List of usage examples for com.google.gwt.resources.client ResourcePrototype interface-usage
From source file cc.alcina.framework.gwt.client.gen.SimpleCssResource.java
/** * A resource that contains text that should be incorporated into the compiled * output. */ @DefaultExtensions(value = { ".txt" }) @ResourceGeneratorType(SimpleCssResourceGenerator.class)
From source file com.silenistudios.silenus.client.ImageElementResource.java
/**
* Represents a resource that stores an ImageElement.
* This class should only be used with {@link ExternalImageResource}.
*
* @author hao1300@gmail.com
*/
From source file edu.arizona.biosemantics.gxt.theme.green.client.ThemeDetails.java
@ResourceGeneratorType(DetailsResourceGenerator.class) public interface ThemeDetails extends ResourcePrototype { AccordionLayoutDetails accordionLayout(); @TypeDetails(sampleValue = "#000000", comment = "Default color to use on borders in the theme")
From source file gwt.g2d.resources.client.ExternalImageResource.java
/**
* A resource in {@link ClientBundle} that helps asynchronously loading an
* {@link ImageElement}
*
* @author hao1300@gmail.com
*/
From source file gwt.g2d.resources.client.ImageElementResource.java
/**
* Represents a resource that stores an ImageElement.
* This class should only be used with {@link ExternalImageResource}.
*
* @author hao1300@gmail.com
*/
From source file gwt.g3d.resources.client.ExternalMeshResource.java
/** * Represents a resource that stores information about a mesh. * * @author hao1300@gmail.com */ @DefaultExtensions(value = { ".obj", ".json" })
From source file gwt.g3d.resources.client.ExternalTexture2DResource.java
/** * Represents a resource that creates a {@link Texture2D} from an image. * * @author hao1300@gmail.com */ @DefaultExtensions(value = { ".png", ".jpg", ".gif", ".bmp" })
From source file gwt.g3d.resources.client.MeshResource.java
/**
* Represents a resource that stores information about a mesh.
* This should only be used as part of {@link ExternalMeshResource}.
*
* @author hao1300@gmail.com
*/
From source file gwt.g3d.resources.client.ShaderResource.java
/**
* Represents a resource that creates a {@link AbstractShader} from a vertex
* shader and a fragment shader.
* The source for a ShaderResource has to be a vertex shader followed by a
* fragment shader.
*
From source file gwt.g3d.resources.client.Texture2DResource.java
/**
* Represents a resource that creates a {@link Texture2D} from an image.
* This should only be used as part of {@link ExternalTexture2DResource}.
*
* @author hao1300@gmail.com
*/