List of usage examples for com.badlogic.gdx.utils Pool Pool
public Pool(int initialCapacity, int max)
From source file:com.badlydrawngames.veryangryrobots.World.java
License:Apache License
/** Constructs a new {@link World}. */ public World(DifficultyManager difficultyManager) { this.difficultyManager = difficultyManager; notifier = new WorldNotifier(); minX = 0;/*from ww w.j a v a 2 s .co m*/ maxX = WALL_WIDTH * HCELLS; minY = 0; maxY = WALL_WIDTH * VCELLS; roomBounds = new Rectangle(minX, minY, maxX - minX, maxY - minY); player = new Player(); captain = new Captain(); playerPos = new Vector2(); roomBuilder = new RoomBuilder(HCELLS, VCELLS); roomGrid = new Grid(HCELLS * 2, VCELLS * 2, maxX, maxY); shotPool = new Pool<PlayerShot>(MAX_PLAYER_SHOTS, MAX_PLAYER_SHOTS) { @Override protected PlayerShot newObject() { return new PlayerShot(); } }; robotPool = new Pool<Robot>(MAX_ROBOTS, MAX_ROBOTS) { @Override protected Robot newObject() { return new Robot(); } }; robotShotPool = new Pool<RobotShot>(MAX_ROBOT_SHOTS, MAX_ROBOT_SHOTS) { @Override protected RobotShot newObject() { return new RobotShot(); } }; }
From source file:com.esotericsoftware.spine.utils.SkeletonActorPool.java
License:Open Source License
public SkeletonActorPool(SkeletonRenderer renderer, SkeletonData skeletonData, AnimationStateData stateData, int initialCapacity, int max) { super(initialCapacity, max); this.renderer = renderer; this.skeletonData = skeletonData; this.stateData = stateData; obtained = new Array(false, initialCapacity); skeletonPool = new Pool<Skeleton>(initialCapacity, max) { protected Skeleton newObject() { return new Skeleton(SkeletonActorPool.this.skeletonData); }// w ww . j a v a2 s . c o m protected void reset(Skeleton skeleton) { skeleton.setColor(Color.WHITE); skeleton.setFlip(false, false); skeleton.setSkin((Skin) null); skeleton.setSkin(SkeletonActorPool.this.skeletonData.getDefaultSkin()); skeleton.setToSetupPose(); } }; statePool = new Pool<AnimationState>(initialCapacity, max) { protected AnimationState newObject() { return new AnimationState(SkeletonActorPool.this.stateData); } protected void reset(AnimationState state) { state.clearTracks(); state.clearListeners(); } }; }
From source file:com.ridiculousRPG.util.BitmapFontCachePool.java
License:Apache License
/** * Returns an object from this pool. The object may be new or reused * (previously {@link #free(Object) freed}).<br> * You have to dispose the fonts by yourself. * /*from w w w .ja v a2 s . com*/ * @param font * @return */ public BitmapFontCache obtain(final BitmapFont font) { Pool<BitmapFontCache> fontCache = pool.get(font); if (fontCache == null) { fontCache = new Pool<BitmapFontCache>(64, 256) { @Override protected BitmapFontCache newObject() { return new BitmapFontCache(font); } }; pool.put(font, fontCache); } return fontCache.obtain(); }
From source file:com.todoroo.zxzx.World.java
License:Apache License
/** Constructs a new {@link World}. */ public World() {// w w w .j ava2s .c om notifier = new WorldNotifier(); roomBounds = new Rectangle(0, 0, 800, 1280); player = new Player(); level = 0; gameTime = 0; shotPool = new Pool<PlayerShot>(MAX_PLAYER_SHOTS, MAX_PLAYER_SHOTS) { @Override protected PlayerShot newObject() { return new PlayerShot(); } }; levelManager = new LevelManager(); }