Example usage for com.google.gwt.webgl.client WebGLRenderingContext framebufferTexture2D

List of usage examples for com.google.gwt.webgl.client WebGLRenderingContext framebufferTexture2D

Introduction

In this page you can find the example usage for com.google.gwt.webgl.client WebGLRenderingContext framebufferTexture2D.

Prototype

public final native void framebufferTexture2D(int target, int attachment, int textarget, WebGLTexture texture,
            int level) ;

Source Link

Usage

From source file:forplay.html.HtmlSurfaceLayerGL.java

License:Apache License

HtmlSurfaceLayerGL(HtmlGraphicsGL gfx, int width, int height) {
    super(gfx);/*from w  w w  . j a  v a  2 s.c o m*/

    this.width = width;
    this.height = height;
    gfx.flush();

    WebGLRenderingContext gl = gfx.gl;
    tex = gfx.createTexture(false, false);
    gl.texImage2D(TEXTURE_2D, 0, RGBA, width, height, 0, RGBA, UNSIGNED_BYTE, null);

    fbuf = gl.createFramebuffer();
    gl.bindFramebuffer(FRAMEBUFFER, fbuf);
    gl.framebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0, TEXTURE_2D, tex, 0);

    gl.bindTexture(TEXTURE_2D, null);
    gfx.bindFramebuffer();

    surface = new HtmlSurfaceGL(gfx, fbuf, width, height);
}