List of usage examples for com.google.common.collect HashBiMap put
@Override
public V put(@Nullable K key, @Nullable V value)
From source file:org.jamocha.dn.compiler.ecblocks.assignmentgraph.AssignmentGraphToDot.java
private static <T> String toString(final T element, final Function<T, String> toString, final HashBiMap<T, String> target) { final String old = target.get(element); if (null != old) return old; final String base = toString.apply(element) + "_"; int i = 1;/*from ww w.j a v a 2s . c o m*/ String str = base + i; while (target.containsValue(str)) { str = base + ++i; } target.put(element, str); return str; }
From source file:org.opendaylight.yangtools.sal.binding.generator.util.BindingRuntimeContext.java
private static BiMap<String, String> getEnumMapping(final Entry<GeneratedType, Object> typeWithSchema) { final TypeDefinition<?> typeDef = (TypeDefinition<?>) typeWithSchema.getValue(); final EnumTypeDefinition enumType; if (typeDef instanceof ExtendedType) { enumType = (EnumTypeDefinition) ((ExtendedType) typeDef).getBaseType(); } else {//from www .j av a 2 s .c om Preconditions.checkArgument(typeDef instanceof EnumTypeDefinition); enumType = (EnumTypeDefinition) typeDef; } final HashBiMap<String, String> mappedEnums = HashBiMap.create(); for (final EnumTypeDefinition.EnumPair enumPair : enumType.getValues()) { mappedEnums.put(enumPair.getName(), BindingMapping.getClassName(enumPair.getName())); } // TODO cache these maps for future use return mappedEnums; }
From source file:org.opendaylight.mdsal.binding.generator.util.BindingRuntimeContext.java
private static BiMap<String, String> getEnumMapping(final Entry<GeneratedType, Object> typeWithSchema) { final TypeDefinition<?> typeDef = (TypeDefinition<?>) typeWithSchema.getValue(); Preconditions.checkArgument(typeDef instanceof EnumTypeDefinition); final EnumTypeDefinition enumType = (EnumTypeDefinition) typeDef; final HashBiMap<String, String> mappedEnums = HashBiMap.create(); for (final EnumTypeDefinition.EnumPair enumPair : enumType.getValues()) { mappedEnums.put(enumPair.getName(), BindingMapping.getClassName(enumPair.getName())); }//from ww w . ja va 2s .c om // TODO cache these maps for future use return mappedEnums; }
From source file:edu.cuny.qc.speech.AuToBI.util.ClassifierUtils.java
/** * Converts a FeatureSet to a list of LibLinear Feature[] descriptions. * * @param feature_set the feature set to convert * @return a list of Feature[] descriptions. *//*from w w w . j av a2 s . co m*/ public static de.bwaldvogel.liblinear.Feature[][] convertFeatureSetToLibLinearFeatures(FeatureSet feature_set) throws AuToBIException { HashBiMap<Feature, Integer> feature_map = HashBiMap.create(); int i = 1; for (Feature f : feature_set.getFeatures()) { feature_map.put(f, i); i++; } return convertFeatureSetToLibLinearFeatures(feature_set, feature_map); }
From source file:me.MitchT.BookShelf.OldIDEnum.java
