List of usage examples for net.minecraftforge.client.event RenderBlockOverlayEvent getPlayer
public PlayerEntity getPlayer()
From source file:jayavery.geomastery.main.ClientEvents.java
License:Open Source License
/** Replaces water overlay on tar. */ @SubscribeEvent//from w w w . jav a 2 s . c o m public void renderWaterOverlay(RenderBlockOverlayEvent event) { EntityPlayer player = event.getPlayer(); if (event.getOverlayType() == OverlayType.WATER && player.world.getBlockState(event.getBlockPos()).getBlock() == GeoBlocks.tar) { Minecraft.getMinecraft().getTextureManager().bindTexture(TAR); Tessellator tess = Tessellator.getInstance(); VertexBuffer vert = tess.getBuffer(); float f = player.getBrightness(event.getRenderPartialTicks()); GlStateManager.color(f, f, f, 0.5F); GlStateManager.enableBlend(); GlStateManager.pushMatrix(); float f7 = -player.rotationYaw / 64.0F; float f8 = player.rotationPitch / 64.0F; vert.begin(7, DefaultVertexFormats.POSITION_TEX); vert.pos(-1.0D, -1.0D, -0.5D).tex(4.0F + f7, 4.0F + f8).endVertex(); vert.pos(1.0D, -1.0D, -0.5D).tex(0.0F + f7, 4.0F + f8).endVertex(); vert.pos(1.0D, 1.0D, -0.5D).tex(0.0F + f7, 0.0F + f8).endVertex(); vert.pos(-1.0D, 1.0D, -0.5D).tex(4.0F + f7, 0.0F + f8).endVertex(); tess.draw(); GlStateManager.popMatrix(); GlStateManager.color(1.0F, 1.0F, 1.0F, 0.1F); GlStateManager.disableBlend(); event.setCanceled(true); } }