Java org.lwjgl.opengl ARBImaging fields, constructors, methods, implement or subclass

Example usage for Java org.lwjgl.opengl ARBImaging fields, constructors, methods, implement or subclass

Introduction

In this page you can find the methods, fields and constructors for org.lwjgl.opengl ARBImaging.

The text is from its open source code.

Field

intGL_FUNC_ADD
Accepted by the mode parameter of BlendEquation.

Method

voidglBlendColor(@NativeType("GLfloat") float red, @NativeType("GLfloat") float green, @NativeType("GLfloat") float blue, @NativeType("GLfloat") float alpha)
Specifies the constant color Cc to be used in blending.
voidglBlendEquation(@NativeType("GLenum") int mode)
Controls the blend equations used for per-fragment blending.
voidglColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer table)
Specifies a color lookup table.
voidglColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") long table)
Specifies a color lookup table.
voidglColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") ShortBuffer table)
Specifies a color lookup table.
voidglColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") IntBuffer table)
Specifies a color lookup table.
voidglColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") FloatBuffer table)
Specifies a color lookup table.
voidglColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") short[] table)
Array version of: #glColorTable ColorTable
voidglColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") int[] table)
Array version of: #glColorTable ColorTable
voidglColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") float[] table)
Array version of: #glColorTable ColorTable