Example usage for java.awt Checkbox setSize

List of usage examples for java.awt Checkbox setSize

Introduction

In this page you can find the example usage for java.awt Checkbox setSize.

Prototype

public void setSize(int width, int height) 

Source Link

Document

Resizes this component so that it has width width and height height .

Usage

From source file:FourByFour.java

/**
 * Initialization//w ww . ja va2s.  c om
 */
public void init() {

    // Set the port number.
    port = 4111;

    // Set the graphics window size.
    width = 350;
    height = 350;

    // Set the weighting factors used for scoring.
    level_weight = 1311;
    move_weight = 111;
    time_weight = 1000;

    // Create the "base" color for the AWT components.
    setBackground(new Color(200, 200, 200));

    // Read the instructions file.
    if (appletFlag) {

        // Get the host from which this applet came.
        host = getCodeBase().getHost();

        try {
            inStream = new BufferedInputStream(new URL(getCodeBase(), "instructions.txt").openStream(), 8192);
            text = new byte[5000];
            int character = inStream.read();
            int count = 0;
            while (character != -1) {
                text[count++] = (byte) character;
                character = inStream.read();
            }
            textString = new String(text);
            inStream.close();
        } catch (Exception e) {
            System.out.println("Error: " + e.toString());
        }
    } else {

        try {
            inStream = new BufferedInputStream(new FileInputStream("instructions.txt"));
            text = new byte[5000];
            int character = inStream.read();
            int count = 0;
            while (character != -1) {
                text[count++] = (byte) character;
                character = inStream.read();
            }
            textString = new String(text);
            inStream.close();
        } catch (Exception e) {
            System.out.println("Error: " + e.toString());
        }
    }

    // Read the high-scores file.
    places = new int[20];
    scores = new int[20];
    names = new String[20];
    if (appletFlag) {
        try {
            inStream = new BufferedInputStream(new URL(getCodeBase(), "scores.txt").openStream(), 8192);
            Reader read = new BufferedReader(new InputStreamReader(inStream));
            StreamTokenizer st = new StreamTokenizer(read);
            st.whitespaceChars(32, 44);
            st.eolIsSignificant(false);

            int count = 0;
            int token = st.nextToken();
            boolean scoreFlag = true;
            String string;
            while (count < 20) {
                places[count] = (int) st.nval;
                string = new String("");
                token = st.nextToken();
                while (token == StreamTokenizer.TT_WORD) {
                    string += st.sval;
                    string += " ";
                    token = st.nextToken();
                }
                names[count] = string;
                scores[count] = (int) st.nval;
                token = st.nextToken();
                count++;
            }
            inStream.close();
        } catch (Exception e) {
            System.out.println("Error: " + e.toString());
        }
    } else {
        try {
            inStream = new BufferedInputStream(new FileInputStream("scores.txt"));
            Reader read = new BufferedReader(new InputStreamReader(inStream));
            StreamTokenizer st = new StreamTokenizer(read);
            st.whitespaceChars(32, 44);
            st.eolIsSignificant(false);

            int count = 0;
            int token = st.nextToken();
            boolean scoreFlag = true;
            String string;
            while (count < 20) {
                places[count] = (int) st.nval;
                string = new String("");
                token = st.nextToken();
                while (token == StreamTokenizer.TT_WORD) {
                    string += st.sval;
                    string += " ";
                    token = st.nextToken();
                }
                names[count] = string;
                scores[count] = (int) st.nval;
                token = st.nextToken();
                count++;
            }
            inStream.close();
        } catch (Exception e) {
            System.out.println("Error: " + e.toString());
        }
    }

    // The positions object sets up the switch nodes which
    // control the rendering of the player's positions.
    positions = new Positions();

    // Create the game board object which is responsible
    // for keeping track of the moves on the game board
    // and determining what move the computer should make.
    board = new Board(this, positions, width, height);
    positions.setBoard(board);

    // Create a 2D graphics canvas.
    canvas2D = new Canvas2D(board);
    canvas2D.setSize(width, height);
    canvas2D.setLocation(width + 10, 5);
    canvas2D.addMouseListener(canvas2D);
    board.setCanvas(canvas2D);

    // Create the 2D backbuffer
    backbuffer2D = createImage(width, height);
    canvas2D.setBuffer(backbuffer2D);

