Example usage for javax.media.j3d Behavior subclass-usage

List of usage examples for javax.media.j3d Behavior subclass-usage

Introduction

In this page you can find the example usage for javax.media.j3d Behavior subclass-usage.

Usage

From source file SimpleGame.java

/**
 * This is used in the SimpleGame application. It defines the behaviour for the
 * duck, which is the target in the shooting game. If something collides with
 * the duck, it swaps a switch value to 'kill' the duck The duck is revived when
 * it's alpha value passes through zero.
 * 

From source file Pyramid2Cube.java

class MorphingBehavior extends Behavior {

    Alpha alpha;

    Morph morph;

From source file AvatarTest.java

/**
 * This class is a simple behavior that invokes the KeyNavigator to modify the
 * view platform transform.
 */

class CollisionBehavior extends Behavior {

From source file HelloUniverse.java

class SensorBehavior extends Behavior {

    private WakeupOnElapsedFrames conditions = new WakeupOnElapsedFrames(0);

    private TransformGroup transformGroup;

From source file Morphing.java

class MorphingBehavior extends Behavior {

    Alpha alpha;

    Morph morph;

From source file IntersectTest.java

/**
 * Class: IntersectInfoBehavior
 * 
 * Description: Used to respond to mouse pick and drag events in the 3D window.
 * Displays information about the pick.
 * 

From source file TextureByReference.java

class AnimateTexturesBehavior extends Behavior {

    // what image are we on
    private int current;

    private int max;

From source file MouseNavigateTest.java

/**
 * Base class for the Tornado Mouse Behaviors (Rotate, Translate, Scale).
 * 
 * @author Daniel Selman
 * @version 1.0
 */

From source file KeyNavigateTest.java

class TextureAnimationBehavior extends Behavior {
    // the wake up condition for the behavior
    protected WakeupCondition m_WakeupCondition = null;

    protected Transform3D m_Transform3D = null;

From source file EnvironmentExplorer.java

class KeyPrintBehavior extends Behavior {

    WakeupCondition wakeup = new WakeupOnAWTEvent(KeyEvent.KEY_PRESSED);

    public void initialize() {
        wakeupOn(wakeup);