Example usage for org.lwjgl.opengl EXTPackedDepthStencil GL_DEPTH_STENCIL_EXT

List of usage examples for org.lwjgl.opengl EXTPackedDepthStencil GL_DEPTH_STENCIL_EXT

Introduction

In this page you can find the example usage for org.lwjgl.opengl EXTPackedDepthStencil GL_DEPTH_STENCIL_EXT.

Prototype

int GL_DEPTH_STENCIL_EXT

To view the source code for org.lwjgl.opengl EXTPackedDepthStencil GL_DEPTH_STENCIL_EXT.

Click Source Link

Document

Accepted by the format parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and GetTexImage, by the type parameter of CopyPixels, by the internalformat parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT, and returned in the data parameter of GetTexLevelParameter and GetRenderbufferParameterivEXT.

Usage

From source file:org.terasology.rendering.opengl.DefaultRenderingProcess.java

License:Apache License

public FBO createFBO(String title, int width, int height, FBOType type, boolean depthBuffer,
        boolean normalBuffer, boolean lightBuffer, boolean stencilBuffer) {
    // Make sure to delete the existing FBO before creating a new one
    deleteFBO(title);/*w  w w .  ja va 2s  .  co  m*/

    // Create a new FBO object
    FBO fbo = new FBO();
    fbo.width = width;
    fbo.height = height;

    // Create the FBO
    fbo.fboId = glGenFramebuffersEXT();
    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo.fboId);

    if (type != FBOType.NO_COLOR) {
        fbo.textureId = glGenTextures();
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo.textureId);

        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);

        if (type == FBOType.HDR) {
            GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA,
                    ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, (ByteBuffer) null);
        } else {
            GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA,
                    GL11.GL_UNSIGNED_BYTE, (ByteBuffer) null);
        }

        glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL11.GL_TEXTURE_2D,
                fbo.textureId, 0);
    }

    if (normalBuffer) {
        fbo.normalsTextureId = glGenTextures();
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo.normalsTextureId);

        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);

        GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA,
                GL11.GL_UNSIGNED_BYTE, (java.nio.ByteBuffer) null);

        glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, GL11.GL_TEXTURE_2D,
                fbo.normalsTextureId, 0);
    }

    if (lightBuffer) {
        fbo.lightBufferTextureId = glGenTextures();
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo.lightBufferTextureId);

        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);

        if (type == FBOType.HDR) {
            GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, ARBTextureFloat.GL_RGBA16F_ARB, width, height, 0,
                    GL11.GL_RGBA, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, (ByteBuffer) null);
        } else {
            GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA,
                    GL11.GL_UNSIGNED_BYTE, (java.nio.ByteBuffer) null);
        }

        glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT2_EXT, GL11.GL_TEXTURE_2D,
                fbo.lightBufferTextureId, 0);
    }

    if (depthBuffer) {
        fbo.depthStencilTextureId = glGenTextures();
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo.depthStencilTextureId);

        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);

        if (!stencilBuffer) {
            GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL14.GL_DEPTH_COMPONENT24, width, height, 0,
                    GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_INT, (ByteBuffer) null);
        } else {
            GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, EXTPackedDepthStencil.GL_DEPTH24_STENCIL8_EXT, width,
                    height, 0, EXTPackedDepthStencil.GL_DEPTH_STENCIL_EXT,
                    EXTPackedDepthStencil.GL_UNSIGNED_INT_24_8_EXT, (ByteBuffer) null);
        }

        fbo.depthStencilRboId = glGenRenderbuffersEXT();
        glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo.depthStencilRboId);

        if (!stencilBuffer) {
            glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL14.GL_DEPTH_COMPONENT24, width, height);
        } else {
            glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, EXTPackedDepthStencil.GL_DEPTH24_STENCIL8_EXT, width,
                    height);
        }

        glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);

        glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT,
                fbo.depthStencilRboId);
        glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL11.GL_TEXTURE_2D,
                fbo.depthStencilTextureId, 0);

        if (stencilBuffer) {
            glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL11.GL_TEXTURE_2D,
                    fbo.depthStencilTextureId, 0);
        }
    }

    GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);

