List of usage examples for com.google.gwt.corp.webgl.client WebGLFloatArray create
public static final native WebGLFloatArray create(WebGLArrayBuffer buffer) ;
From source file:jake2.gwt.client.WebGLAdapter.java
License:Open Source License
private void prepareDraw() { if (updateMvpMatrix()) { gl.glUniformMatrix4fv(uMvpMatrix, false, WebGLFloatArray.create(mvpMatrix)); checkError("prepareDraw"); }//from ww w. ja v a 2s .c om gl.glUniform1i(uTexEnv0, getTextureMode(0)); gl.glUniform1i(uTexEnv1, getTextureMode(1)); // StringBuilder sizes = new StringBuilder(); for (int i = 0; i < SMALL_BUF_COUNT; i++) { BufferData bd = bufferData[i]; if (bd.toBind != null) { gl.glBindBuffer(WebGL.GL_ARRAY_BUFFER, bd.buffer); checkError("bindBuffer" + i); // int len = bd.toBind.getByteLength(); // if (len < bd.byteSize) { // gl.glBufferSubData(WebGL.GL_ARRAY_BUFFER, 0, bd.toBind); // } else { // bd.byteSize = len; gl.glBufferData(WebGL.GL_ARRAY_BUFFER, bd.toBind, WebGL.GL_STREAM_DRAW); // } checkError("bufferData" + i); gl.glVertexAttribPointer(i, bd.size, bd.type, bd.normalize, bd.byteStride, 0); checkError("vertexAttribPointer"); bd.toBind = null; } } // log ("prepDraw: " + sizes); }