List of usage examples for net.minecraftforge.items SlotItemHandler SlotItemHandler
public SlotItemHandler(IItemHandler itemHandler, int index, int xPosition, int yPosition)
From source file:buildcraft.additionalpipes.gui.ContainerAdvancedWoodPipe.java
License:Open Source License
public ContainerAdvancedWoodPipe(EntityPlayer player, IInventory playerInventory, PipeBehaviorAdvWood pipe) { super(player); this.pipe = pipe; exclude = !pipe.getExclude(); // force a network update int k = 0;/* w ww.ja va2s .c o m*/ for (int j1 = 0; j1 < 9; j1++) { addSlotToContainer( new SlotItemHandler(pipe.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null), j1 + k * 9, 8 + j1 * 18, 18 + k * 18)); } for (int l = 0; l < 3; l++) { for (int k1 = 0; k1 < 9; k1++) { addSlotToContainer(new Slot(playerInventory, k1 + l * 9 + 9, 8 + k1 * 18, 76 + l * 18)); } } for (int i1 = 0; i1 < 9; i1++) { addSlotToContainer(new Slot(playerInventory, i1, 8 + i1 * 18, 134)); } }
From source file:com.gmail.socraticphoenix.forge.randore.crafting.forge.CraftiniumForgeContainer.java
License:Open Source License
public CraftiniumForgeContainer(CraftiniumForgeTileEntity tileEntity, InventoryPlayer playerInventory) { this.tileEntity = tileEntity; this.player = playerInventory.player; this.world = tileEntity.getWorld(); this.forge = tileEntity.getPos(); this.addSlotToContainer(new SlotItemHandler(tileEntity.getInput(), 0, 56, 17)); this.addSlotToContainer(new SlotItemHandler(tileEntity.getFuel(), 0, 56, 53)); this.addSlotToContainer(new SlotItemHandler(tileEntity.getOutput(), 0, 116, 35)); for (int i = 0; i < 3; ++i) { for (int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(playerInventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18)); }/* w ww . jav a 2 s. c om*/ } for (int k = 0; k < 9; ++k) { this.addSlotToContainer(new Slot(playerInventory, k, 8 + k * 18, 142)); } }
From source file:com.teambr.bookshelf.common.container.BaseContainer.java
License:Creative Commons License
/** * Adds a line of inventory slots with a margin around them * * @param xOffset X Offset// ww w.ja v a 2 s . c o m * @param yOffset Y Offset * @param start The start slot id * @param count The count of slots * @param margin How much to pad the slots */ protected void addInventoryLine(int xOffset, int yOffset, int start, int count, int margin) { int slotID = start; for (int x = 0; x < count; x++) { addSlotToContainer(new SlotItemHandler(inventory, slotID, xOffset + x * (18 + margin), yOffset)); slotID++; } }
From source file:com.teambr.bookshelf.common.container.BaseContainer.java
License:Creative Commons License
/** * Adds an inventory grid to the container * * @param xOffset X pixel offset/*from ww w . j a v a 2 s .com*/ * @param yOffset Y pixel offset * @param width How many wide * @param start The start slot id */ protected void addInventoryGrid(int xOffset, int yOffset, int width, int start) { int height = (int) Math.ceil(inventorySize / width); int slotID = start; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { addSlotToContainer(new SlotItemHandler(inventory, slotID, xOffset + x * 18, yOffset + y * 18)); slotID++; } } }
From source file:com.teambr.modularsystems.core.common.container.ContainerBlockValueConfig.java
License:Creative Commons License
public ContainerBlockValueConfig(IInventory playerInventory) { super(playerInventory, new InventoryBlockConfig(null)); ((InventoryBlockConfig) inventory()).setContainer(this); addSlotToContainer(new SlotItemHandler(inventory(), 0, 8, 8)); addPlayerInventorySlots(8, 120);//from w ww .ja va 2s .c om }
From source file:com.teambrmodding.assistedprogression.common.container.GrinderContainer.java
License:Creative Commons License
/** * Creates the container object//www.j a v a2s . c o m * * @param id * @param playerInventory The players inventory * @param inventory The tile/object inventory */ public GrinderContainer(int id, IInventory playerInventory, IItemHandler inventory) { super(ContainerManager.grinder, id, playerInventory, inventory); addInventoryLine(62, 19, 0, 3); addSlot(new SlotItemHandler(inventory, 3, 80, 38) { @Override public boolean isItemValid(@Nonnull ItemStack stack) { return false; } }); this.tile = (GrinderTile) inventory; addInventoryLine(62, 57, 4, 3); addPlayerInventorySlots(8, 84); }
