Example usage for javax.media.j3d Font3D Font3D

List of usage examples for javax.media.j3d Font3D Font3D

Introduction

In this page you can find the example usage for javax.media.j3d Font3D Font3D.

Prototype

public Font3D(Font font, double tessellationTolerance, FontExtrusion extrudePath) 

Source Link

Document

Constructs a Font3D object from the specified Font and FontExtrusion objects, using the specified tessellation tolerance.

Usage

From source file:Text3DLoad.java

public BranchGroup createSceneGraph() {
    float sl = textString.length();
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    // Assuming uniform size chars, set scale to fit string in view
    t3d.setScale(1.2 / sl);// w  w  w  . j a  v a 2  s  . c  om
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objScale.addChild(objTrans);

    Font3D f3d;
    if (tessellation > 0.0) {
        f3d = new Font3D(new Font(fontName, Font.PLAIN, 2), tessellation, new FontExtrusion());
    } else {
        f3d = new Font3D(new Font(fontName, Font.PLAIN, 2), new FontExtrusion());
    }
    Text3D txt = new Text3D(f3d, textString, new Point3f(-sl / 2.0f, -1.f, -1.f));
    Shape3D sh = new Shape3D();
    Appearance app = new Appearance();
    Material mm = new Material();
    mm.setLightingEnable(true);
    app.setMaterial(mm);
    sh.setGeometry(txt);
    sh.setAppearance(app);
    objTrans.addChild(sh);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    if (false) {
        Transform3D yAxis = new Transform3D();
        Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

        RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
                (float) Math.PI * 2.0f);
        rotator.setSchedulingBounds(bounds);
        objTrans.addChild(rotator);
    }

    // Set up the background
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
    Background bgNode = new Background(bgColor);
    bgNode.setApplicationBounds(bounds);
    objRoot.addChild(bgNode);

    // Set up the ambient light
    Color3f ambientColor = new Color3f(0.3f, 0.3f, 0.3f);
    AmbientLight ambientLightNode = new AmbientLight(ambientColor);
    ambientLightNode.setInfluencingBounds(bounds);
    objRoot.addChild(ambientLightNode);

    // Set up the directional lights
    Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
    Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
    Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
    Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);

    DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
    light1.setInfluencingBounds(bounds);
    objRoot.addChild(light1);

    DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction);
    light2.setInfluencingBounds(bounds);
    objRoot.addChild(light2);

    return objRoot;
}