public static HashBiMap<Integer, Material> setupMap() { HashBiMap<Integer, Material> retmap = HashBiMap.create(); retmap.put(0, Material.AIR); retmap.put(1, Material.STONE);//from ww w . j a v a 2 s .c o m retmap.put(2, Material.GRASS); retmap.put(3, Material.DIRT); retmap.put(4, Material.COBBLESTONE); retmap.put(5, Material.WOOD); retmap.put(6, Material.SAPLING); retmap.put(7, Material.BEDROCK); retmap.put(8, Material.WATER); retmap.put(9, Material.STATIONARY_WATER); retmap.put(10, Material.LAVA); retmap.put(11, Material.STATIONARY_LAVA); retmap.put(12, Material.SAND); retmap.put(13, Material.GRAVEL); retmap.put(14, Material.GOLD_ORE); retmap.put(15, Material.IRON_ORE); retmap.put(16, Material.COAL_ORE); retmap.put(17, Material.LOG); retmap.put(18, Material.LEAVES); retmap.put(19, Material.SPONGE); retmap.put(20, Material.GLASS); retmap.put(21, Material.LAPIS_ORE); retmap.put(22, Material.LAPIS_BLOCK); retmap.put(23, Material.DISPENSER); retmap.put(24, Material.SANDSTONE); retmap.put(25, Material.NOTE_BLOCK); retmap.put(26, Material.BED_BLOCK); retmap.put(27, Material.POWERED_RAIL); retmap.put(28, Material.DETECTOR_RAIL); retmap.put(29, Material.PISTON_STICKY_BASE); retmap.put(30, Material.WEB); retmap.put(31, Material.LONG_GRASS); retmap.put(32, Material.DEAD_BUSH); retmap.put(33, Material.PISTON_BASE); retmap.put(34, Material.PISTON_EXTENSION); retmap.put(35, Material.WOOL); retmap.put(36, Material.PISTON_MOVING_PIECE); retmap.put(37, Material.YELLOW_FLOWER); retmap.put(38, Material.RED_ROSE); retmap.put(39, Material.BROWN_MUSHROOM); retmap.put(40, Material.RED_MUSHROOM); retmap.put(41, Material.GOLD_BLOCK); retmap.put(42, Material.IRON_BLOCK); retmap.put(43, Material.DOUBLE_STEP); retmap.put(44, Material.STEP); retmap.put(45, Material.BRICK); retmap.put(46, Material.TNT); retmap.put(47, Material.BOOKSHELF); retmap.put(48, Material.MOSSY_COBBLESTONE); retmap.put(49, Material.OBSIDIAN); retmap.put(50, Material.TORCH); retmap.put(51, Material.FIRE); retmap.put(52, Material.MOB_SPAWNER); retmap.put(53, Material.WOOD_STAIRS); retmap.put(54, Material.CHEST); retmap.put(55, Material.REDSTONE_WIRE); retmap.put(56, Material.DIAMOND_ORE); retmap.put(57, Material.DIAMOND_BLOCK); retmap.put(58, Material.WORKBENCH); retmap.put(59, Material.CROPS); retmap.put(60, Material.SOIL); retmap.put(61, Material.FURNACE); retmap.put(62, Material.BURNING_FURNACE); retmap.put(63, Material.SIGN_POST); retmap.put(64, Material.WOODEN_DOOR); retmap.put(65, Material.LADDER); retmap.put(66, Material.RAILS); retmap.put(67, Material.COBBLESTONE_STAIRS); retmap.put(68, Material.WALL_SIGN); retmap.put(69, Material.LEVER); retmap.put(70, Material.STONE_PLATE); retmap.put(71, Material.IRON_DOOR_BLOCK); retmap.put(72, Material.WOOD_PLATE); retmap.put(73, Material.REDSTONE_ORE); retmap.put(74, Material.GLOWING_REDSTONE_ORE); retmap.put(75, Material.REDSTONE_TORCH_OFF); retmap.put(76, Material.REDSTONE_TORCH_ON); retmap.put(77, Material.STONE_BUTTON); retmap.put(78, Material.SNOW); retmap.put(79, Material.ICE); retmap.put(80, Material.SNOW_BLOCK); retmap.put(81, Material.CACTUS); retmap.put(82, Material.CLAY); retmap.put(83, Material.SUGAR_CANE_BLOCK); retmap.put(84, Material.JUKEBOX); retmap.put(85, Material.FENCE); retmap.put(86, Material.PUMPKIN); retmap.put(87, Material.NETHERRACK); retmap.put(88, Material.SOUL_SAND); retmap.put(89, Material.GLOWSTONE); retmap.put(90, Material.PORTAL); retmap.put(91, Material.JACK_O_LANTERN); retmap.put(92, Material.CAKE_BLOCK); retmap.put(93, Material.DIODE_BLOCK_OFF); retmap.put(94, Material.DIODE_BLOCK_ON); retmap.put(96, Material.TRAP_DOOR); retmap.put(97, Material.MONSTER_EGGS); retmap.put(98, Material.SMOOTH_BRICK); retmap.put(99, Material.HUGE_MUSHROOM_1); retmap.put(100, Material.HUGE_MUSHROOM_2); retmap.put(101, Material.IRON_FENCE); retmap.put(102, Material.THIN_GLASS); retmap.put(103, Material.MELON_BLOCK); retmap.put(104, Material.PUMPKIN_STEM); retmap.put(105, Material.MELON_STEM); retmap.put(106, Material.VINE); retmap.put(107, Material.FENCE_GATE); retmap.put(108, Material.BRICK_STAIRS); retmap.put(109, Material.SMOOTH_STAIRS); retmap.put(110, Material.MYCEL); retmap.put(111, Material.WATER_LILY); retmap.put(112, Material.NETHER_BRICK); retmap.put(113, Material.NETHER_FENCE); retmap.put(114, Material.NETHER_BRICK_STAIRS); retmap.put(115, Material.NETHER_WARTS); retmap.put(116, Material.ENCHANTMENT_TABLE); retmap.put(117, Material.BREWING_STAND); retmap.put(118, Material.CAULDRON); retmap.put(119, Material.ENDER_PORTAL); retmap.put(120, Material.ENDER_PORTAL_FRAME); retmap.put(121, Material.ENDER_STONE); retmap.put(122, Material.DRAGON_EGG); retmap.put(123, Material.REDSTONE_LAMP_OFF); retmap.put(124, Material.REDSTONE_LAMP_ON); retmap.put(125, Material.WOOD_DOUBLE_STEP); retmap.put(126, Material.WOOD_STEP); retmap.put(127, Material.COCOA); retmap.put(128, Material.SANDSTONE_STAIRS); retmap.put(129, Material.EMERALD_ORE); retmap.put(130, Material.ENDER_CHEST); retmap.put(131, Material.TRIPWIRE_HOOK); retmap.put(132, Material.TRIPWIRE); retmap.put(133, Material.EMERALD_BLOCK); retmap.put(134, Material.SPRUCE_WOOD_STAIRS); retmap.put(135, Material.BIRCH_WOOD_STAIRS); retmap.put(136, Material.JUNGLE_WOOD_STAIRS); retmap.put(137, Material.COMMAND); retmap.put(138, Material.BEACON); retmap.put(139, Material.COBBLE_WALL); retmap.put(140, Material.FLOWER_POT); retmap.put(141, Material.CARROT); retmap.put(142, Material.POTATO); retmap.put(143, Material.WOOD_BUTTON); retmap.put(144, Material.SKULL); retmap.put(145, Material.ANVIL); retmap.put(146, Material.TRAPPED_CHEST); retmap.put(147, Material.GOLD_PLATE); retmap.put(148, Material.IRON_PLATE); retmap.put(149, Material.REDSTONE_COMPARATOR_OFF); retmap.put(150, Material.REDSTONE_COMPARATOR_ON); retmap.put(151, Material.DAYLIGHT_DETECTOR); retmap.put(152, Material.REDSTONE_BLOCK); retmap.put(153, Material.QUARTZ_ORE); retmap.put(154, Material.HOPPER); retmap.put(155, Material.QUARTZ_BLOCK); retmap.put(156, Material.QUARTZ_STAIRS); retmap.put(157, Material.ACTIVATOR_RAIL); retmap.put(158, Material.DROPPER); retmap.put(159, Material.STAINED_CLAY); retmap.put(170, Material.HAY_BLOCK); retmap.put(171, Material.CARPET); retmap.put(172, Material.HARD_CLAY); retmap.put(173, Material.COAL_BLOCK); retmap.put(256, Material.IRON_SPADE); retmap.put(257, Material.IRON_PICKAXE); retmap.put(258, Material.IRON_AXE); retmap.put(259, Material.FLINT_AND_STEEL); retmap.put(260, Material.APPLE); retmap.put(261, Material.BOW); retmap.put(262, Material.ARROW); retmap.put(263, Material.COAL); retmap.put(264, Material.DIAMOND); retmap.put(265, Material.IRON_INGOT); retmap.put(266, Material.GOLD_INGOT); retmap.put(267, Material.IRON_SWORD); retmap.put(268, Material.WOOD_SWORD); retmap.put(269, Material.WOOD_SPADE); retmap.put(270, Material.WOOD_PICKAXE); retmap.put(271, Material.WOOD_AXE); retmap.put(272, Material.STONE_SWORD); retmap.put(273, Material.STONE_SPADE); retmap.put(274, Material.STONE_PICKAXE); retmap.put(275, Material.STONE_AXE); retmap.put(276, Material.DIAMOND_SWORD); retmap.put(277, Material.DIAMOND_SPADE); retmap.put(278, Material.DIAMOND_PICKAXE); retmap.put(279, Material.DIAMOND_AXE); retmap.put(280, Material.STICK); retmap.put(281, Material.BOWL); retmap.put(282, Material.MUSHROOM_SOUP); retmap.put(283, Material.GOLD_SWORD); retmap.put(284, Material.GOLD_SPADE); retmap.put(285, Material.GOLD_PICKAXE); retmap.put(286, Material.GOLD_AXE); retmap.put(287, Material.STRING); retmap.put(288, Material.FEATHER); retmap.put(289, Material.SULPHUR); retmap.put(290, Material.WOOD_HOE); retmap.put(291, Material.STONE_HOE); retmap.put(292, Material.IRON_HOE); retmap.put(293, Material.DIAMOND_HOE); retmap.put(294, Material.GOLD_HOE); retmap.put(295, Material.SEEDS); retmap.put(296, Material.WHEAT); retmap.put(297, Material.BREAD); retmap.put(298, Material.LEATHER_HELMET); retmap.put(299, Material.LEATHER_CHESTPLATE); retmap.put(300, Material.LEATHER_LEGGINGS); retmap.put(301, Material.LEATHER_BOOTS); retmap.put(302, Material.CHAINMAIL_HELMET); retmap.put(303, Material.CHAINMAIL_CHESTPLATE); retmap.put(304, Material.CHAINMAIL_LEGGINGS); retmap.put(305, Material.CHAINMAIL_BOOTS); retmap.put(306, Material.IRON_HELMET); retmap.put(307, Material.IRON_CHESTPLATE); retmap.put(308, Material.IRON_LEGGINGS); retmap.put(309, Material.IRON_BOOTS); retmap.put(310, Material.DIAMOND_HELMET); retmap.put(311, Material.DIAMOND_CHESTPLATE); retmap.put(312, Material.DIAMOND_LEGGINGS); retmap.put(313, Material.DIAMOND_BOOTS); retmap.put(314, Material.GOLD_HELMET); retmap.put(315, Material.GOLD_CHESTPLATE); retmap.put(316, Material.GOLD_LEGGINGS); retmap.put(317, Material.GOLD_BOOTS); retmap.put(318, Material.FLINT); retmap.put(319, Material.PORK); retmap.put(320, Material.GRILLED_PORK); retmap.put(321, Material.PAINTING); retmap.put(322, Material.GOLDEN_APPLE); retmap.put(323, Material.SIGN); retmap.put(324, Material.WOOD_DOOR); retmap.put(325, Material.BUCKET); retmap.put(326, Material.WATER_BUCKET); retmap.put(327, Material.LAVA_BUCKET); retmap.put(328, Material.MINECART); retmap.put(329, Material.SADDLE); retmap.put(330, Material.IRON_DOOR); retmap.put(331, Material.REDSTONE); retmap.put(332, Material.SNOW_BALL); retmap.put(333, Material.BOAT); retmap.put(334, Material.LEATHER); retmap.put(335, Material.MILK_BUCKET); retmap.put(336, Material.CLAY_BRICK); retmap.put(337, Material.CLAY_BALL); retmap.put(338, Material.SUGAR_CANE); retmap.put(339, Material.PAPER); retmap.put(340, Material.BOOK); retmap.put(341, Material.SLIME_BALL); retmap.put(342, Material.STORAGE_MINECART); retmap.put(343, Material.POWERED_MINECART); retmap.put(344, Material.EGG); retmap.put(345, Material.COMPASS); retmap.put(346, Material.FISHING_ROD); retmap.put(347, Material.WATCH); retmap.put(348, Material.GLOWSTONE_DUST); retmap.put(349, Material.RAW_FISH); retmap.put(350, Material.COOKED_FISH); retmap.put(351, Material.INK_SACK); retmap.put(352, Material.BONE); retmap.put(353, Material.SUGAR); retmap.put(354, Material.CAKE); retmap.put(355, Material.BED); retmap.put(356, Material.DIODE); retmap.put(357, Material.COOKIE); retmap.put(358, Material.MAP); retmap.put(359, Material.SHEARS); retmap.put(360, Material.MELON); retmap.put(361, Material.PUMPKIN_SEEDS); retmap.put(362, Material.MELON_SEEDS); retmap.put(363, Material.RAW_BEEF); retmap.put(364, Material.COOKED_BEEF); retmap.put(365, Material.RAW_CHICKEN); retmap.put(366, Material.COOKED_CHICKEN); retmap.put(367, Material