Example usage for org.lwjgl.opengl GL13 glCompressedTexSubImage3D

List of usage examples for org.lwjgl.opengl GL13 glCompressedTexSubImage3D

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL13 glCompressedTexSubImage3D.

Prototype

public static void glCompressedTexSubImage3D(@NativeType("GLenum") int target, @NativeType("GLint") int level,
        @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset,
        @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth,
        @NativeType("GLenum") int format, @NativeType("void const *") ByteBuffer data) 

Source Link

Document

Respecifies only a cubic subregion of an existing 3D texel array, with incoming data stored in a specific compressed image format.

Usage

From source file:playn.java.JavaGL20.java

License:Apache License

@Override
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width,
        int height, int depth, int format, int imageSize, Buffer data) {
    // imageSize is calculated in glCompressedTexSubImage3D.
    GL13.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format,
            (ByteBuffer) data);// w w  w.j  a v a 2 s.  co  m
}

From source file:playn.java.JavaGL20.java

License:Apache License

@Override
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width,
        int height, int depth, int format, int imageSize, int data) {
    final ByteBuffer dataBuffer = BufferUtils.createByteBuffer(4);
    dataBuffer.putInt(data);//from w  w w  . j a v a  2  s . co m
    dataBuffer.rewind();
    // imageSize is calculated in glCompressedTexSubImage3D.
    GL13.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format,
            dataBuffer);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glCompressedTexSubImage3D(int a, int b, int c, int d, int e, int f, int g, int h, int i,
        ByteBuffer j) {//from   w w  w . ja  v a 2 s  .co m
    GL13.glCompressedTexSubImage3D(a, b, c, d, e, f, g, h, i, j);
}