Example usage for org.lwjgl.opengl GL15 glBufferSubData

List of usage examples for org.lwjgl.opengl GL15 glBufferSubData

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL15 glBufferSubData.

Prototype

public static void glBufferSubData(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset,
        @NativeType("void const *") double[] data) 

Source Link

Document

Array version of: #glBufferSubData BufferSubData

Usage

From source file:processing.opengl.PLWJGL.java

License:Open Source License

@Override
public void bufferSubData(int target, int offset, int size, Buffer data) {
    if (data instanceof ByteBuffer) {
        GL15.glBufferSubData(target, offset, (ByteBuffer) data);
    } else if (data instanceof ShortBuffer) {
        GL15.glBufferSubData(target, offset, (ShortBuffer) data);
    } else if (data instanceof IntBuffer) {
        GL15.glBufferSubData(target, offset, (IntBuffer) data);
    } else if (data instanceof FloatBuffer) {
        GL15.glBufferSubData(target, offset, (FloatBuffer) data);
    }//from w w  w  .  ja v a  2  s  . c om
}

From source file:se.angergard.engine.graphics.Mesh.java

License:Apache License

public final void setVertices(FloatBuffer buffer) {
    GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
    GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, buffer);
    // GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, GL15.GL_DYNAMIC_DRAW);
    GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
}

From source file:se.angergard.engine.graphics.Mesh.java

License:Apache License

public final void setIndices(IntBuffer buffer) {
    GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ibo);
    GL15.glBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, 0, buffer);
    // GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, buffer, GL15.GL_DYNAMIC_DRAW);
    GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glBufferSubData(int a, long b, ByteBuffer c) {
    GL15.glBufferSubData(a, b, c);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glBufferSubData(int a, long b, ShortBuffer c) {
    GL15.glBufferSubData(a, b, c);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glBufferSubData(int a, long b, DoubleBuffer c) {
    GL15.glBufferSubData(a, b, c);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glBufferSubData(int a, long b, IntBuffer c) {
    GL15.glBufferSubData(a, b, c);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glBufferSubData(int a, long b, FloatBuffer c) {
    GL15.glBufferSubData(a, b, c);
}

From source file:wrapper.vbo.Vbo.java

License:Open Source License

public void edit_data(Vertex2d[] coordinates) {

    vertex = BufferUtils.createFloatBuffer(coordinates.length * 2);
    texture = BufferUtils.createFloatBuffer(coordinates.length * 2);
    vertcount = coordinates.length;/*from   www. ja va 2  s .  c  o m*/
    for (int i = 0; i < coordinates.length; i++) {
        vertex.put(coordinates[i].x);
        vertex.put(coordinates[i].y);
        texture.put(coordinates[i].u);
        texture.put(coordinates[i].v);
    }
    vertex.rewind();
    texture.rewind();

    GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vertid);
    GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, vertex);
    GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, texcoordid);
    GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, texture);
}

From source file:wrapper.vbo.Vbo.java

License:Open Source License

public void edit_data(Vertex3d[] coordinates) {

    vertex = BufferUtils.createFloatBuffer(coordinates.length * 3);
    texture = BufferUtils.createFloatBuffer(coordinates.length * 2);
    vertcount = coordinates.length;/*from w  w  w  .j a v  a 2s .  c o  m*/
    for (int i = 0; i < coordinates.length; i++) {
        vertex.put(coordinates[i].x);
        vertex.put(coordinates[i].y);
        vertex.put(coordinates[i].z);
        texture.put(coordinates[i].u);
        texture.put(coordinates[i].v);
    }
    vertex.rewind();
    texture.rewind();

    GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vertid);
    GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, vertex);
    GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, texcoordid);
    GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, texture);
}