From source file:com.teambrmodding.neotech.common.container.machines.ContainerAbstractMachine.java
License:Creative Commons License
/** * Creates the object//w ww . j a v a2 s . c om * * @param playerInventory The players inventory * @param inventory The tile/object inventory */ public ContainerAbstractMachine(InventoryPlayer playerInventory, AbstractMachine inventory) { super(playerInventory, inventory); abstractMachine = inventory; // Manage upgrade slots upgradeSlots = new ArrayList<>(); for (int id = 0; id < abstractMachine.upgradeInventory.inventoryContents.size(); id++) { SlotItemHandler slot = new SlotItemHandler(abstractMachine.upgradeInventory, id, -1000, -1000) { /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. * * @param stack */ @Override public boolean isItemValid(ItemStack stack) { return !abstractMachine.hasUpgradeAlready(stack) && stack.hasCapability(CapabilityLoadManager.UPGRADE_ITEM_CAPABILITY, null); } }; upgradeSlots.add(slot); addSlotToContainer(slot); } }
From source file:com.teambrmodding.neotech.common.container.machines.generators.ContainerFluidGenerator.java
License:Creative Commons License
/** * Creates the object/*from w w w.j a va 2s .c o m*/ * * @param playerInventory The players inventory * @param inventory The tile/object inventory */ public ContainerFluidGenerator(InventoryPlayer playerInventory, AbstractMachine inventory) { super(playerInventory, inventory); // Fluid Handler In addSlotToContainer(new SlotItemHandler(inventory, 0, 123, 12) { @Nullable @Override public String getSlotTexture() { GlStateManager.enableBlend(); return "neotech:gui/in"; } }); // Fluid Handler Out addSlotToContainer(new SlotItemHandler(inventory, 1, 123, 58) { @Nullable @Override public String getSlotTexture() { GlStateManager.enableBlend(); return "neotech:gui/out"; } }); addPlayerInventorySlots(84); }
From source file:com.teambrmodding.neotech.common.container.machines.generators.ContainerFurnaceGenerator.java
License:Creative Commons License
/** * Creates the object/*from ww w . ja va 2s. c om*/ * * @param playerInventory The players inventory * @param inventory The tile/object inventory */ public ContainerFurnaceGenerator(InventoryPlayer playerInventory, AbstractMachine inventory) { super(playerInventory, inventory); addSlotToContainer(new SlotItemHandler(inventory, 0, 80, 58)); addPlayerInventorySlots(84); }
From source file:com.teambrmodding.neotech.common.container.machines.operators.ContainerTreeFarm.java
License:Creative Commons License
/** * Creates the object/*ww w .j a v a 2s. co m*/ * * @param playerInventory The players inventory * @param inventory The tile/object inventory */ public ContainerTreeFarm(InventoryPlayer playerInventory, TileTreeFarm inventory) { super(playerInventory, inventory); // Add Tool Slots addSlotToContainer(new SlotItemHandler(inventory, TileTreeFarm.AXE_SLOT, 62, 20) { /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ @Override public boolean isItemValid(ItemStack stack) { return stack.getItem() instanceof ItemTool || stack.getItem().getToolClasses(stack).contains("axe"); } @Nullable @Override public String getSlotTexture() { GlStateManager.enableBlend(); return "neotech:items/axe_ghost"; } }); addSlotToContainer(new SlotItemHandler(inventory, TileTreeFarm.SHEARS_SLOT, 89, 20) { /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ @Override public boolean isItemValid(ItemStack stack) { return stack.getItem() instanceof ItemShears; } @Nullable @Override public String getSlotTexture() { GlStateManager.enableBlend(); return "neotech:items/shears_ghost"; } }); // Add Inventory Slots addInventoryLine(62, 40, 3, 6); addInventoryLine(62, 58, 9, 6); // Add sapling slots addInventoryLine(116, 20, 15, 3); // Add player slots addPlayerInventorySlots(84); }