List of usage examples for com.badlogic.gdx.utils ObjectMap values
public Values<V> values()
From source file:com.betmansmall.game.gameLogic.mapLoader.MapLoader.java
License:Apache License
/** Loads the {@link TiledMap} from the given file. The file is resolved via the {@link FileHandleResolver} set in the * constructor of this class. By default it will resolve to an internal file. * @param fileName the filename//from w ww . j a va 2s. com * @param parameters specifies whether to use y-up, generate mip maps etc. * @return the TiledMap */ public TiledMap load(String fileName, MapLoader.Parameters parameters) { try { this.convertObjectToTileSpace = parameters.convertObjectToTileSpace; this.flipY = parameters.flipY; FileHandle tmxFile = resolve(fileName); root = xml.parse(tmxFile); ObjectMap<String, Texture> textures = new ObjectMap<String, Texture>(); Array<FileHandle> textureFiles = loadTilesets(root, tmxFile); textureFiles.addAll(loadImages(root, tmxFile)); for (FileHandle textureFile : textureFiles) { Texture texture = new Texture(textureFile, parameters.generateMipMaps); texture.setFilter(parameters.textureMinFilter, parameters.textureMagFilter); textures.put(textureFile.path(), texture); } DirectImageResolver imageResolver = new DirectImageResolver(textures); TiledMap map = loadTilemap(root, tmxFile, imageResolver); map.setOwnedResources(textures.values().toArray()); return map; } catch (IOException e) { throw new GdxRuntimeException("Couldn't load tilemap '" + fileName + "'", e); } }
From source file:com.mobidevelop.maps.basic.BasicMapResources.java
License:Apache License
@Override public void dispose() { for (ObjectMap<String, Object> entry : data.values()) { for (Object resource : entry.values()) { if (resource instanceof Disposable) ((Disposable) resource).dispose(); }/* w w w . jav a 2 s.c o m*/ } }
From source file:com.sasluca.lcl.ui.design.UIDesign.java
License:Apache License
public ObjectMap.Values getObjects() { return m_Objects.getValues(); }
From source file:com.sasluca.lcl.utils.collections.LCLMap.java
License:Apache License
public ObjectMap.Values<VALUE> getValues() { return m_ObjectMap.values(); }
From source file:com.skettios.loader.TmxMapLoaderFixed.java
License:Apache License
/** * Loads the {@link TiledMap} from the given file. The file is resolved via the {@link FileHandleResolver} set in the * constructor of this class. By default it will resolve to an internal file. * * @param fileName the filename/*ww w . java 2s . co m*/ * @param parameters specifies whether to use y-up, generate mip maps etc. * @return the TiledMap */ public TiledMap load(String fileName, TmxMapLoaderFixed.Parameters parameters) { try { this.convertObjectToTileSpace = parameters.convertObjectToTileSpace; FileHandle tmxFile = resolve(fileName); root = xml.parse(tmxFile); ObjectMap<String, Texture> textures = new ObjectMap<String, Texture>(); Array<FileHandle> textureFiles = loadTilesets(root, tmxFile); textureFiles.addAll(loadImages(root, tmxFile)); for (FileHandle textureFile : textureFiles) { Texture texture = new Texture(textureFile, parameters.generateMipMaps); texture.setFilter(parameters.textureMinFilter, parameters.textureMagFilter); textures.put(textureFile.path(), texture); } DirectImageResolver imageResolver = new DirectImageResolver(textures); TiledMap map = loadTilemap(root, tmxFile, imageResolver); map.setOwnedResources(textures.values().toArray()); return map; } catch (IOException e) { throw new GdxRuntimeException("Couldn't load tilemap '" + fileName + "'", e); } }
From source file:com.vlaaad.dice.game.config.abilities.Abilities.java
License:Open Source License
public Abilities(ObjectMap<String, Ability> data) { this.data = data; for (Ability a : data.values()) { Ability prev = byId.put(a.id, a); if (prev != null) throw new IllegalStateException("Ids of " + prev.name + " and " + a.name + " clash: " + a.id); }/*w ww . j a va2 s . c o m*/ }
From source file:com.vlaaad.dice.game.config.items.Items.java
License:Open Source License
public Items(ObjectMap<String, Item> data) { this.data = data; for (Item a : data.values()) { if (a.id == null) throw new IllegalStateException("item " + a.name + " has no id!"); Item prev = byId.put(a.id, a);/*from ww w. j a va2 s. c om*/ if (prev != null) throw new IllegalStateException("Ids of " + prev.name + " and " + a.name + " clash: " + a.id); } }