.ROTTEN_FLESH); retmap.put(368, Material.ENDER_PEARL); retmap.put(369, Material.BLAZE_ROD); retmap.put(370, Material.GHAST_TEAR); retmap.put(371, Material.GOLD_NUGGET); retmap.put(372, Material.NETHER_STALK); retmap.put(373, Material.POTION); retmap.put(374, Material.GLASS_BOTTLE); retmap.put(375, Material.SPIDER_EYE); retmap.put(376, Material.FERMENTED_SPIDER_EYE); retmap.put(377, Material.BLAZE_POWDER); retmap.put(378, Material.MAGMA_CREAM); retmap.put(379, Material.BREWING_STAND_ITEM); retmap.put(380, Material.CAULDRON_ITEM); retmap.put(381, Material.EYE_OF_ENDER); retmap.put(382, Material.SPECKLED_MELON); retmap.put(383, Material.MONSTER_EGG); retmap.put(384, Material.EXP_BOTTLE); retmap.put(385, Material.FIREBALL); retmap.put(386, Material.BOOK_AND_QUILL); retmap.put(387, Material.WRITTEN_BOOK); retmap.put(388, Material.EMERALD); retmap.put(389, Material.ITEM_FRAME); retmap.put(390, Material.FLOWER_POT_ITEM); retmap.put(391, Material.CARROT_ITEM); retmap.put(392, Material.POTATO_ITEM); retmap.put(393, Material.BAKED_POTATO); retmap.put(394, Material.POISONOUS_POTATO); retmap.put(395, Material.EMPTY_MAP); retmap.put(396, Material.GOLDEN_CARROT); retmap.put(397, Material.SKULL_ITEM); retmap.put(398, Material.CARROT_STICK); retmap.put(399, Material.NETHER_STAR); retmap.put(400, Material.PUMPKIN_PIE); retmap.put(401, Material.FIREWORK); retmap.put(402, Material.FIREWORK_CHARGE); retmap.put(403, Material.ENCHANTED_BOOK); retmap.put(404, Material.REDSTONE_COMPARATOR); retmap.put(405, Material.NETHER_BRICK_ITEM); retmap.put(406, Material.QUARTZ); retmap.put(407, Material.EXPLOSIVE_MINECART); retmap.put(408, Material.HOPPER_MINECART); retmap.put(417, Material.IRON_BARDING); retmap.put(418, Material.GOLD_BARDING); retmap.put(419, Material.DIAMOND_BARDING); retmap.put(420, Material.LEASH); retmap.put(421, Material.NAME_TAG); retmap.put(2256, Material.GOLD_RECORD); retmap.put(2257, Material.GREEN_RECORD); retmap.put(2258, Material.RECORD_3); retmap.put(2259, Material.RECORD_4); retmap.put(2260, Material.RECORD_5); retmap.put(2261, Material.RECORD_6); retmap.put(2262, Material.RECORD_7); retmap.put(2263, Material.RECORD_8); retmap.put(2264, Material.RECORD_9); retmap.put(2265, Material.RECORD_10); retmap.put(2266, Material.RECORD_11); retmap.put(2267, Material.RECORD_12); return retmap; }
From source file:edu.cuny.qc.speech.AuToBI.util.ClassifierUtils.java
/** * Creates an invertible mapping from Feature names to liblinear compatible feature indices. * * @param feature_set the feature set// ww w. j a va 2s .co m * @return a bidirectional map between feature names and indices. */ public static HashBiMap<Feature, Integer> generateFeatureMap(FeatureSet feature_set) { HashBiMap<Feature, Integer> feature_map = HashBiMap.create(); int idx = 1; for (edu.cuny.qc.speech.AuToBI.core.Feature f : feature_set.getFeatures()) { feature_map.put(f, idx); idx++; } return feature_map; }
From source file:things.types.AnnotationTypeFactory.java
/** * The map that stores all types that could be found on the classpath. *///from w w w.j ava 2 s . co m public static BiMap<String, Class> getTypeMap() { if (typeMap == null) { types = singleton().getTypesAnnotatedWith(Value.class); HashBiMap<String, Class> temp = HashBiMap.create(); for (Class type : types) { Value ann = (Value) type.getAnnotation(Value.class); String key; if (ann == null) { String name = type.getSimpleName(); key = Character.toLowerCase(name.charAt(0)) + name.substring(1); myLogger.info("No annotation found for type: {}, using: " + key, type); } else { key = ann.typeName(); } temp.put(key, type); } typeMap = ImmutableBiMap.copyOf(temp); } return typeMap; }
