List of usage examples for org.lwjgl.opengl ARBShaderObjects glUniform4iARB
public static native void glUniform4iARB(@NativeType("GLint") int location, @NativeType("GLint") int v0, @NativeType("GLint") int v1, @NativeType("GLint") int v2, @NativeType("GLint") int v3);
From source file:com.ardor3d.scene.state.lwjgl.shader.LwjglShaderUtil.java
License:Open Source License
private static void updateShaderUniform(final ShaderVariableInt4 shaderUniform) { ARBShaderObjects.glUniform4iARB(shaderUniform.variableID, shaderUniform.value1, shaderUniform.value2, shaderUniform.value3, shaderUniform.value4); }