List of usage examples for com.google.common.collect EnumMultiset create
public static <E extends Enum<E>> EnumMultiset<E> create(Iterable<E> elements)
From source file:com.jeffreybosboom.lyne.rules.OctagonOneEdgeOfColorRule.java
@Override public Puzzle apply(Puzzle puzzle) { for (Iterator<Node> it = puzzle.nodes().filter(n -> n.kind() == Node.Kind.OCTAGON).iterator(); it .hasNext();) {/*from w ww . j a v a 2s . c o m*/ Node octagon = it.next(); EnumMultiset<Node.Kind> counter = EnumMultiset.create(Node.Kind.class); Puzzle puzzle_ = puzzle; puzzle.neighbors(octagon).map(n -> puzzle_.possibilities(octagon, n)).forEachOrdered(counter::addAll); for (Node.Kind k : Node.Kind.values()) if (k.isColored() && counter.count(k) == 1) //this is inefficient, but should be rare. for (Iterator<Node> it2 = puzzle.neighbors(octagon).iterator(); it2.hasNext();) puzzle = puzzle.remove(octagon, it2.next(), k); } return puzzle; }
From source file:bio.gcat.operation.analysis.AminoAcids.java
@Override public Result analyse(Collection<Tuple> tuples, Object... values) { Multiset<Compound> compounds = EnumMultiset.create(Compound.class); for (Tuple tuple : tuples) compounds.add(Compound.isStop(tuple) ? Compound.STOP : Optional.ofNullable(tuple.getCompound()).orElse(Compound.UNKNOWN)); StringBuilder builder = new StringBuilder(); for (Entry<Compound> compound : compounds.entrySet()) builder.append(DELIMITER).append(compound.getCount()).append(TIMES).append(compound.getElement()); return new SimpleResult(this, builder.substring(DELIMITER.length()).toString()); }
From source file:com.github.nmorel.gwtjackson.guava.client.deser.EnumMultisetJsonDeserializer.java
@Override protected EnumMultiset<E> newCollection() { return EnumMultiset.create(enumClass); }
From source file:com.ardor3d.input.swt.SwtMouseWrapper.java
public synchronized void mouseUp(final MouseEvent e) { initState(e);//from w w w . j a v a2 s .c o m final EnumMap<MouseButton, ButtonState> buttons = _lastState.getButtonStates(); setStateForButton(e, buttons, ButtonState.UP); final MouseButton b = getButtonForEvent(e); if (_clickArmed.contains(b) && (System.currentTimeMillis() - _lastClickTime.get(b) <= MouseState.CLICK_TIME_MS)) { _clicks.add(b); // increment count of clicks for button b. // XXX: Note the double event add... this prevents sticky click counts, but is it the best way? addNewState(e, 0, buttons, EnumMultiset.create(_clicks)); } else { _clicks.setCount(b, 0); // clear click count for button b. } _clickArmed.remove(b); addNewState(e, 0, buttons, null); }
From source file:com.ardor3d.input.awt.AwtMouseWrapper.java
public synchronized void mouseReleased(final MouseEvent e) { initState(e);//from ww w . j a v a2 s. co m if (_consumeEvents) { e.consume(); } final EnumMap<MouseButton, ButtonState> buttons = _lastState.getButtonStates(); setStateForButton(e, buttons, ButtonState.UP); final MouseButton b = getButtonForEvent(e); if (_clickArmed.contains(b) && (System.currentTimeMillis() - _lastClickTime.get(b) <= MouseState.CLICK_TIME_MS)) { _clicks.add(b); // increment count of clicks for button b. // XXX: Note the double event add... this prevents sticky click counts, but is it the best way? addNewState(e, buttons, EnumMultiset.create(_clicks)); } else { _clicks.setCount(b, 0); // clear click count for button b. } _clickArmed.remove(b); addNewState(e, buttons, null); }
From source file:com.ardor3d.input.jogl.JoglNewtMouseWrapper.java
@Override public synchronized void mouseReleased(final MouseEvent me) { if (!_skipAutoRepeatEvents || !me.isAutoRepeat()) { initState(me);/*from ww w .jav a2 s . c o m*/ if (_consumeEvents) { me.setAttachment(NEWTEvent.consumedTag); } final EnumMap<MouseButton, ButtonState> buttons = _lastState.getButtonStates(); setStateForButton(me, buttons, ButtonState.UP); final MouseButton b = getButtonForEvent(me); if (_clickArmed.contains(b) && (System.currentTimeMillis() - _lastClickTime.get(b) <= MouseState.CLICK_TIME_MS)) { _clicks.add(b); // increment count of clicks for button b. // XXX: Note the double event add... this prevents sticky click counts, but is it the best way? addNewState(me, buttons, EnumMultiset.create(_clicks)); } else { _clicks.setCount(b, 0); // clear click count for button b. } _clickArmed.remove(b); addNewState(me, buttons, null); } }
From source file:com.ardor3d.input.MouseState.java
/** * Returns all the buttons' states. It could be easier for most classes to use the * {@link #getClickCount(MouseButton)} method, and that also results in less object creation. * /* w w w . j a v a 2s .com*/ * @return a defensive copy of the click counts of all the buttons at this point in time. */ public Multiset<MouseButton> getClickCounts() { if (_clickCounts.isEmpty()) { return EnumMultiset.create(MouseButton.class); } else { return EnumMultiset.create(_clickCounts); } }
From source file:com.ardor3d.input.MouseState.java
public Multiset<MouseButton> getClickCounts(final EnumMultiset<MouseButton> store) { final EnumMultiset<MouseButton> rVal = store; if (store == null) { if (_clickCounts.isEmpty()) { return EnumMultiset.create(MouseButton.class); } else {/*w ww .java 2s .com*/ return EnumMultiset.create(_clickCounts); } } rVal.clear(); rVal.addAll(_clickCounts); return rVal; }
From source file:de.iteratec.iteraplan.businesslogic.service.DashboardServiceImpl.java
/** {@inheritDoc} */ public Map<String, Integer> getIsrStatusMap(List<InformationSystemRelease> isrs) { Multiset<InformationSystemRelease.TypeOfStatus> multiset = EnumMultiset .create(InformationSystemRelease.TypeOfStatus.class); for (InformationSystemRelease tcr : isrs) { multiset.add(tcr.getTypeOfStatus()); }/*w ww .j a v a 2 s. co m*/ Map<String, Integer> statusMap = Maps.newLinkedHashMap(); for (InformationSystemRelease.TypeOfStatus status : InformationSystemRelease.TypeOfStatus.values()) { statusMap.put(status.toString(), Integer.valueOf(multiset.count(status))); } return statusMap; }
From source file:de.iteratec.iteraplan.businesslogic.service.DashboardServiceImpl.java
/** {@inheritDoc} */ public Map<String, Integer> getTechnicalComponentsStatusMap(List<TechnicalComponentRelease> tcrs) { Multiset<TechnicalComponentRelease.TypeOfStatus> multiset = EnumMultiset .create(TechnicalComponentRelease.TypeOfStatus.class); for (TechnicalComponentRelease tcr : tcrs) { multiset.add(tcr.getTypeOfStatus()); }/*from w w w . j a v a 2 s . c o m*/ Map<String, Integer> statusMap = Maps.newLinkedHashMap(); for (TechnicalComponentRelease.TypeOfStatus status : TechnicalComponentRelease.TypeOfStatus.values()) { statusMap.put(status.toString(), Integer.valueOf(multiset.count(status))); } return statusMap; }