Java javax.media.j3d Text3D fields, constructors, methods, implement or subclass

Example usage for Java javax.media.j3d Text3D fields, constructors, methods, implement or subclass

Introduction

In this page you can find the methods, fields and constructors for javax.media.j3d Text3D.

The text is from its open source code.

Subclass

javax.media.j3d.Text3D has subclasses.
Click this link to see all its subclasses.

Field

intALIGN_CENTER
alignment: the center of the string is placed on the position point.
intPATH_RIGHT
path: succeeding glyphs are placed to the left of the current glyph.

Constructor

Text3D(Font3D font3D, String string)
Creates a Text3D object given a Font3D object and a string.
Text3D(Font3D font3D, String string, Point3f position)
Creates a Text3D object given a Font3D, a string and position.
Text3D()
Constructs a Text3D object with default parameters.
Text3D(Font3D font3D, String string, Point3f position, int alignment, int path)
Creates a Text3D object given a Font3D, string, position, alignment and path along which string is to be placed.

Method

voidsetAlignment(int alignment)
Sets the text alignment policy for this Text3D NodeComponent object.
voidsetCapability(int bit)
Sets the specified capability bit.
voidsetFont3D(Font3D font3d)
Sets the Font3D object used by this Text3D NodeComponent object.
voidsetString(String string)
Copies the character string from the supplied parameter into the Text3D node.