Example usage for javax.microedition.khronos.opengles GL10 glDepthFunc

List of usage examples for javax.microedition.khronos.opengles GL10 glDepthFunc

Introduction

In this page you can find the example usage for javax.microedition.khronos.opengles GL10 glDepthFunc.

Prototype

void glDepthFunc(int func);

Source Link

Usage

From source file:eu.sathra.SathraActivity.java

@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
    if (!mWasInitiated) {
        // Enable Smooth Shading, default not really needed.
        gl.glShadeModel(GL10.GL_SMOOTH);
        // Depth buffer setup.
        gl.glClearDepthf(1.0f);//from  w  w  w .j  a v a2s .com
        // Enables depth testing.
        gl.glEnable(GL10.GL_DEPTH_TEST);
        // The type of depth testing to do.
        gl.glDepthFunc(GL10.GL_LEQUAL);
        // Really nice perspective calculations.
        gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);

        gl.glEnable(GL10.GL_DITHER);
        gl.glEnable(GL10.GL_MULTISAMPLE);
        gl.glEnable(GL10.GL_BLEND);
        gl.glDisable(GL10.GL_CULL_FACE);

        mLastDrawTimestamp = System.currentTimeMillis();
    }

    Log.debug("Surface created");
}