Example usage for javax.media.j3d Sound setLoop

List of usage examples for javax.media.j3d Sound setLoop

Introduction

In this page you can find the example usage for javax.media.j3d Sound setLoop.

Prototype

public void setLoop(int loopCount) 

Source Link

Document

Sets a sound's loop count.

Usage

From source file:KeyNavigateTest.java

protected void setSoundAttributes(Sound sound, boolean bCollide) {
    sound.setCapability(Sound.ALLOW_ENABLE_WRITE);
    sound.setCapability(Sound.ALLOW_ENABLE_READ);

    sound.setSchedulingBounds(getSoundSchedulingBounds(bCollide));
    sound.setEnable(getSoundInitialEnable(bCollide));
    sound.setLoop(getSoundLoop(bCollide));
    sound.setPriority(getSoundPriority(bCollide));
    sound.setInitialGain(getSoundInitialGain(bCollide));

    sound.setContinuousEnable(getSoundContinuousEnable(bCollide));
    sound.setReleaseEnable(bCollide);/*from   ww  w .j a  va 2 s. co  m*/

    if (sound instanceof PointSound) {
        PointSound pointSound = (PointSound) sound;
        pointSound.setInitialGain(getSoundInitialGain(bCollide));

        Point2f[] gainArray = getSoundDistanceGain(bCollide);

        if (gainArray != null)
            pointSound.setDistanceGain(gainArray);
    }
}