Example usage for com.google.gwt.corp.gfx.client.canvas CanvasRenderingContext2D createImageData

List of usage examples for com.google.gwt.corp.gfx.client.canvas CanvasRenderingContext2D createImageData

Introduction

In this page you can find the example usage for com.google.gwt.corp.gfx.client.canvas CanvasRenderingContext2D createImageData.

Prototype

public final native ImageData createImageData(int w, int h) ;

Source Link

Document

Creates and image data object of the given size.

Usage

From source file:jake2.gwt.client.GwtWebGLRenderer.java

License:Open Source License

@Override
protected void GL_ResampleTexture(int[] in, int inwidth, int inheight, int[] out, int outwidth, int outheight) {

    if (canvas1.getWidth() < inwidth) {
        canvas1.setWidth(inwidth);/*w w  w .  jav a2  s  . co m*/
    }
    if (canvas1.getHeight() < inheight) {
        canvas1.setHeight(inheight);
    }

    CanvasRenderingContext2D inCtx = canvas1.getContext2D();
    ImageData data = inCtx.createImageData(inwidth, inheight);
    CanvasPixelArray pixels = data.getData();

    int len = inwidth * inheight;
    int p = 0;

    for (int i = 0; i < len; i++) {
        int abgr = in[i];
        pixels.set(p, (abgr & 255));
        pixels.set(p + 1, (abgr >> 8) & 255);
        pixels.set(p + 2, (abgr >> 16) & 255);
        pixels.set(p + 3, (abgr >> 24) & 255);
        p += 4;
    }
    inCtx.putImageData(data, 0, 0);

    if (canvas2.getWidth() < outwidth) {
        canvas2.setWidth(outwidth);
    }
    if (canvas2.getHeight() < outheight) {
        canvas2.setHeight(outheight);
    }

    CanvasRenderingContext2D outCtx = canvas2.getContext2D();
    outCtx.drawImage(canvas1, 0, 0, inwidth, inheight, 0, 0, outwidth, outheight);

    data = outCtx.getImageData(0, 0, outwidth, outheight);
    pixels = data.getData();

    len = outwidth * outheight;
    p = 0;

    for (int i = 0; i < len; i++) {
        int r = pixels.get(p) & 255;
        int g = pixels.get(p + 1) & 255;
        int b = pixels.get(p + 2) & 255;
        int a = pixels.get(p + 3) & 255;
        p += 4;
        out[i] = (a << 24) | (b << 16) | (g << 8) | r;
    }
}