Example usage for org.lwjgl.opengl GL13 glCompressedTexImage1D

List of usage examples for org.lwjgl.opengl GL13 glCompressedTexImage1D

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL13 glCompressedTexImage1D.

Prototype

public static void glCompressedTexImage1D(@NativeType("GLenum") int target, @NativeType("GLint") int level,
        @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width,
        @NativeType("GLint") int border, @Nullable @NativeType("void const *") ByteBuffer data) 

Source Link

Document

Specifies a one-dimensional texture image in a compressed format.

Usage

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glCompressedTexImage1D(int a, int b, int c, int d, int e, ByteBuffer f) {
    GL13.glCompressedTexImage1D(a, b, c, d, e, f);
}