Example usage for com.google.gwt.html5.client CanvasElement setWidth

List of usage examples for com.google.gwt.html5.client CanvasElement setWidth

Introduction

In this page you can find the example usage for com.google.gwt.html5.client CanvasElement setWidth.

Prototype

public final native void setWidth(int width) ;

Source Link

Usage

From source file:com.googlecode.gwtquake.client.GwtWebGLRenderer.java

License:Open Source License

public void setPicDataLowLevel(Image image, ImageElement img) {
    CanvasElement canvas = (CanvasElement) Document.get().createElement("canvas");
    int w = img.getWidth();
    int h = img.getHeight();
    canvas.setWidth(w);
    canvas.setHeight(h);//  w  w w  . ja  v  a2s .  c  o  m
    //      canvas.getStyle().setProperty("border", "solid 1px green");
    canvas.getStyle().setDisplay(Display.NONE);
    Document.get().getBody().appendChild(canvas);
    CanvasRenderingContext2D ctx = canvas.getContext2D();
    ctx.drawImage(img, 0, 0);
    ImageData data = ctx.getImageData(0, 0, w, h);
    CanvasPixelArray pixels = data.getData();

    int count = w * h * 4;
    byte[] pic = new byte[count];
    for (int i = 0; i < count; i += 4) {
        pic[i + 3] = (byte) pixels.get(i + 3); // alpha, then bgr
        pic[i + 2] = (byte) pixels.get(i + 2);
        pic[i + 1] = (byte) pixels.get(i + 1);
        pic[i] = (byte) pixels.get(i);
    }

    image.setData(pic, w, h, 32);
}

From source file:com.googlecode.gwtquake.client.GwtWebGLRenderer.java

License:Open Source License

protected void debugLightmap(IntBuffer lightmapBuffer, int w, int h, float scale) {
    CanvasElement canvas = (CanvasElement) Document.get().createElement("canvas");
    canvas.setWidth(w);
    canvas.setHeight(h);//w  w  w . jav a 2 s.com
    Document.get().getBody().appendChild(canvas);
    ImageData id = canvas.getContext2D().createImageData(w, h);
    CanvasPixelArray pd = id.getData();
    for (int i = 0; i < w * h; i++) {
        int abgr = lightmapBuffer.get(i);
        pd.set(i * 4, abgr & 255);
        pd.set(i * 4 + 1, abgr & 255);
        pd.set(i * 4 + 2, abgr & 255);
        pd.set(i * 4 + 3, abgr & 255);
    }
    canvas.getContext2D().putImageData(id, 0, 0);
}