List of usage examples for net.minecraftforge.event.entity.player PlayerEvent subclass-usage
From source file cn.academy.api.event.ThrowCoinEvent.java
/** * Fired when a player starts throwing a coin. * @author WeathFolD */ public class ThrowCoinEvent extends PlayerEvent {
From source file cn.academy.misc.tutorial.TutorialActivatedEvent.java
/** * Fired at both client and server when player has activated a new tutorial. */ public class TutorialActivatedEvent extends PlayerEvent { public final ACTutorial tutorial;
From source file cn.academy.vanilla.electromaster.event.CoinThrowEvent.java
/** * @author WeAthFolD */ public class CoinThrowEvent extends PlayerEvent { public final EntityCoinThrowing coin;
From source file com.jadarstudios.rankcapes.forge.event.EventPlayerCapeChange.java
/** * This class is an event for the API and is fired when a player's cape changes. */ @SideOnly(Side.CLIENT) public class EventPlayerCapeChange extends PlayerEvent { public final AbstractCape cape;
From source file com.pahimar.ee3.event.ActionRequestEvent.java
/**
* Equivalent-Exchange-3
*
* ActionRequestEvent
*
* @author pahimar
From source file extrabiomes.api.UseLogTurnerEvent.java
@Cancelable public class UseLogTurnerEvent extends PlayerEvent { public final ItemStack current; public final World world; public final int x;
From source file matteroverdrive.api.events.bionicStats.MOEventBionicStat.java
/** * Created by Simeon on 7/21/2015. * Triggered by most {@link IBionicStat}. * For example the {@link matteroverdrive.data.biostats.BioticStatTeleport} triggers the event when used by the player. */ public class MOEventBionicStat extends PlayerEvent {
From source file matteroverdrive.api.events.MOEventDialogInteract.java
/** * Created by Simeon on 11/22/2015. */ public class MOEventDialogInteract extends PlayerEvent { public final IDialogNpc npc; public final IDialogMessage dialogMessage;
From source file matteroverdrive.api.events.MOEventMatterTooltip.java
/**
* Created by Simeon on 7/21/2015.
* This event is triggered when you hold shift while the item tooltip is active.
* It is connected to showing the matter values for all items.
* When canceled, the matter info will not be shown.
*/
From source file matteroverdrive.api.events.MOEventQuest.java
/** * Created by Simeon on 11/19/2015. */ public class MOEventQuest extends PlayerEvent { public final QuestStack questStack;