Example usage for java.awt.geom Rectangle2D outcode

List of usage examples for java.awt.geom Rectangle2D outcode

Introduction

In this page you can find the example usage for java.awt.geom Rectangle2D outcode.

Prototype

public abstract int outcode(double x, double y);

Source Link

Document

Determines where the specified coordinates lie with respect to this Rectangle2D .

Usage

From source file:LineUtilities.java

/**
 * Clips the specified line to the given rectangle.
 *
 * @param line  the line (<code>null</code> not permitted).
 * @param rect  the clipping rectangle (<code>null</code> not permitted).
 *
 * @return <code>true</code> if the clipped line is visible, and
 *     <code>false</code> otherwise.
 *//*from  w  w  w . jav a  2  s .  c o m*/
public static boolean clipLine(Line2D line, Rectangle2D rect) {

    double x1 = line.getX1();
    double y1 = line.getY1();
    double x2 = line.getX2();
    double y2 = line.getY2();

    double minX = rect.getMinX();
    double maxX = rect.getMaxX();
    double minY = rect.getMinY();
    double maxY = rect.getMaxY();

    int f1 = rect.outcode(x1, y1);
    int f2 = rect.outcode(x2, y2);

    while ((f1 | f2) != 0) {
        if ((f1 & f2) != 0) {
            return false;
        }
        double dx = (x2 - x1);
        double dy = (y2 - y1);
        // update (x1, y1), (x2, y2) and f1 and f2 using intersections
        // then recheck
        if (f1 != 0) {
            // first point is outside, so we update it against one of the
            // four sides then continue
            if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT && dx != 0.0) {
                y1 = y1 + (minX - x1) * dy / dx;
                x1 = minX;
            } else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT && dx != 0.0) {
                y1 = y1 + (maxX - x1) * dy / dx;
                x1 = maxX;
            } else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM && dy != 0.0) {
                x1 = x1 + (maxY - y1) * dx / dy;
                y1 = maxY;
            } else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP && dy != 0.0) {
                x1 = x1 + (minY - y1) * dx / dy;
                y1 = minY;
            }
            f1 = rect.outcode(x1, y1);
        } else if (f2 != 0) {
            // second point is outside, so we update it against one of the
            // four sides then continue
            if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT && dx != 0.0) {
                y2 = y2 + (minX - x2) * dy / dx;
                x2 = minX;
            } else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT && dx != 0.0) {
                y2 = y2 + (maxX - x2) * dy / dx;
                x2 = maxX;
            } else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM && dy != 0.0) {
                x2 = x2 + (maxY - y2) * dx / dy;
                y2 = maxY;
            } else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP && dy != 0.0) {
                x2 = x2 + (minY - y2) * dx / dy;
                y2 = minY;
            }
            f2 = rect.outcode(x2, y2);
        }
    }

    line.setLine(x1, y1, x2, y2);
    return true; // the line is visible - if it wasn't, we'd have
                 // returned false from within the while loop above

}