Example usage for org.lwjgl.opengl EXTFramebufferObject glBindRenderbufferEXT

List of usage examples for org.lwjgl.opengl EXTFramebufferObject glBindRenderbufferEXT

Introduction

In this page you can find the example usage for org.lwjgl.opengl EXTFramebufferObject glBindRenderbufferEXT.

Prototype

public static native void glBindRenderbufferEXT(@NativeType("GLenum") int target,
            @NativeType("GLuint") int renderbuffer);

Source Link

Usage

From source file:com.ardor3d.framework.lwjgl.LwjglHeadlessCanvas.java

License:Open Source License

protected void init() {
    final int width = _settings.getWidth();
    final int height = _settings.getHeight();

    try {/*from   w w w  . j  ava2s . c  o  m*/
        // Create a Pbuffer so we can have a valid gl context to work with
        final PixelFormat format = new PixelFormat(_settings.getAlphaBits(), _settings.getDepthBits(),
                _settings.getStencilBits());
        _buff = new Pbuffer(1, 1, format, null);
        _buff.makeCurrent();
    } catch (final LWJGLException ex) {
        ex.printStackTrace();
    }

    // Set up our Ardor3D context and capabilities objects
    final LwjglContextCapabilities caps = new LwjglContextCapabilities(GLContext.getCapabilities());
    final RenderContext currentContext = new RenderContext(this, caps, null);

    if (!caps.isFBOSupported()) {
        throw new Ardor3dException("Headless requires FBO support.");
    }

    if (caps.isFBOMultisampleSupported() && caps.isFBOBlitSupported() && _settings.getSamples() > 0) {
        _useMSAA = true;
    }

    // Init our FBO.
    final IntBuffer buffer = BufferUtils.createIntBuffer(1);
    EXTFramebufferObject.glGenFramebuffersEXT(buffer); // generate id

    // Bind the FBO
    _fboID = buffer.get(0);
    EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, _fboID);

    // initialize our color renderbuffer
    EXTFramebufferObject.glGenRenderbuffersEXT(buffer); // generate id
    _colorRBID = buffer.get(0);
    EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, _colorRBID);
    EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, GL11.GL_RGBA, width,
            height);

    // Attach color renderbuffer to framebuffer
    EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
            EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT,
            _colorRBID);

    // initialize our depth renderbuffer
    EXTFramebufferObject.glGenRenderbuffersEXT(buffer); // generate id
    _depthRBID = buffer.get(0);
    EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, _depthRBID);
    EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT,
            GL11.GL_DEPTH_COMPONENT, width, height);

    // Attach depth renderbuffer to framebuffer
    EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
            EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT, _depthRBID);

    // Check FBO complete
    LwjglTextureRenderer.checkFBOComplete(_fboID);

    // Now do it all again for multisample, if requested and supported
    if (_useMSAA) {

        // Init our ms FBO.
        EXTFramebufferObject.glGenFramebuffersEXT(buffer); // generate id

        // Bind the ms FBO
        _msfboID = buffer.get(0);
        EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, _msfboID);

        // initialize our ms color renderbuffer
        EXTFramebufferObject.glGenRenderbuffersEXT(buffer); // generate id
        _mscolorRBID = buffer.get(0);
        EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, _mscolorRBID);
        EXTFramebufferMultisample.glRenderbufferStorageMultisampleEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                _settings.getSamples(), GL11.GL_RGBA, width, height);

        // Attach ms color renderbuffer to ms framebuffer
        EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
                EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                _mscolorRBID);

        // initialize our ms depth renderbuffer
        EXTFramebufferObject.glGenRenderbuffersEXT(buffer); // generate id
        _msdepthRBID = buffer.get(0);
        EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, _msdepthRBID);
        EXTFramebufferMultisample.glRenderbufferStorageMultisampleEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                _settings.getSamples(), GL11.GL_DEPTH_COMPONENT, width, height);

        // Attach ms depth renderbuffer to ms framebuffer
        EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
                EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                _msdepthRBID);

        // Check MS FBO complete
        LwjglTextureRenderer.checkFBOComplete(_msfboID);

