language + .csv file * /*ww w .j a v a 2 s .c o m*/ * @param folder * @param language * @param loggingLevel */ public LanguageManager(String folder, String language) { this.logger = new Logger(TAG, Env.debugLevel); this.folder = folder; this.languageName = language; if (!loadLanguage(languageName) && !languageName.equals(DEFAULT_LANGUAGE)) { loadLanguage(DEFAULT_LANGUAGE); } }
From source file:com.siondream.core.physics.MapBodyManager.java
License:Open Source License
/** * @param world box2D world to work with. * @param unitsPerPixel conversion ratio from pixel units to box2D metres. * @param materialsFile json file with specific physics properties to be assigned to newly created bodies. * @param loggingLevel verbosity of the embedded logger. */// www . j av a 2 s . com public MapBodyManager(World world, float unitsPerPixel, FileHandle materialsFile, int loggingLevel) { logger = new Logger("MapBodyManager", loggingLevel); logger.info("initialising"); this.world = world; this.units = unitsPerPixel; FixtureDef defaultFixture = new FixtureDef(); defaultFixture.density = 1.0f; defaultFixture.friction = 0.8f; defaultFixture.restitution = 0.0f; materials.put("default", defaultFixture); if (materialsFile != null) { loadMaterialsFile(materialsFile); } }
From source file:com.siondream.core.physics.PhysicsLoader.java
License:Apache License
public PhysicsLoader(FileHandleResolver resolver) { super(resolver); logger = new Logger("Physics", Env.debugLevel); }
From source file:net.mwplay.cocostudio.ui.AMScreen.java
License:Apache License
@Override public void show() { super.show(); layout = new GlyphLayout(); font = new NativeFont(new NativeFontPaint(25)); font.appendText("...0123456789%"); font.setColor(Color.BLACK);/* w w w . j av a 2 s . co m*/ layout.setText(font, "...100%"); stage = new Stage(new StretchViewport(1280, 720)); assetManager = new AssetManager(); assetManager.setLogger(new Logger("log", Logger.DEBUG)); assetManager.setLoader(CocosScene.class, new CocosLoader(new InternalFileHandleResolver())); assetManager.load("mainscene/MenuScene.json", CocosScene.class); }