List of usage examples for org.apache.commons.math.geometry Vector3D add
public Vector3D add(Vector3D v)
From source file:magma.agent.behavior.complex.GetToInitialPosition.java
/** * calculates a point on a circle from the own goal to which to go *//*from w w w.j a v a2 s.c om*/ private boolean getCurrentBehavior() { IThisPlayer thisPlayer = worldModel.getThisPlayer(); Vector3D home = thisPlayer.getHomePosition("doesNotMatter"); Vector3D ourPos = thisPlayer.getPosition(); Vector3D ownGoal = worldModel.getOwnGoalPosition(); Vector3D ball = worldModel.getBall().getPosition(); double distanceX = IServerConfigFilesConstants.FIELD_LENGTH - Math.abs(home.getX()); // destination position is certain distance from goal in line with ball Vector3D goalBallDir = new Vector3D(distanceX, ball.subtract(ownGoal).normalize()); Vector3D goalBall = ownGoal.add(goalBallDir); setPosition((float) goalBall.getX(), (float) goalBall.getY(), (float) goalBall.getAlpha()); double directionToTarget = thisPlayer.getBodyDirectionTo(position).degrees(); rotation = (float) directionToTarget; float distanceToTarget = (float) thisPlayer.getDistanceToXY(position); if (distanceToTarget < DISTANCE_PRECISION) { directionToTarget = thisPlayer.getBodyDirectionTo(ball).degrees(); rotation = (float) directionToTarget; } logger.log(Level.FINE, "initial pos: ({0},{1}) distanceToTarget: {2} directionToTarget: {3} " + "ourpos: ({4},{5})", new Object[] { goalBall.getX(), goalBall.getY(), distanceToTarget, directionToTarget, ourPos.getX(), ourPos.getY() }); if (distanceToTarget < DISTANCE_PRECISION) { // we are at the desired position // make sure that we are also in desired direction if (!turnedLeftBefore && directionToTarget > ANGULAR_PRECISION && directionToTarget <= 90) { turnLeft(directionToTarget); return true; } if (!turnedLeftBefore && directionToTarget < -ANGULAR_PRECISION && directionToTarget >= -90) { turnRight(directionToTarget - 180); return true; } if (!turnedLeftBefore && directionToTarget > 90 && directionToTarget < (180 - ANGULAR_PRECISION)) { turnRight(directionToTarget - 180); return true; } if (!turnedRightBefore && directionToTarget < -90 && directionToTarget > -180 + ANGULAR_PRECISION) { turnLeft(180 + directionToTarget); return true; } } if (directionToTarget > 50 && directionToTarget < 130) { // position is left currentBehavior = behaviors.get(IBehavior.STEP_LEFT); return true; } if (directionToTarget < -50 && directionToTarget > -130) { // position is right currentBehavior = behaviors.get(IBehavior.STEP_RIGHT); return true; } if (directionToTarget > 90 || directionToTarget < -90) { // or do we prefer to turn if (!turnedLeftBefore && directionToTarget > 0 && directionToTarget < (180 - ANGULAR_PRECISION)) { turnRight(directionToTarget - 180); return true; } if (!turnedRightBefore && directionToTarget < -ANGULAR_PRECISION) { turnLeft(180 + directionToTarget); return true; } currentBehavior = behaviors.get(IBehavior.STEP_BACKWARD); return true; } return false; }
From source file:magma.agent.behavior.complex.GetInScorePosition.java
private Vector3D calculateAlternativePosition(Vector3D ballPosition, IVisibleObject thisPlayer, Vector3D scorePosition) { Vector3D intermediatePosition = ballPosition.subtract(thisPlayer.getPosition()).normalize(); // find out which way is shorter Vector3D intermediate1 = new Vector3D(intermediatePosition.getY(), -intermediatePosition.getX(), intermediatePosition.getZ()); Vector3D intermediate2 = new Vector3D(-intermediatePosition.getY(), intermediatePosition.getX(), intermediatePosition.getZ()); intermediate1 = ballPosition.add(new Vector3D(BALL_KEEP_AWAY_DISTANCE, intermediate1)); intermediate2 = ballPosition.add(new Vector3D(BALL_KEEP_AWAY_DISTANCE, intermediate2)); float way1 = (float) (thisPlayer.getDistanceTo(intermediate1) + scorePosition.subtract(intermediate1).getNorm()); float way2 = (float) (thisPlayer.getDistanceTo(intermediate2) + scorePosition.subtract(intermediate2).getNorm()); if (way1 < way2) { scorePosition = intermediate1;//from w ww.ja v a 2 s . c om } else { scorePosition = intermediate2; } return (scorePosition); }