        // enable multisample
        GL11.glEnable(ARBMultisample.GL_MULTISAMPLE_ARB);
    }

    // Setup our data buffer for storing rendered image data.
    _data = ByteBuffer.allocateDirect(width * height * 4).order(ByteOrder.LITTLE_ENDIAN).asIntBuffer();

    // Add context to manager and set as active.
    ContextManager.addContext(this, currentContext);
    ContextManager.switchContext(this);

    // Setup a default bg color.
    _renderer.setBackgroundColor(ColorRGBA.BLACK);

    // Setup a default camera
    _camera = new Camera(width, _settings.getHeight());
    _camera.setFrustumPerspective(45.0f, (float) width / (float) _settings.getHeight(), 1, 1000);
    _camera.setProjectionMode(ProjectionMode.Perspective);

    // setup camera orientation and position.
    final Vector3 loc = new Vector3(0.0f, 0.0f, 0.0f);
    final Vector3 left = new Vector3(-1.0f, 0.0f, 0.0f);
    final Vector3 up = new Vector3(0.0f, 1.0f, 0.0f);
    final Vector3 dir = new Vector3(0.0f, 0f, -1.0f);
    _camera.setFrame(loc, left, up, dir);

    // release our FBO(s) until used.
    EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, 0);
}

From source file:com.ardor3d.renderer.lwjgl.LwjglTextureRenderer.java

License:Open Source License

@Override
protected void activate() {
    // Lazy init// w  w  w .ja  va2 s.c o m
    if (_fboID == 0) {
        final IntBuffer buffer = BufferUtils.createIntBuffer(1);

        // Create our texture binding FBO
        EXTFramebufferObject.glGenFramebuffersEXT(buffer); // generate id
        _fboID = buffer.get(0);

        // Create a depth renderbuffer to use for RTT use
        EXTFramebufferObject.glGenRenderbuffersEXT(buffer); // generate id
        _depthRBID = buffer.get(0);
        EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, _depthRBID);
        int format = GL11.GL_DEPTH_COMPONENT;
        if (_supportsDepthTexture && _depthBits > 0) {
            switch (_depthBits) {
            case 16:
                format = ARBDepthTexture.GL_DEPTH_COMPONENT16_ARB;
                break;
            case 24:
                format = ARBDepthTexture.GL_DEPTH_COMPONENT24_ARB;
                break;
            case 32:
                format = ARBDepthTexture.GL_DEPTH_COMPONENT32_ARB;
                break;
            default:
                // stick with the "undefined" GL_DEPTH_COMPONENT
            }
        }
        EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, format, _width,
                _height);

        // unbind...
        EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, 0);
        EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, 0);

        // If we support it, rustle up a multisample framebuffer + renderbuffers
        if (_samples != 0 && _supportsMultisample) {
            // create ms framebuffer object
            EXTFramebufferObject.glGenFramebuffersEXT(buffer);
            _msfboID = buffer.get(0);

            // create ms renderbuffers
            EXTFramebufferObject.glGenRenderbuffersEXT(buffer); // generate id
            _mscolorRBID = buffer.get(0);
            EXTFramebufferObject.glGenRenderbuffersEXT(buffer); // generate id
            _msdepthRBID = buffer.get(0);

            // set up renderbuffer properties
            EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, _mscolorRBID);
            EXTFramebufferMultisample.glRenderbufferStorageMultisampleEXT(
                    EXTFramebufferObject.GL_RENDERBUFFER_EXT, _samples, GL11.GL_RGBA, _width, _height);

            EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, _msdepthRBID);
            EXTFramebufferMultisample.glRenderbufferStorageMultisampleEXT(
                    EXTFramebufferObject.GL_RENDERBUFFER_EXT, _samples, format, _width, _height);

            EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, 0);

            EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, _msfboID);
            EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
                    EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                    _mscolorRBID);
            EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
                    EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                    _msdepthRBID);

            // check for errors
            checkFBOComplete(_msfboID);

            // release
            EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, 0);
        }