From source file:com.example.app.support.address.AddressParser.java
/** * Generates a bi-map of regular reg expressions that we don't want to escape * * @return mapping//from ww w .j av a 2 s .c om */ private static HashBiMap<String, String> formatdoNotEscapeRegexpStringMap() { HashBiMap<String, String> savedRegexpStrings = HashBiMap.create(); // We don't want to escape dashes in zip codes savedRegexpStrings.put("(\\d{5}\\-\\d{4})", "zipCodeRegExp"); return savedRegexpStrings; }
From source file:com.example.app.support.address.AddressParser.java
/** * Setup RegularExpression fill value bimap. That is, a bidirectional * map of regular expressions that we use to temporarily insert * fill values into the address so that the address parser * doesn't get confused./*from w w w . j a v a2 s. co m*/ * * @return mapping. */ private static HashBiMap<String, String> formatRegexpStringMap() { // bidi map to hold string to regular expression mappings // Notice the parantheses around the part that we are temporarily replacing (group) // -- these normally do no include surrounding spaces HashBiMap<String, String> regexpStrings = HashBiMap.create(); // remove letter number/number from this address as in "2533 G 3/8 Road" regexpStrings.put(" ([a-zA-Z] \\d[\\/-]\\d)", "regexpCode1"); // remove interstate from this address as in "2880, I-70 Business Loop" regexpStrings.put(" ([iI]-\\d+) ", "regExpCode2"); // remove periods from the middle of words / numbers regexpStrings.put("\\s?(\\s*#?\\w+(\\.\\w+)+)", "522597205"); // remove commas from the middle of words / numbers regexpStrings.put("\\s?(\\s*#?\\w+(,\\w+)+)", "784561789"); // "(Fp-f-1)- 68-1371 Kinzel Place" // remove dashes from the middle of words / numbers regexpStrings.put("\\s?((\\-?\\s*#?(\\w+\\-\\w*)|(\\w*\\-\\w+))+)", "189237654"); //555 Rivergate Lane #B1-104 //Wheeler Circle 314D-6 /* "(Fp-f-1- 68-1371 Kinzel Place" "abc-abc abc-abc" "abc- abc-" "-abc -abc"*/ return regexpStrings; }
From source file:com.example.app.support.address.AddressParser.java
/** * Setup String fill value bimap. That is, a bidirectional * map of Strings that we use to temporarily insert * fill values into the address so that the address parser * doesn't get confused./*from w w w .j a v a 2 s . c o m*/ * * @return mapping. */ private static HashBiMap<String, String> setupConstStringMap() { // bidi map to hold string to string mappings HashBiMap<String, String> constStrings = HashBiMap.create(); // Replaces slashes with a temporary string replacement, since the addressparser doesn't get along with them constStrings.put("/", "21421161"); // The address parser gets confused with TBD as an street number, so we replace it with a temporary number constStrings.put("TBD", "112521521"); constStrings.put("Tbd", "4654231"); constStrings.put("TBD", "9784261"); // The address parser sometimes removes hashes constStrings.put("#", HASHCODE_VALUE); constStrings.put("Us Hwy", "Hwy Us28409182"); constStrings.put("US HWY", "Hwy Us8123754741"); return constStrings; }