    IntBuffer bufferIds = BufferUtils.createIntBuffer(3);
    if (type != FBOType.NO_COLOR) {
        bufferIds.put(GL_COLOR_ATTACHMENT0_EXT);
    }
    if (normalBuffer) {
        bufferIds.put(GL_COLOR_ATTACHMENT1_EXT);
    }
    if (lightBuffer) {
        bufferIds.put(GL_COLOR_ATTACHMENT2_EXT);
    }
    bufferIds.flip();

    if (bufferIds.limit() == 0) {
        GL11.glReadBuffer(GL11.GL_NONE);
        GL20.glDrawBuffers(GL11.GL_NONE);
    } else {
        GL20.glDrawBuffers(bufferIds);
    }

    int checkFB = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
    switch (checkFB) {
    case GL_FRAMEBUFFER_COMPLETE_EXT:
        break;
    case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
        logger.error(
                "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT exception");
        break;
    case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
        logger.error("FrameBuffer: " + title
                + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT exception");
        break;
    case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
        logger.error(
                "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT exception");
        break;
    case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
        logger.error(
                "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT exception");
        break;
    case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
        logger.error(
                "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT exception");
        break;
    case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
        logger.error("FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_UNSUPPORTED_EXT exception");
        break;
    case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
        logger.error(
                "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT exception");

        /*
         * On some graphics cards, FBOType.NO_COLOR can cause a GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT.
         * Attempt to continue without this FBO.
         */
        if (type == FBOType.NO_COLOR) {
            logger.error("FrameBuffer: " + title
                    + ", ...but the FBOType was NO_COLOR, ignoring this error and continuing without this FBO.");

            return null;
        }

        break;
    default:
        logger.error("Unexpected reply from glCheckFramebufferStatusEXT: " + checkFB);
        break;
    }

    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);

    fboLookup.put(title, fbo);
    return fbo;
}

From source file:org.terasology.rendering.opengl.FBO.java

License:Apache License

private static void createDepthBuffer(FBO fbo, Dimensions dimensions, boolean useStencilBuffer) {
    fbo.depthStencilTextureId = glGenTextures();
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo.depthStencilTextureId);

    setTextureParameters(GL11.GL_NEAREST);

    if (!useStencilBuffer) {
        allocateTexture(dimensions, GL14.GL_DEPTH_COMPONENT24, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_INT);
    } else {/*from w w w .  ja v  a 2 s .c o m*/
        allocateTexture(dimensions, EXTPackedDepthStencil.GL_DEPTH24_STENCIL8_EXT,
                EXTPackedDepthStencil.GL_DEPTH_STENCIL_EXT, EXTPackedDepthStencil.GL_UNSIGNED_INT_24_8_EXT);
    }

    fbo.depthStencilRboId = glGenRenderbuffersEXT();
    glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo.depthStencilRboId);

    if (!useStencilBuffer) {
        glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL14.GL_DEPTH_COMPONENT24, fbo.dimensions.width,
                fbo.dimensions.height);
    } else {
        glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, EXTPackedDepthStencil.GL_DEPTH24_STENCIL8_EXT,
                fbo.dimensions.width, fbo.dimensions.height);
    }

    glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);

    glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT,
            fbo.depthStencilRboId);
    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL11.GL_TEXTURE_2D,
            fbo.depthStencilTextureId, 0);

    if (useStencilBuffer) {
        glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL11.GL_TEXTURE_2D,
                fbo.depthStencilTextureId, 0);
    }
}

From source file:org.terasology.rendering.renderingProcesses.DefaultRenderingProcess.java

License:Apache License

public FBO createFBO(String title, int width, int height, FBOType type, boolean depthBuffer,
        boolean normalBuffer, boolean lightBuffer, boolean stencilBuffer) {
    // Make sure to delete the existing FBO before creating a new one
    deleteFBO(title);/*w w w . ja v  a 2 s .c  om*/

    // Create a new FBO object
    FBO fbo = new FBO();
    fbo.width = width;
    fbo.height = height;

    // Create the FBO
    fbo.fboId = EXTFramebufferObject.glGenFramebuffersEXT();
    EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, fbo.fboId);

    if (type != FBOType.NO_COLOR) {
        fbo.textureId = GL11.glGenTextures();
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo.textureId);

        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);

        if (type == FBOType.HDR) {
            GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, ARBTextureFloat.GL_RGBA16F_ARB, width, height, 0,
                    GL11.GL_RGBA, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, (java.nio.ByteBuffer) null);
        } else {
            GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA,
                    GL11.GL_UNSIGNED_BYTE, (java.nio.ByteBuffer) null);
        }

        EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
                EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, GL11.GL_TEXTURE_2D, fbo.textureId, 0);
    }

    if (normalBuffer) {
        fbo.normalsTextureId = GL11.glGenTextures();
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo.normalsTextureId);

        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);

        GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA,
                GL11.GL_UNSIGNED_BYTE, (java.nio.ByteBuffer) null);

        EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
                EXTFramebufferObject.GL_COLOR_ATTACHMENT1_EXT, GL11.GL_TEXTURE_2D, fbo.normalsTextureId, 0);
    }

    if (lightBuffer) {
        fbo.lightBufferTextureId = GL11.glGenTextures();
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo.lightBufferTextureId);

        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);

        if (type == FBOType.HDR) {
            GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, ARBTextureFloat.GL_RGBA16F_ARB, width, height, 0,
                    GL11.GL_RGBA, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, (java.nio.ByteBuffer) null);
        } else {
            GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA,
                    GL11.GL_UNSIGNED_BYTE, (java.nio.ByteBuffer) null);
        }

        EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
                EXTFramebufferObject.GL_COLOR_ATTACHMENT2_EXT, GL11.GL_TEXTURE_2D, fbo.lightBufferTextureId, 0);
    }

    if (depthBuffer) {
        fbo.depthStencilTextureId = GL11.glGenTextures();
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo.depthStencilTextureId);

        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);

        if (!stencilBuffer) {
            GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL14.GL_DEPTH_COMPONENT24, width, height, 0,
                    GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_INT, (java.nio.ByteBuffer) null);
        } else {
            GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, EXTPackedDepthStencil.GL_DEPTH24_STENCIL8_EXT, width,
                    height, 0, EXTPackedDepthStencil.GL_DEPTH_STENCIL_EXT,
                    EXTPackedDepthStencil.GL_UNSIGNED_INT_24_8_EXT, (java.nio.ByteBuffer) null);
        }

        fbo.depthStencilRboId = EXTFramebufferObject.glGenRenderbuffersEXT();
        EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                fbo.depthStencilRboId);

        if (!stencilBuffer) {
            EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                    GL14.GL_DEPTH_COMPONENT24, width, height);
        } else {
            EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                    EXTPackedDepthStencil.GL_DEPTH24_STENCIL8_EXT, width, height);
        }

        EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, 0);

        EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
                EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT,
                fbo.depthStencilRboId);
        EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
                EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, GL11.GL_TEXTURE_2D, fbo.depthStencilTextureId, 0);

        if (stencilBuffer) {
            EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT,
                    EXTFramebufferObject.GL_STENCIL_ATTACHMENT_EXT, GL11.GL_TEXTURE_2D,
                    fbo.depthStencilTextureId, 0);
        }
    }

    GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);

    IntBuffer bufferIds = BufferUtils.createIntBuffer(3);
    if (type != FBOType.NO_COLOR) {
        bufferIds.put(EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT);
    }
    if (normalBuffer) {
        bufferIds.put(EXTFramebufferObject.GL_COLOR_ATTACHMENT1_EXT);
    }
    if (lightBuffer) {
        bufferIds.put(EXTFramebufferObject.GL_COLOR_ATTACHMENT2_EXT);
    }
    bufferIds.flip();

    if (bufferIds.limit() == 0) {
        GL11.glReadBuffer(GL11.GL_NONE);
        GL20.glDrawBuffers(GL11.GL_NONE);
    } else {
        GL20.glDrawBuffers(bufferIds);
    }

    int checkFB = EXTFramebufferObject.glCheckFramebufferStatusEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT);
    switch (checkFB) {
    case EXTFramebufferObject.GL_FRAMEBUFFER_COMPLETE_EXT:
        break;
    case EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
        logger.error(
                "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT exception");
        break;
    case EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
        logger.error("FrameBuffer: " + title
                + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT exception");
        break;
    case EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
        logger.error(
                "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT exception");
        break;
    case EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
        logger.error(
                "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT exception");
        break;
    case EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
        logger.error(
                "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT exception");
        break;
    case EXTFramebufferObject.GL_FRAMEBUFFER_UNSUPPORTED_EXT:
        logger.error("FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_UNSUPPORTED_EXT exception");
        break;
    case EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
        logger.error(
                "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT exception");

        /*
         * On some graphics cards, FBOType.NO_COLOR can cause a GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT.
         * Attempt to continue without this FBO.
         */
        if (type == FBOType.NO_COLOR) {
            logger.error("FrameBuffer: " + title
                    + ", ...but the FBOType was NO_COLOR, ignoring this error and continuing without this FBO.");

            return null;
        }

        break;
    default:
        logger.error("Unexpected reply from glCheckFramebufferStatusEXT: " + checkFB);
        break;
    }

    EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, 0);

    FBOs.put(title, fbo);
    return fbo;
}