List of usage examples for com.google.gwt.typedarrays.client JsArrayUtil wrapArray
public static JsArrayString wrapArray(String[] srcArray)
From source file:com.googlecode.gwtgl.binding.WebGLRenderingContext.java
License:Apache License
public void uniform1fv(WebGLUniformLocation location, float[] values) { uniform1fv(location, JsArrayUtil.wrapArray(values)); }
From source file:com.googlecode.gwtgl.binding.WebGLRenderingContext.java
License:Apache License
public void uniform1iv(WebGLUniformLocation location, int[] values) { uniform1iv(location, JsArrayUtil.wrapArray(values)); }
From source file:com.googlecode.gwtgl.binding.WebGLRenderingContext.java
License:Apache License
public void uniform2fv(WebGLUniformLocation location, float[] values) { uniform2fv(location, JsArrayUtil.wrapArray(values)); }
From source file:com.googlecode.gwtgl.binding.WebGLRenderingContext.java
License:Apache License
public void uniform2iv(WebGLUniformLocation location, int[] values) { uniform2iv(location, JsArrayUtil.wrapArray(values)); }
From source file:com.googlecode.gwtgl.binding.WebGLRenderingContext.java
License:Apache License
public void uniform3fv(WebGLUniformLocation location, float[] values) { uniform3fv(location, JsArrayUtil.wrapArray(values)); }
From source file:com.googlecode.gwtgl.binding.WebGLRenderingContext.java
License:Apache License
public void uniform3iv(WebGLUniformLocation location, int[] values) { uniform3iv(location, JsArrayUtil.wrapArray(values)); }
From source file:com.googlecode.gwtgl.binding.WebGLRenderingContext.java
License:Apache License
public void uniform4fv(WebGLUniformLocation location, float[] values) { uniform4fv(location, JsArrayUtil.wrapArray(values)); }
From source file:com.googlecode.gwtgl.binding.WebGLRenderingContext.java
License:Apache License
public void uniform4iv(WebGLUniformLocation location, int[] values) { uniform4iv(location, JsArrayUtil.wrapArray(values)); }
From source file:com.googlecode.gwtgl.binding.WebGLRenderingContext.java
License:Apache License
public void uniformMatrix2fv(WebGLUniformLocation location, boolean transpose, float[] value) { uniformMatrix2fv(location, transpose, JsArrayUtil.wrapArray(value)); }
From source file:com.googlecode.gwtgl.binding.WebGLRenderingContext.java
License:Apache License
public void uniformMatrix3fv(WebGLUniformLocation location, boolean transpose, float[] value) { uniformMatrix3fv(location, transpose, JsArrayUtil.wrapArray(value)); }