Example usage for javax.microedition.khronos.opengles GL10 glClearColor

List of usage examples for javax.microedition.khronos.opengles GL10 glClearColor

Introduction

In this page you can find the example usage for javax.microedition.khronos.opengles GL10 glClearColor.

Prototype

void glClearColor(float red, float green, float blue, float alpha);

Source Link

Usage

From source file:org.cocos2dx.lib.Cocos2dxRenderer.java

public void onSurfaceCreated(GL10 gl, EGLConfig config) {
    nativeInit(screenWidth, screenHeight);
    last = System.nanoTime();
    gl.glClearColor(0, 0, 0, 0);
}

From source file:eu.sathra.SathraActivity.java

@SuppressLint("WrongCall")
@Override/*from   www.ja  v a  2 s  .c  o m*/
public void onDrawFrame(GL10 gl) {
    gl.glViewport(0, 0, this.getScreenWidth(), this.getScreenHeight());
    // Update time variables
    mTimeDelta = System.currentTimeMillis() - mLastDrawTimestamp;
    mLastDrawTimestamp = System.currentTimeMillis();
    mTime += mTimeDelta;
    mVirtualTimeDelta = (long) (mTimeDelta * getTimeScale());
    mVirtualTime += mVirtualTimeDelta;

    // Setup defaults
    gl.glBindTexture(GL10.GL_TEXTURE_2D, 0);
    GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);

    // Clear BG
    float r = (float) Color.red(mParams.bgColor) / 255;
    float g = (float) Color.green(mParams.bgColor) / 255;
    float b = (float) Color.blue(mParams.bgColor) / 255;
    float a = (float) Color.alpha(mParams.bgColor) / 255;
    gl.glClearColor(r, g, b, a);
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);

    gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
    GLES20.glBlendEquation(GLES20.GL_FUNC_ADD);

    gl.glMatrixMode(GL10.GL_TEXTURE);
    gl.glLoadIdentity();

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();

    // gl.glEnable(GL10.GL_BLEND);
    gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA);

    mRootNode.onDraw(gl, mVirtualTime, mVirtualTimeDelta);

    // Draw lights and shadows
    gl.glMatrixMode(GL10.GL_TEXTURE);
    gl.glLoadIdentity();
    gl.glScalef(1, -1, 1); // Frame Buffers are upside down
    gl.glMatrixMode(GL10.GL_MODELVIEW);

    CameraNode activeCam = CameraNode.getActiveCamera();

    if (activeCam != null) {
        shad.setPosition(0, 0);// this.getResolutionWidth()/2,
        // this.getResolutionHeight()/2);//activeCam.getAbsoluteX(),
        // activeCam.getAbsoluteY());
    }

    gl.glBlendFunc(GL10.GL_DST_COLOR, GL10.GL_ONE_MINUS_SRC_ALPHA);

    shad.draw(gl);

    gl.glViewport(0, 0, this.getResolutionWidth(), this.getResolutionHeight()); // SDfDSFSDFS
    GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, buf[0]);
    GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D,
            tex[0], 0);

    // Clear shadow
    r = (float) Color.red(mParams.ambientColor) / 255;
    g = (float) Color.green(mParams.ambientColor) / 255;
    b = (float) Color.blue(mParams.ambientColor) / 255;
    a = (float) Color.alpha(mParams.ambientColor) / 255;

    gl.glClearColor(r, g, b, a);
    GLES20.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);

    // TODO: CONCURENT MOD EXCEPTION
    try {
        Dyn4jPhysics.getInstance().getWorld().updatev(mVirtualTimeDelta * MILISECONDS_TO_SECONDS);
    } catch (ConcurrentModificationException e) {

    }

    // if (mIsRunning)
    onUpdate(mVirtualTime, mVirtualTimeDelta);

    // Update fps counter
    mFPS = 1000f / mTimeDelta;

    // mDebugView.postInvalidate();

    // System.gc();
}