Example usage for java.awt RenderingHints VALUE_DITHER_DISABLE

List of usage examples for java.awt RenderingHints VALUE_DITHER_DISABLE

Introduction

In this page you can find the example usage for java.awt RenderingHints VALUE_DITHER_DISABLE.

Prototype

Object VALUE_DITHER_DISABLE

To view the source code for java.awt RenderingHints VALUE_DITHER_DISABLE.

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Document

Dithering hint value -- do not dither when rendering geometry.

Usage

From source file:net.sf.maltcms.common.charts.api.XYChartBuilder.java

/**
 *
 *//* w  ww.  j av  a  2  s  . c  om*/
public XYChartBuilder() {
    plot = new XYPlot(dataset, domainAxis, rangeAxis, renderer);
    chart = new JFreeChart(plot);
    renderingHints = new RenderingHints(null);
    renderingHints.put(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_GASP);
    renderingHints.put(RenderingHints.KEY_TEXT_LCD_CONTRAST, 100);
    renderingHints.put(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    renderingHints.put(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
    renderingHints.put(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_DISABLE);
    renderingHints.put(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
    renderingHints.put(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
    renderingHints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
    renderingHints.put(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
    renderingHints.put(RenderingHints.KEY_ALPHA_INTERPOLATION,
            RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
}

From source file:org.squidy.designer.shape.VisualShape.java

@Override
protected final void paint(PPaintContext paintContext) {
    super.paint(paintContext);

    Graphics2D g = paintContext.getGraphics();

    // Set default font.
    g.setFont(internalFont);//from  w ww. j ava 2s  .c o m

    //      if (!renderingHintsSet) {
    if (isRenderPrimitive()) {
        g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF);
        g.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION,
                RenderingHints.VALUE_ALPHA_INTERPOLATION_SPEED);
        g.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_SPEED);
        g.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_DISABLE);
        g.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_OFF);
        g.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
                RenderingHints.VALUE_INTERPOLATION_NEAREST_NEIGHBOR);
        g.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_SPEED);
        g.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
        g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_OFF);
    } else {
        // Use anti aliasing -> May slow down performance.
        g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        g.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION,
                RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
        g.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
        g.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_DEFAULT);
        g.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS,
                RenderingHints.VALUE_FRACTIONALMETRICS_DEFAULT);
        g.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC);
        g.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
        g.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_DEFAULT);
        g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
    }
    //         renderingHintsSet = true;
    //      }

    // Paint the shapes visual representation.
    paintShape(paintContext);

    // Allows visual debugging if enabled.
    if (DebugConstants.ENABLED) {
        paintDebug(paintContext);
    }
}