    }

    if (_active == 0) {

        final RenderContext context = ContextManager.getCurrentContext();
        final RendererRecord record = context.getRendererRecord();

        // needed as FBOs do not share this flag it seems
        record.setClippingTestValid(false);

        // push a delimiter onto the clip stack
        _neededClip = _parentRenderer.isClipTestEnabled();
        if (_neededClip) {
            _parentRenderer.pushEmptyClip();
        }

        GL11.glClearColor(_backgroundColor.getRed(), _backgroundColor.getGreen(), _backgroundColor.getBlue(),
                _backgroundColor.getAlpha());
        EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, _fboID);
        ContextManager.getCurrentContext().pushEnforcedStates();
        ContextManager.getCurrentContext().clearEnforcedStates();
        ContextManager.getCurrentContext().enforceStates(_enforcedStates);
    }
    _active++;
}

From source file:com.badlogic.gdx.backends.jglfw.JglfwGL20.java

License:Apache License

public void glBindRenderbuffer(int target, int renderbuffer) {
    EXTFramebufferObject.glBindRenderbufferEXT(target, renderbuffer);
}

From source file:com.flowpowered.caustic.lwjgl.gl20.GL20RenderBuffer.java

License:MIT License

@Override
public void setStorage(InternalFormat format, int width, int height) {
    checkCreated();//from www  .  j ava2 s.c o m
    if (format == null) {
        throw new IllegalArgumentException("Format cannot be null");
    }
    if (width <= 0) {
        throw new IllegalArgumentException("Width must be greater than zero");
    }
    if (height <= 0) {
        throw new IllegalArgumentException("Height must be greater than zero");
    }
    this.format = format;
    this.width = width;
    this.height = height;
    // Bind the render buffer
    EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, id);
    // Set the storage format and size
    EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT,
            format.getGLConstant(), width, height);
    // Unbind the render buffer
    EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, 0);
    // Check for errors
    LWJGLUtil.checkForGLError();
}

From source file:com.flowpowered.caustic.lwjgl.gl20.GL20RenderBuffer.java

License:MIT License

@Override
public void bind() {
    checkCreated();/*w  w w.  j a  v  a2 s .  c  o  m*/
    // Unbind the render buffer
    EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, id);
    // Check for errors
    LWJGLUtil.checkForGLError();
}

From source file:com.flowpowered.caustic.lwjgl.gl20.GL20RenderBuffer.java

License:MIT License

@Override
public void unbind() {
    checkCreated();//from  w  ww.  j  a  v a  2s  . com
    // Bind the render buffer
    EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, 0);
    // Check for errors
    LWJGLUtil.checkForGLError();
}

From source file:com.mtbs3d.minecrift.FBOParams.java

License:LGPL

public FBOParams(String fboName, int textureType, int internalFormat, int baseFormat, int bufferType,
        int fboWidth, int fboHeight) throws Exception {
    Minecraft mc = Minecraft.getMinecraft();
    _textureType = textureType;/*  w  w w.  java  2 s  .co m*/

    if (fboSupport == FBO_SUPPORT.USE_EXT_UNKNOWN) {
        // The framebuffer, which regroups 0, 1, or more textures, and 0 or 1 depth buffer.
        try {
            _frameBufferId = GL30.glGenFramebuffers();
            fboSupport = FBO_SUPPORT.USE_GL30;
        } catch (IllegalStateException ex) {
            System.out.println(
                    "[Minecrift] FBO creation: GL30.glGenFramebuffers not supported. Attempting to use EXTFramebufferObject.glGenFramebuffersEXT");
            fboSupport = FBO_SUPPORT.USE_EXT;

            try {
                _frameBufferId = EXTFramebufferObject.glGenFramebuffersEXT();
            } catch (IllegalStateException ex1) {
                System.out.println(
                        "[Minecrift] FBO creation: EXTFramebufferObject.glGenFramebuffersEXT not supported, FBO creation failed.");
                throw ex1;
            }
        }
    } else if (fboSupport == FBO_SUPPORT.USE_GL30) {
        _frameBufferId = GL30.glGenFramebuffers();
    } else {
        _frameBufferId = EXTFramebufferObject.glGenFramebuffersEXT();
    }

    if (fboSupport == FBO_SUPPORT.USE_GL30) {
        _colorTextureId = GL11.glGenTextures();
        _depthRenderBufferId = GL30.glGenRenderbuffers();

        GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, _frameBufferId);
        checkGLError("FBO bind framebuffer");

        GL11.glBindTexture(textureType, _colorTextureId);
        checkGLError("FBO bind texture");

        GL11.glEnable(textureType);
        GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
        GL11.glTexImage2D(textureType, 0, internalFormat, fboWidth, fboHeight, 0, baseFormat, bufferType,
                (java.nio.ByteBuffer) null);

        System.out.println("[Minecrift] FBO '" + fboName + "': w: " + fboWidth + ", h: " + fboHeight);

        GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, textureType,
                _colorTextureId, 0);

        checkGLError("FBO bind texture framebuffer");

        GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, _depthRenderBufferId); // bind the depth renderbuffer
        GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, GL14.GL_DEPTH_COMPONENT24, fboWidth, fboHeight); // get the data space for it
        GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, GL30.GL_RENDERBUFFER,
                _depthRenderBufferId);
        checkGLError("FBO bind depth framebuffer");
    } else {
        _colorTextureId = GL11.glGenTextures();
        _depthRenderBufferId = EXTFramebufferObject.glGenRenderbuffersEXT();

        EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, _frameBufferId);
        checkGLError("FBO bind framebuffer");

        GL11.glBindTexture(textureType, _colorTextureId);
        checkGLError("FBO bind texture");

        GL11.glEnable(textureType);
        GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
        GL11.glTexImage2D(textureType, 0, internalFormat, fboWidth, fboHeight, 0, baseFormat, bufferType,
                (java.nio.ByteBuffer) null);
        System.out.println("[Minecrift] FBO '" + fboName + "': w: " + fboWidth + ", h: " + fboHeight);

        EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
                EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, textureType, _colorTextureId, 0);

        checkGLError("FBO bind texture framebuffer");

        EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                _depthRenderBufferId); // bind the depth renderbuffer
        EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                GL14.GL_DEPTH_COMPONENT24, fboWidth, fboHeight); // get the data space for it
        EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
                EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                _depthRenderBufferId);
        checkGLError("FBO bind depth framebuffer");
    }

    if (!checkFramebufferStatus()) {
        // OK, if we have an error here - then throw an exception
        System.out.println("[Minecrift] FAILED to create framebuffer!!");
        throw new Exception("Failed to create framebuffer");
    }
}

From source file:com.mtbs3d.minecrift.render.FBOParams.java

License:LGPL

public FBOParams(String fboName, int textureType, int internalFormat, int baseFormat, int bufferType,
        int fboWidth, int fboHeight) throws Exception {
    Minecraft mc = Minecraft.getMinecraft();
    _textureType = textureType;//from www.  j a v  a2 s  .  com

    if (fboSupport == FBO_SUPPORT.USE_EXT_UNKNOWN) {
        // The framebuffer, which regroups 0, 1, or more textures, and 0 or 1 depth buffer.
        try {
            _frameBufferId = GL30.glGenFramebuffers();
            fboSupport = FBO_SUPPORT.USE_GL30;
        } catch (IllegalStateException ex) {
            System.out.println(
                    "[Minecrift] FBO creation: GL30.glGenFramebuffers not supported. Attempting to use EXTFramebufferObject.glGenFramebuffersEXT");
            fboSupport = FBO_SUPPORT.USE_EXT;

            try {
                _frameBufferId = EXTFramebufferObject.glGenFramebuffersEXT();
            } catch (IllegalStateException ex1) {
                System.out.println(
                        "[Minecrift] FBO creation: EXTFramebufferObject.glGenFramebuffersEXT not supported, FBO creation failed.");
                throw ex1;
            }
        }
    } else if (fboSupport == FBO_SUPPORT.USE_GL30) {
        _frameBufferId = GL30.glGenFramebuffers();
    } else {
        _frameBufferId = EXTFramebufferObject.glGenFramebuffersEXT();
    }

    if (fboSupport == FBO_SUPPORT.USE_GL30) {
        _colorTextureId = GL11.glGenTextures();
        _depthRenderBufferId = GL30.glGenRenderbuffers();

        GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, _frameBufferId);
        mc.checkGLError("FBO bind framebuffer");

        GL11.glBindTexture(textureType, _colorTextureId);
        mc.checkGLError("FBO bind texture");

        GL11.glEnable(textureType);
        GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
        GL11.glTexImage2D(textureType, 0, internalFormat, fboWidth, fboHeight, 0, baseFormat, bufferType,
                (java.nio.ByteBuffer) null);

        //System.out.println("[Minecrift] FBO '" + fboName + "': w: " + fboWidth + ", h: " + fboHeight);

        GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, textureType,
                _colorTextureId, 0);

        mc.checkGLError("FBO bind texture framebuffer");

        GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, _depthRenderBufferId); // bind the depth renderbuffer
        GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, GL14.GL_DEPTH_COMPONENT24, fboWidth, fboHeight); // get the data space for it
        GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, GL30.GL_RENDERBUFFER,
                _depthRenderBufferId);
        mc.checkGLError("FBO bind depth framebuffer");
    } else {
        _colorTextureId = GL11.glGenTextures();
        _depthRenderBufferId = EXTFramebufferObject.glGenRenderbuffersEXT();

        EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, _frameBufferId);
        mc.checkGLError("FBO bind framebuffer");

        GL11.glBindTexture(textureType, _colorTextureId);
        mc.checkGLError("FBO bind texture");

        GL11.glEnable(textureType);
        GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
        GL11.glTexImage2D(textureType, 0, internalFormat, fboWidth, fboHeight, 0, baseFormat, bufferType,
                (java.nio.ByteBuffer) null);
        //System.out.println("[Minecrift] FBO '" + fboName + "': w: " + fboWidth + ", h: " + fboHeight);

        EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
                EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, textureType, _colorTextureId, 0);

        mc.checkGLError("FBO bind texture framebuffer");

        EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                _depthRenderBufferId); // bind the depth renderbuffer
        EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                GL14.GL_DEPTH_COMPONENT24, fboWidth, fboHeight); // get the data space for it
        EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
                EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                _depthRenderBufferId);
        mc.checkGLError("FBO bind depth framebuffer");
    }

    if (!checkFramebufferStatus()) {
        // OK, if we have an error here - then throw an exception
        System.out.println("[Minecrift] FAILED to create framebuffer!!");
        throw new Exception("Failed to create framebuffer");
    }
}

From source file:io.root.gfx.glutils.GL.java

License:Apache License

public static void glBindRenderbuffer(int target, int renderbuffer) {
    EXTFramebufferObject.glBindRenderbufferEXT(target, renderbuffer);
}

From source file:itdelatrisu.opsu.render.Rendertarget.java

License:Open Source License

/**
 * Creates a Rendertarget with a Texture that it renders the color buffer in
 * and a renderbuffer that it renders the depth to.
 * @param width the width/*  w w  w .ja  v a  2s  . c  om*/
 * @param height the height
*/
public static Rendertarget createRTTFramebuffer(int width, int height) {
    int old_framebuffer = GL11.glGetInteger(EXTFramebufferObject.GL_FRAMEBUFFER_BINDING_EXT);
    int old_texture = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
    Rendertarget buffer = new Rendertarget(width, height);
    buffer.bind();

    int fboTexture = buffer.textureID;
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, fboTexture);
    GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, 4, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_INT,
            (ByteBuffer) null);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);

    EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, buffer.depthBufferID);
    EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT,
            GL11.GL_DEPTH_COMPONENT, width, height);
    EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
            EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT,
            buffer.depthBufferID);

    EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
            EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, GL11.GL_TEXTURE_2D, fboTexture, 0);

    GL11.glBindTexture(GL11.GL_TEXTURE_2D, old_texture);
    EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, old_framebuffer);

    return buffer;
}