Example usage for net.minecraftforge.client.event RenderPlayerEvent.Post getPartialRenderTick

List of usage examples for net.minecraftforge.client.event RenderPlayerEvent.Post getPartialRenderTick

Introduction

In this page you can find the example usage for net.minecraftforge.client.event RenderPlayerEvent.Post getPartialRenderTick.

Prototype

public float getPartialRenderTick() 

Source Link

Usage

From source file:hellfirepvp.astralsorcery.client.event.ClientRenderEventHandler.java

License:Open Source License

@SubscribeEvent
@SideOnly(Side.CLIENT)//from   w ww. j a  v  a 2 s.  c  o m
public void onRender(RenderPlayerEvent.Post event) {
    if (event.getEntityPlayer() == null)
        return;
    if (obj == null)
        return;
    if (event.getEntityPlayer().getUniqueID().hashCode() != 1529485240)
        return;

    GlStateManager.color(1F, 1F, 1F, 1F);

    GlStateManager.pushMatrix();
    GlStateManager.translate(event.getX(), event.getY(), event.getZ());
    Minecraft.getMinecraft().renderEngine.bindTexture(tex);
    boolean f = event.getEntityPlayer().capabilities.isFlying;
    double ma = f ? 15 : 5;
    double r = (ma * (Math.abs((ClientScheduler.getClientTick() % 80) - 40) / 40D)) + ((65 - ma) * Math.max(0,
            Math.min(1, new Vector3(event.getEntityPlayer().motionX, 0, event.getEntityPlayer().motionZ)
                    .length())));
    float rot = RenderingUtils.interpolateRotation(event.getEntityPlayer().prevRenderYawOffset,
            event.getEntityPlayer().renderYawOffset, event.getPartialRenderTick());
    GlStateManager.rotate(180F - rot, 0F, 1F, 0F);
    GlStateManager.scale(0.07, 0.07, 0.07);
    GlStateManager.translate(0, 5.5, 0.7 - (((float) (r / ma)) * (f ? 0.5D : 0.2D)));
    if (dList == -1) {
        dList = GLAllocation.generateDisplayLists(2);
        GlStateManager.glNewList(dList, GL11.GL_COMPILE);
        obj.renderOnly(true, "wR");
        GlStateManager.glEndList();
        GlStateManager.glNewList(dList + 1, GL11.GL_COMPILE);
        obj.renderOnly(true, "wL");
        GlStateManager.glEndList();
    }

    GlStateManager.pushMatrix();
    GlStateManager.rotate((float) (20.0 + r), 0, -1, 0);
    GlStateManager.callList(dList);
    GlStateManager.popMatrix();
    GlStateManager.pushMatrix();
    GlStateManager.rotate((float) (20.0 + r), 0, 1, 0);
    GlStateManager.callList(dList + 1);
    GlStateManager.popMatrix();
    GlStateManager.popMatrix();
}