Java org.lwjgl.opengl GL14 fields, constructors, methods, implement or subclass

Example usage for Java org.lwjgl.opengl GL14 fields, constructors, methods, implement or subclass

Introduction

In this page you can find the methods, fields and constructors for org.lwjgl.opengl GL14.

The text is from its open source code.

Field

intGL_GENERATE_MIPMAP
Accepted by the pname parameter of TexParameteri, TexParameterf, TexParameteriv, TexParameterfv, GetTexParameteriv, and GetTexParameterfv.
intGL_CONSTANT_COLOR
Accepted by the sfactor and dfactor parameters of BlendFunc.
intGL_FUNC_ADD
Accepted by the mode parameter of BlendEquation.
intGL_DEPTH_COMPONENT16
Accepted by the internalFormat parameter of TexImage1D, TexImage2D, CopyTexImage1D and CopyTexImage2D.
intGL_DEPTH_TEXTURE_MODE
Accepted by the pname parameter of TexParameterf, TexParameteri, TexParameterfv, TexParameteriv, GetTexParameterfv, and GetTexParameteriv.
intGL_TEXTURE_COMPARE_MODE
Accepted by the pname parameter of TexParameterf, TexParameteri, TexParameterfv, TexParameteriv, GetTexParameterfv, and GetTexParameteriv.
intGL_COMPARE_R_TO_TEXTURE
Accepted by the param parameter of TexParameterf, TexParameteri, TexParameterfv, and TexParameteriv when the pname parameter is TEXTURE_COMPARE_MODE.
intGL_TEXTURE_FILTER_CONTROL
Accepted by the target parameters of GetTexEnvfv, GetTexEnviv, TexEnvi, TexEnvf, Texenviv, and TexEnvfv.
intGL_TEXTURE_LOD_BIAS
When the target parameter of GetTexEnvfv, GetTexEnviv, TexEnvi, TexEnvf, TexEnviv, and TexEnvfv is TEXTURE_FILTER_CONTROL, then the value of pname may be.

Method

voidglBlendColor(@NativeType("GLfloat") float red, @NativeType("GLfloat") float green, @NativeType("GLfloat") float blue, @NativeType("GLfloat") float alpha)
Specifies the constant color Cc to be used in blending.
voidglBlendEquation(@NativeType("GLenum") int mode)
Controls the blend equations used for per-fragment blending.
voidglBlendFuncSeparate(@NativeType("GLenum") int sfactorRGB, @NativeType("GLenum") int dfactorRGB, @NativeType("GLenum") int sfactorAlpha, @NativeType("GLenum") int dfactorAlpha)
Specifies pixel arithmetic for RGB and alpha components separately.
voidglFogCoordd(@NativeType("GLdouble") double coord)
Double version of #glFogCoordf FogCoordf .
voidglFogCoordf(@NativeType("GLfloat") float coord)
Sets the current fog coordinate.
voidglFogCoordPointer(@NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") ByteBuffer pointer)
Specifies the location and organization of a fog coordinate array.
voidglFogCoordPointer(@NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") long pointer)
Specifies the location and organization of a fog coordinate array.
voidglFogCoordPointer(@NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") ShortBuffer pointer)
Specifies the location and organization of a fog coordinate array.
voidglFogCoordPointer(@NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") FloatBuffer pointer)
Specifies the location and organization of a fog coordinate array.
voidglMultiDrawArrays(@NativeType("GLenum") int mode, @NativeType("GLint const *") IntBuffer first, @NativeType("GLsizei const *") IntBuffer count)
Renders multiple sets of primitives from array data.
voidglMultiDrawArrays(@NativeType("GLenum") int mode, @NativeType("GLint const *") int[] first, @NativeType("GLsizei const *") int[] count)
Array version of: #glMultiDrawArrays MultiDrawArrays
voidglPointParameterf(@NativeType("GLenum") int pname, @NativeType("GLfloat") float param)
Sets the float value of a pointer parameter.
voidglPointParameteri(@NativeType("GLenum") int pname, @NativeType("GLint") int param)
Integer version of #glPointParameterf PointParameterf .
voidglSecondaryColor3b(@NativeType("GLbyte") byte red, @NativeType("GLbyte") byte green, @NativeType("GLbyte") byte blue)
Sets the R, G, and B components of the current secondary color.
voidglSecondaryColor3d(@NativeType("GLdouble") double red, @NativeType("GLdouble") double green, @NativeType("GLdouble") double blue)
Double version of #glSecondaryColor3b SecondaryColor3b
voidglSecondaryColor3f(@NativeType("GLfloat") float red, @NativeType("GLfloat") float green, @NativeType("GLfloat") float blue)
Float version of #glSecondaryColor3b SecondaryColor3b
voidglSecondaryColor3ub(@NativeType("GLubyte") byte red, @NativeType("GLubyte") byte green, @NativeType("GLubyte") byte blue)
Unsigned version of #glSecondaryColor3b SecondaryColor3b
voidglSecondaryColorPointer(@NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") ByteBuffer pointer)
Specifies the location and organization of a secondary color array.
voidglSecondaryColorPointer(@NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") long pointer)
Specifies the location and organization of a secondary color array.
voidglSecondaryColorPointer(@NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") ShortBuffer pointer)
Specifies the location and organization of a secondary color array.
voidglSecondaryColorPointer(@NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") IntBuffer pointer)
Specifies the location and organization of a secondary color array.
voidglSecondaryColorPointer(@NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") FloatBuffer pointer)
Specifies the location and organization of a secondary color array.
voidglWindowPos2d(@NativeType("GLdouble") double x, @NativeType("GLdouble") double y)
Double version of #glWindowPos2i WindowPos2i .
voidglWindowPos2f(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y)
Float version of #glWindowPos2i WindowPos2i .
voidglWindowPos2i(@NativeType("GLint") int x, @NativeType("GLint") int y)
Alternate way to set the current raster position.
voidglWindowPos3d(@NativeType("GLdouble") double x, @NativeType("GLdouble") double y, @NativeType("GLdouble") double z)
Double version of #glWindowPos3i WindowPos3i .
voidglWindowPos3f(@NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z)
Float version of #glWindowPos3i WindowPos3i .
voidglWindowPos3i(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLint") int z)
Alternate way to set the current raster position.