    // Create a 3D graphics canvas.
    canvas3D = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
    canvas3D.setSize(width, height);
    canvas3D.setLocation(5, 5);

    // Create the scene branchgroup.
    BranchGroup scene3D = createScene3D();

    // Create a universe with the Java3D universe utility.
    universe = new SimpleUniverse(canvas3D);
    universe.addBranchGraph(scene3D);

    // Use parallel projection.
    View view = universe.getViewer().getView();
    view.setProjectionPolicy(View.PARALLEL_PROJECTION);

    // Set the universe Transform3D object.
    TransformGroup tg = universe.getViewingPlatform().getViewPlatformTransform();
    Transform3D transform = new Transform3D();
    transform.set(65.f, new Vector3f(0.0f, 0.0f, 400.0f));
    tg.setTransform(transform);

    // Create the canvas container.
    c_container = new Panel();
    c_container.setSize(720, 360);
    c_container.setLocation(0, 0);
    c_container.setVisible(true);
    c_container.setLayout(null);
    add(c_container);

    // Add the 2D and 3D canvases to the container.
    c_container.add(canvas2D);
    c_container.add(canvas3D);

    // Turn off the layout manager, widgets will be sized
    // and positioned explicitly.
    setLayout(null);

    // Create the button container.
    b_container = new Panel();
    b_container.setSize(720, 70);
    b_container.setLocation(0, 360);
    b_container.setVisible(true);
    b_container.setLayout(null);

    // Create the buttons.
    instruct_button = new Button("Instructions");
    instruct_button.setSize(135, 25);
    instruct_button.setLocation(10, 10);
    instruct_button.setVisible(true);
    instruct_button.addActionListener(this);

    new_button = new Button("New Game");
    new_button.setSize(135, 25);
    new_button.setLocation(150, 10);
    new_button.setVisible(true);
    new_button.addActionListener(this);

    undo_button = new Button("Undo Move");
    undo_button.setSize(135, 25);
    undo_button.setLocation(290, 10);
    undo_button.setVisible(true);
    undo_button.addActionListener(this);

    skill_button = new Button("Skill Level");
    skill_button.setSize(135, 25);
    skill_button.setLocation(430, 10);
    skill_button.setVisible(true);
    skill_button.addActionListener(this);

    high_button = new Button("High Scores");
    high_button.setSize(135, 25);
    high_button.setLocation(570, 10);
    high_button.setVisible(true);
    high_button.addActionListener(this);

    b_container.add(new_button);
    b_container.add(undo_button);
    b_container.add(skill_button);
    b_container.add(high_button);
    b_container.add(instruct_button);

    // Add the button container to the applet.
    add(b_container);

    // Create the "Skill Level" dialog box.
    skill_panel = new Panel();
    skill_panel.setSize(400, 300);
    skill_panel.setLocation(200, 20);
    skill_panel.setLayout(null);

    skill_label = new Label("Pick your skill level:");
    skill_label.setSize(200, 25);
    skill_label.setLocation(25, 20);
    skill_label.setVisible(true);
    skill_panel.add(skill_label);

    group = new CheckboxGroup();
    Checkbox skill_1 = new Checkbox("Babe in the Woods        ", group, false);
    Checkbox skill_2 = new Checkbox("Walk and Chew Gum        ", group, false);
    Checkbox skill_3 = new Checkbox("Jeopardy Contestant      ", group, false);
    Checkbox skill_4 = new Checkbox("Rocket Scientist         ", group, false);
    Checkbox skill_5 = new Checkbox("Be afraid, be very afraid", group, true);
    skill_1.setSize(170, 25);
    skill_1.setLocation(80, 60);
    skill_1.setVisible(true);
    skill_2.setSize(170, 25);
    skill_2.setLocation(80, 100);
    skill_2.setVisible(true);
    skill_3.setSize(170, 25);
    skill_3.setLocation(80, 140);
    skill_3.setVisible(true);
    skill_4.setSize(170, 25);
    skill_4.setLocation(80, 180);
    skill_4.setVisible(true);
    skill_5.setSize(170, 25);
    skill_5.setLocation(80, 220);
    skill_5.setVisible(true);
    skill_return_button = new Button("Return");
    skill_return_button.setSize(120, 25);
    skill_return_button.setLocation(300, 370);
    skill_return_button.setVisible(false);
    skill_return_button.addActionListener(this);
    skill_panel.add(skill_1);
    skill_panel.add(skill_2);
    skill_panel.add(skill_3);
    skill_panel.add(skill_4);
    skill_panel.add(skill_5);
    skill_panel.setVisible(false);
    add(skill_return_button);
    add(skill_panel);

