Example usage for javax.media.j3d Texture2D setBoundaryModeT

List of usage examples for javax.media.j3d Texture2D setBoundaryModeT

Introduction

In this page you can find the example usage for javax.media.j3d Texture2D setBoundaryModeT.

Prototype

public void setBoundaryModeT(int boundaryModeT) 

Source Link

Document

Sets the boundary mode for the T coordinate in this texture object.

Usage

From source file:TextureByReference.java

public BranchGroup createSceneGraph() {

    // create the root of the branch group
    BranchGroup objRoot = new BranchGroup();

    // create the transform group node and initialize it
    // enable the TRANSFORM_WRITE capability so that it can be modified
    // at runtime. Add it to the root of the subgraph
    Transform3D rotate = new Transform3D();
    TransformGroup objTrans = new TransformGroup(rotate);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objRoot.addChild(objTrans);/*  w  ww .ja  va  2 s .  co  m*/

    // bounds
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // set up some light
    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
    Vector3f lDir1 = new Vector3f(-1.0f, -0.5f, -1.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(bounds);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(bounds);
    objRoot.addChild(aLgt);
    objRoot.addChild(lgt1);

    Appearance appearance = new Appearance();

    // enable the TEXTURE_WRITE so we can modify it at runtime
    appearance.setCapability(Appearance.ALLOW_TEXTURE_WRITE);

    // load the first texture
    TextureLoader loader = new TextureLoader(urls[0], TextureLoader.BY_REFERENCE | TextureLoader.Y_UP, this);
    // get the texture from the loader
    Texture2D tex = (Texture2D) loader.getTexture();

    // get the BufferedImage to convert to TYPE_4BYTE_ABGR and flip
    // get the ImageComponent because we need it anyway
    ImageComponent2D imageComp = (ImageComponent2D) tex.getImage(0);
    BufferedImage bImage = imageComp.getImage();
    // convert the image
    bImage = ImageOps.convertImage(bImage, BufferedImage.TYPE_4BYTE_ABGR);
    // flip the image
    ImageOps.flipImage(bImage);
    imageComp.set(bImage);

    tex.setCapability(Texture.ALLOW_IMAGE_WRITE);
    tex.setBoundaryModeS(Texture.CLAMP);
    tex.setBoundaryModeT(Texture.CLAMP);
    tex.setBoundaryColor(1.0f, 1.0f, 1.0f, 1.0f);

    // set the image of the texture
    tex.setImage(0, imageComp);

    // set the texture on the appearance
    appearance.setTexture(tex);

    // set texture attributes
    TextureAttributes texAttr = new TextureAttributes();
    texAttr.setTextureMode(TextureAttributes.MODULATE);
    appearance.setTextureAttributes(texAttr);

    // set material properties
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
    appearance.setMaterial(new Material(white, black, white, black, 1.0f));

    // create a scale transform
    Transform3D scale = new Transform3D();
    scale.set(.6);
    TransformGroup objScale = new TransformGroup(scale);
    objTrans.addChild(objScale);

    tetra = new Tetrahedron(true);
    tetra.setAppearance(appearance);
    objScale.addChild(tetra);

    // create the behavior
    animate = new AnimateTexturesBehavior(tex, urls, appearance, this);
    animate.setSchedulingBounds(bounds);

    objTrans.addChild(animate);

    // add a rotation behavior so we can see all sides of the tetrahedron
    Transform3D yAxis = new Transform3D();
    Alpha rotorAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);
    RotationInterpolator rotator = new RotationInterpolator(rotorAlpha, objTrans, yAxis, 0.0f,
            (float) Math.PI * 2.0f);
    rotator.setSchedulingBounds(bounds);
    objTrans.addChild(rotator);

    // have java3d perform optimizations on this scene graph
    objRoot.compile();

    return objRoot;
}

From source file:ExTexture.java

private Texture2D loadTexture(String filename) {
    // Load the texture image file
    if (debug)//from  w ww .  j  av a  2  s. co m
        System.err.println("Loading texture '" + filename + "'");
    TextureLoader texLoader = new TextureLoader(filename, this);

    // If the image is NULL, something went wrong
    ImageComponent2D ic = texLoader.getImage();
    if (ic == null) {
        System.err.println("Cannot load texture '" + filename + "'");
        return null;
    }

    // Configure a Texture2D with the image
    Texture2D t = (Texture2D) texLoader.getTexture();

    int mode = ((Integer) boundaries[currentBoundary].value).intValue();
    t.setBoundaryModeS(mode);
    t.setBoundaryModeT(mode);

    Color3f color = (Color3f) colors[currentColor].value;
    t.setBoundaryColor(color.x, color.y, color.z, 0.0f);

    int filter = ((Integer) filters[currentFilter].value).intValue();
    t.setMagFilter(filter);
    t.setMinFilter(filter);

    t.setMipMapMode(Texture.BASE_LEVEL);

    // Turn it on and allow future changes
    t.setEnable(true);
    t.setCapability(Texture.ALLOW_ENABLE_WRITE);

    return t;
}