Java org.apache.commons.math3.geometry.euclidean.threed FieldVector3D fields, constructors, methods, implement or subclass

Example usage for Java org.apache.commons.math3.geometry.euclidean.threed FieldVector3D fields, constructors, methods, implement or subclass

Introduction

In this page you can find the methods, fields and constructors for org.apache.commons.math3.geometry.euclidean.threed FieldVector3D.

The text is from its open source code.

Constructor

FieldVector3D(final T x, final T y, final T z)
Simple constructor.
FieldVector3D(final T a1, final FieldVector3D u1, final T a2, final FieldVector3D u2)
Linear constructor Build a vector from two other ones and corresponding scale factors.
FieldVector3D(final T a1, final Vector3D u1, final T a2, final Vector3D u2)
Linear constructor Build a vector from two other ones and corresponding scale factors.
FieldVector3D(final double a1, final FieldVector3D u1, final double a2, final FieldVector3D u2)
Linear constructor Build a vector from two other ones and corresponding scale factors.
FieldVector3D(final T alpha, final T delta)
Simple constructor.
FieldVector3D(final T a, final FieldVector3D u)
Multiplicative constructor Build a vector from another one and a scale factor.
FieldVector3D(final T a, final Vector3D u)
Multiplicative constructor Build a vector from another one and a scale factor.
FieldVector3D(final double a, final FieldVector3D u)
Multiplicative constructor Build a vector from another one and a scale factor.
FieldVector3D(final T[] v)
Simple constructor.
FieldVector3D(final T a1, final FieldVector3D u1, final T a2, final FieldVector3D u2, final T a3, final FieldVector3D u3, final T a4, final FieldVector3D u4)
Linear constructor Build a vector from four other ones and corresponding scale factors.
FieldVector3D(final T a1, final Vector3D u1, final T a2, final Vector3D u2, final T a3, final Vector3D u3, final T a4, final Vector3D u4)
Linear constructor Build a vector from four other ones and corresponding scale factors.
FieldVector3D(final double a1, final FieldVector3D u1, final double a2, final FieldVector3D u2, final double a3, final FieldVector3D u3, final double a4, final FieldVector3D u4)
Linear constructor Build a vector from four other ones and corresponding scale factors.
FieldVector3D(final T a1, final FieldVector3D u1, final T a2, final FieldVector3D u2, final T a3, final FieldVector3D u3)
Linear constructor Build a vector from three other ones and corresponding scale factors.
FieldVector3D(final T a1, final Vector3D u1, final T a2, final Vector3D u2, final T a3, final Vector3D u3)
Linear constructor Build a vector from three other ones and corresponding scale factors.
FieldVector3D(final double a1, final FieldVector3D u1, final double a2, final FieldVector3D u2, final double a3, final FieldVector3D u3)
Linear constructor Build a vector from three other ones and corresponding scale factors.

Method

FieldVector3Dadd(final FieldVector3D v)
Add a vector to the instance.
FieldVector3Dadd(final Vector3D v)
Add a vector to the instance.
Tangle(final FieldVector3D v1, final FieldVector3D v2)
Compute the angular separation between two vectors.
Tangle(final FieldVector3D v1, final Vector3D v2)
Compute the angular separation between two vectors.
Tangle(final Vector3D v1, final FieldVector3D v2)
Compute the angular separation between two vectors.
FieldVector3DcrossProduct(final FieldVector3D v1, final FieldVector3D v2)
Compute the cross-product of two vectors.
FieldVector3DcrossProduct(final FieldVector3D v1, final Vector3D v2)
Compute the cross-product of two vectors.
FieldVector3DcrossProduct(final Vector3D v1, final FieldVector3D v2)
Compute the cross-product of two vectors.
FieldVector3DcrossProduct(final FieldVector3D v)
Compute the cross-product of the instance with another vector.
FieldVector3DcrossProduct(final Vector3D v)
Compute the cross-product of the instance with another vector.
Tdistance(final FieldVector3D v1, final FieldVector3D v2)
Compute the distance between two vectors according to the L2 norm.
Tdistance(final FieldVector3D v1, final Vector3D v2)
Compute the distance between two vectors according to the L2 norm.
Tdistance(final Vector3D v1, final FieldVector3D v2)
Compute the distance between two vectors according to the L2 norm.
TdotProduct(final FieldVector3D v1, final FieldVector3D v2)
Compute the dot-product of two vectors.
TdotProduct(final FieldVector3D v1, final Vector3D v2)
Compute the dot-product of two vectors.
TdotProduct(final Vector3D v1, final FieldVector3D v2)
Compute the dot-product of two vectors.
TdotProduct(final FieldVector3D v)
Compute the dot-product of the instance and another vector.
TdotProduct(final Vector3D v)
Compute the dot-product of the instance and another vector.
TgetNorm()
Get the L2 norm for the vector.
TgetNormSq()
Get the square of the norm for the vector.
TgetX()
Get the abscissa of the vector.
TgetY()
Get the ordinate of the vector.
TgetZ()
Get the height of the vector.
FieldVector3Dnegate()
Get the opposite of the instance.
FieldVector3DscalarMultiply(final T a)
Multiply the instance by a scalar.
FieldVector3DscalarMultiply(final double a)
Multiply the instance by a scalar.
FieldVector3Dsubtract(final FieldVector3D v)
Subtract a vector from the instance.
FieldVector3Dsubtract(final Vector3D v)
Subtract a vector from the instance.
T[]toArray()
Get the vector coordinates as a dimension 3 array.
Vector3DtoVector3D()
Convert to a constant vector without derivatives.