Java org.lwjgl.opengl ARBClearTexture fields, constructors, methods, implement or subclass

Example usage for Java org.lwjgl.opengl ARBClearTexture fields, constructors, methods, implement or subclass

Introduction

In this page you can find the methods, fields and constructors for org.lwjgl.opengl ARBClearTexture.

The text is from its open source code.

Method

voidglClearTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") ByteBuffer data)
Is equivalent to calling #glClearTexSubImage ClearTexSubImage with xoffset , yoffset , and zoffset equal to - b and width , height , and depth equal to the dimensions of the texture image plus 2xb (or zero and one for dimensions the texture doesn't have).
voidglClearTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") ShortBuffer data)
Is equivalent to calling #glClearTexSubImage ClearTexSubImage with xoffset , yoffset , and zoffset equal to - b and width , height , and depth equal to the dimensions of the texture image plus 2xb (or zero and one for dimensions the texture doesn't have).
voidglClearTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") IntBuffer data)
Is equivalent to calling #glClearTexSubImage ClearTexSubImage with xoffset , yoffset , and zoffset equal to - b and width , height , and depth equal to the dimensions of the texture image plus 2xb (or zero and one for dimensions the texture doesn't have).
voidglClearTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") FloatBuffer data)
Is equivalent to calling #glClearTexSubImage ClearTexSubImage with xoffset , yoffset , and zoffset equal to - b and width , height , and depth equal to the dimensions of the texture image plus 2xb (or zero and one for dimensions the texture doesn't have).
voidglClearTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") DoubleBuffer data)
Is equivalent to calling #glClearTexSubImage ClearTexSubImage with xoffset , yoffset , and zoffset equal to - b and width , height , and depth equal to the dimensions of the texture image plus 2xb (or zero and one for dimensions the texture doesn't have).
voidglClearTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") short[] data)
Array version of: #glClearTexImage ClearTexImage
voidglClearTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") int[] data)
Array version of: #glClearTexImage ClearTexImage
voidglClearTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") float[] data)
Array version of: #glClearTexImage ClearTexImage
voidglClearTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") double[] data)
Array version of: #glClearTexImage ClearTexImage