    // Create the "Instructions" panel.
    instruct_return_button = new Button("Return");
    instruct_return_button.setLocation(300, 370);
    instruct_return_button.setSize(120, 25);
    instruct_return_button.setVisible(false);
    instruct_return_button.addActionListener(this);
    instruct_text = new TextArea(textString, 100, 200, TextArea.SCROLLBARS_VERTICAL_ONLY);
    instruct_text.setSize(715, 350);
    instruct_text.setLocation(0, 0);
    instruct_text.setVisible(false);
    add(instruct_text);

    add(instruct_return_button);

    high_panel = new Panel();
    high_panel.setSize(715, 350);
    high_panel.setLocation(0, 0);
    high_panel.setVisible(false);
    high_panel.setLayout(null);

    high_label = new Label("High Scores");
    high_label.setLocation(330, 5);
    high_label.setSize(200, 30);
    high_label.setVisible(true);
    high_panel.add(high_label);

    high_places = new Label[20];
    high_names = new Label[20];
    high_scores = new Label[20];
    for (int i = 0; i < 20; i++) {
        high_places[i] = new Label(Integer.toString(i + 1));
        high_places[i].setSize(20, 30);
        high_places[i].setVisible(true);
        high_names[i] = new Label(names[i]);
        high_names[i].setSize(150, 30);
        high_names[i].setVisible(true);
        high_scores[i] = new Label(Integer.toString(scores[i]));
        high_scores[i].setSize(150, 30);
        high_scores[i].setVisible(true);
        if (i < 10) {
            high_places[i].setLocation(70, i * 30 + 40);
            high_names[i].setLocation(100, i * 30 + 40);
            high_scores[i].setLocation(260, i * 30 + 40);
        } else {
            high_places[i].setLocation(425, (i - 10) * 30 + 40);
            high_names[i].setLocation(455, (i - 10) * 30 + 40);
            high_scores[i].setLocation(615, (i - 10) * 30 + 40);
        }
        high_panel.add(high_places[i]);
        high_panel.add(high_names[i]);
        high_panel.add(high_scores[i]);
    }
    high_return_button = new Button("Return");
    high_return_button.setSize(120, 25);
    high_return_button.setLocation(300, 370);
    high_return_button.setVisible(false);
    high_return_button.addActionListener(this);
    add(high_return_button);
    add(high_panel);

    // Create the "Winner" dialog box
    winner_panel = new Panel();
    winner_panel.setLayout(null);
    winner_panel.setSize(600, 500);
    winner_panel.setLocation(0, 0);
    winner_return_button = new Button("Return");
    winner_return_button.setSize(120, 25);
    winner_return_button.setLocation(300, 360);
    winner_return_button.addActionListener(this);
    winner_panel.add(winner_return_button);
    winner_label = new Label("");
    winner_label.setSize(200, 30);
    winner_label.setLocation(270, 110);
    winner_score_label = new Label("");
    winner_score_label.setSize(200, 30);
    winner_top_label = new Label("You have a score in the top 20.");
    winner_top_label.setSize(200, 25);
    winner_top_label.setLocation(260, 185);
    winner_top_label.setVisible(false);
    winner_name_label = new Label("Enter your name here:");
    winner_name_label.setSize(150, 25);
    winner_name_label.setLocation(260, 210);
    winner_name_label.setVisible(false);
    winner_name = new TextField("");
    winner_name.setSize(200, 30);
    winner_name.setLocation(260, 240);
    winner_name.setVisible(false);
    winner_panel.add(winner_label);
    winner_panel.add(winner_score_label);
    winner_panel.add(winner_top_label);
    winner_panel.add(winner_name_label);
    winner_panel.add(winner_name);
    winner_panel.setVisible(false);
    add(winner_panel);
}