List of usage examples for org.lwjgl.opengl GL12 GL_UNSIGNED_BYTE_3_3_2
int GL_UNSIGNED_BYTE_3_3_2
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From source file:com.ardor3d.scene.state.lwjgl.util.LwjglTextureUtil.java
License:Open Source License
public static int getGLPixelDataType(final PixelDataType type) { switch (type) { case Byte: return GL11.GL_BYTE; case Float: return GL11.GL_FLOAT; case HalfFloat: return ARBHalfFloatPixel.GL_HALF_FLOAT_ARB; case Short: return GL11.GL_SHORT; case UnsignedShort: return GL11.GL_UNSIGNED_SHORT; case Int:// w w w.j a v a 2 s. c o m return GL11.GL_INT; case UnsignedInt: return GL11.GL_UNSIGNED_INT; case UnsignedByte: return GL11.GL_UNSIGNED_BYTE; case UnsignedByte_3_3_2: return GL12.GL_UNSIGNED_BYTE_3_3_2; case UnsignedByte_2_3_3_Rev: return GL12.GL_UNSIGNED_BYTE_2_3_3_REV; case UnsignedShort_5_6_5: return GL12.GL_UNSIGNED_SHORT_5_6_5; case UnsignedShort_5_6_5_Rev: return GL12.GL_UNSIGNED_SHORT_5_6_5_REV; case UnsignedShort_4_4_4_4: return GL12.GL_UNSIGNED_SHORT_4_4_4_4; case UnsignedShort_4_4_4_4_Rev: return GL12.GL_UNSIGNED_SHORT_4_4_4_4_REV; case UnsignedShort_5_5_5_1: return GL12.GL_UNSIGNED_SHORT_5_5_5_1; case UnsignedShort_1_5_5_5_Rev: return GL12.GL_UNSIGNED_SHORT_1_5_5_5_REV; case UnsignedInt_8_8_8_8: return GL12.GL_UNSIGNED_INT_8_8_8_8; case UnsignedInt_8_8_8_8_Rev: return GL12.GL_UNSIGNED_INT_8_8_8_8_REV; case UnsignedInt_10_10_10_2: return GL12.GL_UNSIGNED_INT_10_10_10_2; case UnsignedInt_2_10_10_10_Rev: return GL12.GL_UNSIGNED_INT_2_10_10_10_REV; default: throw new Error("Unhandled type: " + type); } }