List of usage examples for org.lwjgl.opengl GL13 glCompressedTexSubImage3D
public static void glCompressedTexSubImage3D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("void const *") ByteBuffer data)
From source file:playn.java.JavaGL20.java
License:Apache License
@Override public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) { // imageSize is calculated in glCompressedTexSubImage3D. GL13.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, (ByteBuffer) data);// w w w.j a v a 2 s. co m }
From source file:playn.java.JavaGL20.java
License:Apache License
@Override public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int data) { final ByteBuffer dataBuffer = BufferUtils.createByteBuffer(4); dataBuffer.putInt(data);//from w w w . j a v a 2 s . co m dataBuffer.rewind(); // imageSize is calculated in glCompressedTexSubImage3D. GL13.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, dataBuffer); }
From source file:tk.ivybits.engine.gl.GL.java
License:Open Source License
public static void glCompressedTexSubImage3D(int a, int b, int c, int d, int e, int f, int g, int h, int i, ByteBuffer j) {//from w w w . ja v a 2 s .co m GL13.glCompressedTexSubImage3D(a, b, c, d, e, f, g, h, i, j); }