From source file:com.vlaaad.dice.game.config.professions.Professions.java
License:Open Source License
public Professions(ObjectMap<String, ProfessionDescription> data) { this.data = data; for (ProfessionDescription a : data.values()) { ProfessionDescription prev = byId.put(a.id, a); if (prev != null) throw new IllegalStateException("Ids of " + prev.name + " and " + a.name + " clash: " + a.id); }/*w ww. j av a 2s. co m*/ }
From source file:com.vlaaad.dice.game.config.purchases.PurchaseData.java
License:Open Source License
public static ObjectMap.Values<PurchaseInfo> infos() { return purchaseInfo.values(); }
From source file:com.vlaaad.dice.game.world.controllers.PveLoadLevelController.java
License:Open Source License
@Override protected void start() { LevelDescription description = world.level; for (Map.Entry<Grid2D.Coordinate, String> entry : description.getElements(LevelElementType.tile)) { world.dispatcher.dispatch(LOAD_TILE, new TileInfo(entry.getKey().x(), entry.getKey().y(), entry.getValue())); }/*from w ww. j av a2 s. co m*/ ObjectMap<Grid2D.Coordinate, Creature> creatures = new ObjectMap<Grid2D.Coordinate, Creature>(); Array<Creature> dropCreatures = new Array<Creature>(); ObjectMap<Creature, ObjectIntMap<Item>> drop = new ObjectMap<Creature, ObjectIntMap<Item>>(); Player antagonist = world.players.get(PlayerHelper.antagonist); for (Map.Entry<Grid2D.Coordinate, Die> entry : description.getElements(LevelElementType.enemy)) { Creature creature = antagonist.addCreature(entry.getValue()); creatures.put(entry.getKey(), creature); } for (Creature creature : creatures.values()) { dropCreatures.add(creature); } final ObjectIntMap<Creature> weights = new ObjectIntMap<Creature>(); int total = 0; for (Creature creature : dropCreatures) { int cost = ExpHelper.getTotalCost(creature); weights.put(creature, cost); total += cost; } dropCreatures.sort(new Comparator<Creature>() { @Override public int compare(Creature o1, Creature o2) { return weights.get(o2, 0) - weights.get(o1, 0); } }); if (dropCreatures.size > 1) { dropCreatures.truncate(Math.max(1, dropCreatures.size * 3 / 5)); } for (Creature creature : dropCreatures) { drop.put(creature, new ObjectIntMap<Item>()); } // Logger.debug("drop: " + world.level.drop); ObjectIntMap<Item> droppedItems = world.level.drop.roll(); // Logger.debug("rolled: " + droppedItems); for (Item item : droppedItems.keys()) { int count = droppedItems.get(item, 1); float factor = count / (float) total; int distributedCount = 0; for (Creature creature : dropCreatures) { int creatureItemCount = (int) (weights.get(creature, 0) * factor); drop.get(creature).put(item, creatureItemCount); distributedCount += creatureItemCount; } if (distributedCount > count) throw new IllegalStateException("OMG! distributed " + item + " more than should! drop: " + drop + ", to distribute: " + droppedItems); if (distributedCount < count) { while (distributedCount < count) { Creature random = dropCreatures.random(); drop.get(random).getAndIncrement(item, 0, 1); // Logger.debug("added lost 1 " + item + " to " + random + "!"); distributedCount++; } } } for (Creature creature : drop.keys()) { creature.setDrop(drop.get(creature)); // Logger.debug("set drop: " + creature + " => " + creature.drop); } for (Grid2D.Coordinate coordinate : creatures.keys()) { world.add(coordinate.x(), coordinate.y(), creatures.get(coordinate)); } for (Map.Entry<Grid2D.Coordinate, Obstacle> entry : description.getElements(LevelElementType.obstacle)) { world.add(entry.getKey().x(), entry.getKey().y(), entry.getValue()); } for (Map.Entry<Grid2D.Coordinate, StepDetector> entry : description .getElements(LevelElementType.stepDetector)) { world.add(entry.getKey().x(), entry.getKey().y(), entry.getValue()); } for (Map.Entry<Grid2D.Coordinate, Fraction> entry : description.getElements(LevelElementType.spawn)) { world.dispatcher.dispatch(ADD_SPAWN_POINT, new SpawnPoint(entry.getKey().x(), entry.getKey().y(), entry.getValue())); } world.dispatcher.dispatch(LEVEL_LOADED, null); }