Example usage for javafx.geometry Rectangle2D getMaxX

List of usage examples for javafx.geometry Rectangle2D getMaxX

Introduction

In this page you can find the example usage for javafx.geometry Rectangle2D getMaxX.

Prototype

public double getMaxX() 

Source Link

Document

The x coordinate of the lower-right corner of this Rectangle2D .

Usage

From source file:qupath.lib.gui.plots.ScatterPlot.java

public void drawPlot(GraphicsContext g, Rectangle2D region, int maxPoints) {

    g.save();/*from  ww  w  . j  a v a  2  s .co m*/

    g.beginPath();
    g.moveTo(region.getMinX(), region.getMinY());
    g.lineTo(region.getMaxX(), region.getMinY());
    g.lineTo(region.getMaxX(), region.getMaxY());
    g.lineTo(region.getMinX(), region.getMaxY());
    g.closePath();
    g.clip();

    //      int pad = 10;
    double scaleX = region.getWidth() / (maxX - minX);
    double scaleY = region.getHeight() / (maxY - minY);

    g.setLineWidth(1.5f);

    //      g.setStroke(javafx.scene.paint.Color.GRAY);
    //      g.strokeRect(region.getX(), region.getY(), region.getWidth(), region.getHeight());

    g.translate(region.getMinX(), region.getMinY());

    //      g2d.drawLine(0, 0, 0, region.height);
    //      g2d.drawLine(0, region.height, region.width, region.height);

    double increment;
    if (maxPoints < 0 || x.length <= maxPoints)
        increment = 1;
    else
        increment = (double) x.length / maxPoints;

    for (double i = 0; i < x.length; i += increment) {
        int ind = (int) i;
        double xx = x[ind];
        double yy = y[ind];
        //         // Skip if out of range
        //         if (xx < minX || xx > maxX || yy < minY || yy > maxY)
        //            continue;

        double xo = (xx - minX) * scaleX - markerSize / 2;
        double yo = region.getHeight() - (yy - minY) * scaleY - markerSize / 2;

        Color cDraw = colorDraw == null ? null : colorDraw[ind];
        if (fillMarkers) {
            Color cFill = colorFill[ind] == null ? cDraw : colorFill[ind];
            if (cFill != null) {
                g.setFill(cFill);
                g.fillOval(xo, yo, markerSize, markerSize);
                // Don't need to draw if it would be the same color anyway
                if (cFill == cDraw)
                    continue;
            }
        }
        if (cDraw != null) {
            g.setStroke(cDraw);
            g.strokeOval(xo, yo, markerSize, markerSize);
        }
    }

    g.restore();
}