Java org.lwjgl.opengl ARBVertexShader fields, constructors, methods, implement or subclass

Example usage for Java org.lwjgl.opengl ARBVertexShader fields, constructors, methods, implement or subclass

Introduction

In this page you can find the methods, fields and constructors for org.lwjgl.opengl ARBVertexShader.

The text is from its open source code.

Field

intGL_VERTEX_SHADER_ARB
Accepted by the shaderType argument of CreateShaderObjectARB and returned by the params parameter of GetObjectParameter{if}vARB.

Method

voidglDisableVertexAttribArrayARB(@NativeType("GLuint") int index)
Disables a generic vertex attribute array.
voidglEnableVertexAttribArrayARB(@NativeType("GLuint") int index)
Enables a generic vertex attribute array.
intglGetAttribLocationARB(@NativeType("GLhandleARB") int programObj, @NativeType("GLchar const *") ByteBuffer name)
Returns the location of an attribute variable.
intglGetAttribLocationARB(@NativeType("GLhandleARB") int programObj, @NativeType("GLchar const *") CharSequence name)
Returns the location of an attribute variable.
voidglVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") ByteBuffer pointer)
Specifies the location and organization of a vertex attribute array.
voidglVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") long pointer)
Specifies the location and organization of a vertex attribute array.
voidglVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") ShortBuffer pointer)
Specifies the location and organization of a vertex attribute array.
voidglVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") IntBuffer pointer)
Specifies the location and organization of a vertex attribute array.
voidglVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") FloatBuffer pointer)
Specifies the location and organization of a vertex attribute array.
voidglVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") short[] pointer)
Array version of: #glVertexAttribPointerARB VertexAttribPointerARB
voidglVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") int[] pointer)
Array version of: #glVertexAttribPointerARB VertexAttribPointerARB
voidglVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") float[] pointer)
Array version of: #glVertexAttribPointerARB VertexAttribPointerARB