Example usage for javax.media.j3d Raster Raster

List of usage examples for javax.media.j3d Raster Raster

Introduction

In this page you can find the example usage for javax.media.j3d Raster Raster.

Prototype

public Raster(Point3f pos, int type, int clipMode, Point srcOffset, Dimension size, Point dstOffset,
        ImageComponent2D image, DepthComponent depthComponent) 

Source Link

Document

Constructs a new Raster object with the specified values.

Usage

From source file:ReadRaster.java

public BranchGroup createSceneGraph(BufferedImage bImage, Raster readRaster) {

    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Raster shape. Add it to the root of the subgraph

    ImageComponent2D drawImageComponent = new ImageComponent2D(ImageComponent.FORMAT_RGB, bImage);

    Raster drawRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f), Raster.RASTER_COLOR, 0, 0, bImage.getWidth(),
            bImage.getHeight(), drawImageComponent, null);
    Shape3D shape = new Shape3D(drawRaster);
    drawRaster.setCapability(Raster.ALLOW_IMAGE_WRITE);
    objRoot.addChild(shape);//from w  ww .jav  a  2s .  com

    // Ceate the transform greup node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

    TransformGroup cubeScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setTranslation(new Vector3d(-0.5, 0.5, 0.0));
    cubeScale.setTransform(t3d);

    cubeScale.addChild(objTrans);
    objRoot.addChild(cubeScale);

    // Create a simple shape leaf node, add it to the scene graph.
    objTrans.addChild(new ColorCube(0.3));

    // Create a new Behavior object that will perform the desired
    // operation on the specified transform object and add it into
    // the scene graph.
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);
    myRotationInterpolator rotator = new myRotationInterpolator(drawRaster, readRaster, rotationAlpha, objTrans,
            yAxis, 0.0f, (float) Math.PI * 2.0f);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    rotator.setSchedulingBounds(bounds);
    objTrans.addChild(rotator);

    // Have Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:PrintFromButton.java

public void init() {
    setLayout(new BorderLayout());
    GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

    BufferedImage bImage = new BufferedImage(200, 200, BufferedImage.TYPE_INT_ARGB);

    ImageComponent2D buffer = new ImageComponent2D(ImageComponent.FORMAT_RGBA, bImage);
    buffer.setCapability(ImageComponent2D.ALLOW_IMAGE_READ);

    Raster drawRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f), Raster.RASTER_COLOR, 0, 0, 200, 200, buffer,
            null);/* w  w w.  j  av a2  s .  c o m*/

    drawRaster.setCapability(Raster.ALLOW_IMAGE_WRITE);

    // create the main scene graph
    BranchGroup scene = createSceneGraph(drawRaster);

    // create the on-screen canvas
    Canvas3D d = new Canvas3D(config, false);
    add("Center", d);

    // create a simple universe
    u = new SimpleUniverse(d);

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    u.getViewingPlatform().setNominalViewingTransform();

    // create an off Screen Buffer

    c = new OffScreenCanvas3D(config, true, drawRaster);

    // set the offscreen to match the onscreen
    Screen3D sOn = d.getScreen3D();
    Screen3D sOff = c.getScreen3D();
    sOff.setSize(sOn.getSize());
    sOff.setPhysicalScreenWidth(sOn.getPhysicalScreenWidth());
    sOff.setPhysicalScreenHeight(sOn.getPhysicalScreenHeight());

    // attach the same view to the offscreen canvas
    u.getViewer().getView().addCanvas3D(c);

    // create the gui
    Button b = new Button("Print");
    b.addActionListener(this);
    Panel p = new Panel();
    p.add(b);
    add("North", p);

    u.addBranchGraph(scene);
}

From source file:OffScreenTest.java

public void init() {
    setLayout(new BorderLayout());
    GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

    BufferedImage bImage = new BufferedImage(200, 200, BufferedImage.TYPE_INT_ARGB);

