List of usage examples for com.badlogic.gdx.utils Pool subclass-usage
From source file com.esotericsoftware.spine.utils.SkeletonActorPool.java
public class SkeletonActorPool extends Pool<SkeletonActor> { private SkeletonRenderer renderer; SkeletonData skeletonData; AnimationStateData stateData; private final Pool<Skeleton> skeletonPool; private final Pool<AnimationState> statePool;
From source file com.esotericsoftware.spine.utils.SkeletonPool.java
public class SkeletonPool extends Pool<Skeleton> { private SkeletonData skeletonData; public SkeletonPool(SkeletonData skeletonData) { this.skeletonData = skeletonData; }
From source file com.vmilea.gdx.pool.AltPool.java
public abstract class AltPool<T extends Poolable> extends com.badlogic.gdx.utils.Pool<T> { public static final int DEFAULT_CAPACITY = 16; public static final Array<AltPool<?>> registeredPools = new Array<AltPool<?>>();
From source file io.piotrjastrzebski.sfg.events.EventPool.java
public class EventPool extends Pool<Event> { @Override protected Event newObject() { return new Event(); } }
From source file io.piotrjastrzebski.sfg.game.objects.obstacles.HammerPool.java
public class HammerPool extends Pool<Hammer> { @Override protected Hammer newObject() { return new Hammer(HammerPool.this); } }
From source file io.piotrjastrzebski.sfg.game.objects.obstacles.SpikePool.java
public class SpikePool extends Pool<Spike> { @Override protected Spike newObject() { return new Spike(SpikePool.this); } }
From source file io.piotrjastrzebski.sfg.utils.pools.CeilingPool.java
public class CeilingPool extends Pool<PooledCeiling> { @Override protected PooledCeiling newObject() { return new PooledCeiling(); }
From source file io.piotrjastrzebski.sfg.utils.pools.ExplosionLightPool.java
public class ExplosionLightPool extends Pool<PooledExplosionLight> { @Override protected PooledExplosionLight newObject() { return new PooledExplosionLight(); }
From source file io.piotrjastrzebski.sfg.utils.pools.GroundPool.java
public class GroundPool extends Pool<PooledGround> { @Override protected PooledGround newObject() { return new PooledGround(); }
From source file io.piotrjastrzebski.sfg.utils.pools.ObstaclePool.java
public class ObstaclePool extends Pool<PooledObstacle> { private final SpikePool spikePool; private final HammerPool hammerPool; public ObstaclePool() { super();