List of usage examples for org.lwjgl.opengl EXTFramebufferObject glDeleteFramebuffersEXT
public static void glDeleteFramebuffersEXT(@NativeType("GLuint const *") int[] framebuffers)
From source file:com.ardor3d.framework.lwjgl.LwjglHeadlessCanvas.java
License:Open Source License
public void cleanup() { if (_fboID != 0) { final IntBuffer id = BufferUtils.createIntBuffer(1); id.put(_fboID);/*from w ww . j av a2 s. c om*/ id.rewind(); EXTFramebufferObject.glDeleteFramebuffersEXT(id); _fboID = 0; } if (_depthRBID != 0) { final IntBuffer id = BufferUtils.createIntBuffer(1); id.put(_depthRBID); id.rewind(); EXTFramebufferObject.glDeleteRenderbuffersEXT(id); _depthRBID = 0; } if (_colorRBID != 0) { final IntBuffer id = BufferUtils.createIntBuffer(1); id.put(_colorRBID); id.rewind(); EXTFramebufferObject.glDeleteRenderbuffersEXT(id); _colorRBID = 0; } ContextManager.removeContext(this); }
From source file:com.ardor3d.renderer.lwjgl.LwjglTextureRenderer.java
License:Open Source License
public void cleanup() { if (_fboID != 0) { final IntBuffer id = BufferUtils.createIntBuffer(1); id.put(_fboID);/*from w w w.ja v a 2s. co m*/ id.rewind(); EXTFramebufferObject.glDeleteFramebuffersEXT(id); } if (_depthRBID != 0) { final IntBuffer id = BufferUtils.createIntBuffer(1); id.put(_depthRBID); id.rewind(); EXTFramebufferObject.glDeleteRenderbuffersEXT(id); } }
From source file:com.badlogic.gdx.backends.jglfw.JglfwGL20.java
License:Apache License
public void glDeleteFramebuffers(int n, IntBuffer framebuffers) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers); }
From source file:com.badlogic.gdx.backends.lwjgl.LwjglGL20.java
License:Apache License
@Override public void glDeleteFramebuffer(int framebuffer) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffer); }
From source file:com.flowpowered.caustic.lwjgl.gl20.GL20FrameBuffer.java
License:MIT License
@Override public void destroy() { checkCreated();/*from w w w .j a va 2s . c o m*/ // Delete the frame buffer EXTFramebufferObject.glDeleteFramebuffersEXT(id); // Clear output buffers outputBuffers.clear(); // Update the state super.destroy(); // Check for errors LWJGLUtil.checkForGLError(); }
From source file:com.mtbs3d.minecrift.FBOParams.java
License:LGPL
public void delete() { if (_depthRenderBufferId != -1) { if (fboSupport == FBO_SUPPORT.USE_GL30) GL30.glDeleteRenderbuffers(_depthRenderBufferId); else/*ww w. j ava 2s . co m*/ EXTFramebufferObject.glDeleteRenderbuffersEXT(_depthRenderBufferId); _depthRenderBufferId = -1; } if (_colorTextureId != -1) { GL11.glDeleteTextures(_colorTextureId); _colorTextureId = -1; } if (_frameBufferId != -1) { if (fboSupport == FBO_SUPPORT.USE_GL30) GL30.glDeleteFramebuffers(_frameBufferId); else EXTFramebufferObject.glDeleteFramebuffersEXT(_frameBufferId); _frameBufferId = -1; } }
From source file:flash.display.BitmapData.java
License:Open Source License
public void applyFilter(final BitmapData sourceBitmapData, final Rectangle sourceRect, final Point destPoint, final BitmapFilter filter) { final int textureId = JITB$textureId(); ///*from www. j a va 2 s . com*/ // If this == sourceBitmapData we have to create a temporary buffer // as an input since we directly render to this BitmapData. // // Another case is when the filter is a ShaderFilter and it expects // an input which is also set to this. // final int bufferTextureId; //TODO this can be done in VRAM only bufferTextureId = glGenTextures(); final ByteBuffer buffer = BufferUtils.createByteBuffer(width() * height() * 4); buffer.limit(buffer.capacity()); glBindTexture(TextureUtil.mode(), bufferTextureId); glTexParameteri(TextureUtil.mode(), GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(TextureUtil.mode(), GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(TextureUtil.mode(), 0, GL_RGBA, width(), height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); // // Create and bind FBO // final int fboId = EXTFramebufferObject.glGenFramebuffersEXT(); EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, fboId); // // Attach the current BitmapData as a texture to render to. EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, TextureUtil.mode(), -1 == bufferTextureId ? textureId : bufferTextureId, 0); // // Check the health of our FBO // final int status = EXTFramebufferObject .glCheckFramebufferStatusEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT); if (status != EXTFramebufferObject.GL_FRAMEBUFFER_COMPLETE_EXT) { throw new RuntimeException("Could not setup FBO."); } // // Start using FBO // EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, fboId); glPushAttrib(GL_VIEWPORT_BIT); glViewport(0, 0, width(), height()); // // Bind the source BitmapData as an input for the filter. // if (!rect().equals(sourceBitmapData.rect()) || !ORIGIN.equals(destPoint)) { glBindTexture(TextureUtil.mode(), JITB$textureId()); rect().JITB$render(false); } glPushMatrix(); glTranslated(destPoint.x, destPoint.y, 0.0); glBindTexture(TextureUtil.mode(), sourceBitmapData.JITB$textureId()); // // Now run the filter with the given texture. // if (filter instanceof ShaderFilter) { ShaderFilter shaderFilter = ((ShaderFilter) filter); if (null != shaderFilter.shader()) { final ShaderInput[] inputs = shaderFilter.shader().data().JITB$inputs(); if (inputs.length > 0) { inputs[0].input(this); } shaderFilter.shader().JITB$bind(0.0, 0.0, width(), height(), false); } sourceRect.JITB$render(false); if (null != shaderFilter.shader()) { shaderFilter.shader().JITB$unbind(); } } glPopMatrix(); // // Note: We can defer this step to the next _buffer access. // _buffer.clear(); glReadPixels(0, 0, width(), height(), GL_RGBA, GL_UNSIGNED_BYTE, _buffer); _invalidated = -1 != bufferTextureId; // // Cleanup // glBindTexture(TextureUtil.mode(), 0); glPopAttrib(); EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, 0); EXTFramebufferObject.glDeleteFramebuffersEXT(fboId); if (-1 != bufferTextureId) { // // Exchange old texture for buffer. // glDeleteTextures(_textureId); _textureId = bufferTextureId; } }
From source file:io.root.gfx.glutils.GL.java
License:Apache License
public static void glDeleteFramebuffers(int n) { EXTFramebufferObject.glDeleteFramebuffersEXT(n); }
From source file:io.root.gfx.glutils.GL.java
License:Apache License
public static void glDeleteFramebuffers(int n, IntBuffer framebuffers) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers); }
From source file:itdelatrisu.opsu.render.Rendertarget.java
License:Open Source License
/** * Destroy the OpenGL objects associated with this Rendertarget. Do not try * to use this rendertarget with OpenGL after calling this method. *///from www . j a va 2 s .c o m public void destroyRTT() { EXTFramebufferObject.glDeleteFramebuffersEXT(fboID); EXTFramebufferObject.glDeleteRenderbuffersEXT(depthBufferID); GL11.glDeleteTextures(textureID); }