    ImageComponent2D buffer = new ImageComponent2D(ImageComponent.FORMAT_RGBA, bImage);
    buffer.setCapability(ImageComponent2D.ALLOW_IMAGE_READ);

    Raster drawRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f), Raster.RASTER_COLOR, 0, 0, 200, 200, buffer,
            null);/*from   w  ww .j a  v a  2 s  . c  o  m*/

    drawRaster.setCapability(Raster.ALLOW_IMAGE_WRITE);

    // create the main scene graph
    BranchGroup scene = createSceneGraph(drawRaster);

    // create the on-screen canvas
    OnScreenCanvas3D d = new OnScreenCanvas3D(config, false);
    add("Center", d);

    // create a simple universe
    u = new SimpleUniverse(d);

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    u.getViewingPlatform().setNominalViewingTransform();

    // create an off Screen Canvas

    OffScreenCanvas3D c = new OffScreenCanvas3D(config, true, drawRaster);

    // set the offscreen to match the onscreen
    Screen3D sOn = d.getScreen3D();
    Screen3D sOff = c.getScreen3D();
    sOff.setSize(sOn.getSize());
    sOff.setPhysicalScreenWidth(sOn.getPhysicalScreenWidth());
    sOff.setPhysicalScreenHeight(sOn.getPhysicalScreenHeight());

    // attach the same view to the offscreen canvas
    View v = u.getViewer().getView();
    v.addCanvas3D(c);

    // tell onscreen about the offscreen so it knows to
    // render to the offscreen at postswap
    d.setOffScreenCanvas(c);

    u.addBranchGraph(scene);
    v.stopView();
    // Make sure that image are render completely
    // before grab it in postSwap().
    d.setImageReady();
    v.startView();

}

From source file:RasterTest.java

public RasterTest() {
    // create the image to be rendered using a Raster
    BufferedImage bufferedImage = new BufferedImage(128, 128, BufferedImage.TYPE_INT_RGB);
    ImageComponent2D imageComponent2D = new ImageComponent2D(ImageComponent2D.FORMAT_RGB, bufferedImage);
    imageComponent2D.setCapability(ImageComponent.ALLOW_IMAGE_READ);
    imageComponent2D.setCapability(ImageComponent.ALLOW_SIZE_READ);

    // create the depth component to store the 3D depth values
    DepthComponentInt depthComponent = new DepthComponentInt(m_kWidth, m_kHeight);
    depthComponent.setCapability(DepthComponent.ALLOW_DATA_READ);

    // create the Raster for the image
    m_RenderRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f), Raster.RASTER_COLOR, 0, 0,
            bufferedImage.getWidth(), bufferedImage.getHeight(), imageComponent2D, null);

    m_RenderRaster.setCapability(Raster.ALLOW_IMAGE_WRITE);
    m_RenderRaster.setCapability(Raster.ALLOW_SIZE_READ);

    // create the Raster for the depth components
    m_DepthRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f), Raster.RASTER_DEPTH, 0, 0, m_kWidth, m_kHeight,
            null, depthComponent);//from  www.ja va2 s.  c  o m

    initJava3d();
}

From source file:ReadRaster.java

public void init() {

    int width = 128;
    int height = 128;

    ImageComponent2D readImageComponent = new ImageComponent2D(ImageComponent.FORMAT_RGB, width, height);

    Raster readRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f), Raster.RASTER_COLOR, 0, 0, width, height,
            readImageComponent, null);//  w w  w.j av  a2 s .  c om

    setLayout(new BorderLayout());
    GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

    Canvas3D c = new myCanvas3D(config, readRaster);
    add("Center", c);

    // Create a simple scene and attach it to the virtual universe
    BufferedImage bImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);

    BranchGroup scene = createSceneGraph(bImage, readRaster);
    u = new SimpleUniverse(c);

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    u.getViewingPlatform().setNominalViewingTransform();

    u.addBranchGraph(scene);
}