List of usage examples for org.lwjgl.opengl GL15 nglBufferSubData
public static void nglBufferSubData(int target, long offset, long size, long data)
From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES20.java
License:Apache License
/** * {@inheritDoc}/* w w w. jav a 2 s . c o m*/ */ @Override public void glBufferSubData(int target, int offset, Int8Array data) { GL15.nglBufferSubData(target, offset, data.remaining(), MemoryUtil.memAddress(data.<ByteBuffer>data())); }
From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES20.java
License:Apache License
/** * {@inheritDoc}/*from www. j av a2s . c o m*/ */ @Override public void glBufferSubData(int target, int offset, Int16Array data) { GL15.nglBufferSubData(target, offset, data.remaining(), MemoryUtil.memAddress(data.<ByteBuffer>data())); }
From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES20.java
License:Apache License
/** * {@inheritDoc}/* w w w . j a va2s. c om*/ */ @Override public void glBufferSubData(int target, int offset, Int32Array data) { GL15.nglBufferSubData(target, offset, data.remaining(), MemoryUtil.memAddress(data.<ByteBuffer>data())); }
From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES20.java
License:Apache License
/** * {@inheritDoc}/*from w ww . j av a2 s.c o m*/ */ @Override public void glBufferSubData(int target, int offset, UInt8Array data) { GL15.nglBufferSubData(target, offset, data.remaining(), MemoryUtil.memAddress(data.<ByteBuffer>data())); }
From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES20.java
License:Apache License
/** * {@inheritDoc}/* w w w . j av a 2 s. co m*/ */ @Override public void glBufferSubData(int target, int offset, UInt16Array data) { GL15.nglBufferSubData(target, offset, data.remaining(), MemoryUtil.memAddress(data.<ByteBuffer>data())); }
From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES20.java
License:Apache License
/** * {@inheritDoc}// w w w. j av a2 s. c om */ @Override public void glBufferSubData(int target, int offset, UInt32Array data) { GL15.nglBufferSubData(target, offset, data.remaining(), MemoryUtil.memAddress(data.<ByteBuffer>data())); }
From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES20.java
License:Apache License
/** * {@inheritDoc}/*from ww w. j a v a 2s . co m*/ */ @Override public void glBufferSubData(int target, int offset, Float16Array data) { GL15.nglBufferSubData(target, offset, data.remaining(), MemoryUtil.memAddress(data.<ByteBuffer>data())); }
From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES20.java
License:Apache License
/** * {@inheritDoc}/* w w w . j av a 2 s . c o m*/ */ @Override public void glBufferSubData(int target, int offset, Float32Array data) { GL15.nglBufferSubData(target, offset, data.remaining(), MemoryUtil.memAddress(data.<ByteBuffer>data())); }
From source file:com.samrj.devil.gl.VertexStream.java
License:Open Source License
/** * Uploads this vertex data to the GPU and clears the stream, allowing new * data to be emitted.//from w ww. j a v a 2s . c om */ public void upload() { ensureState(State.READY); //Allocate new stores, orphaning the old ones to allow for asynchronous drawing. int prevBinding = GL11.glGetInteger(GL15.GL_ARRAY_BUFFER_BINDING); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, vboSize, GL15.GL_STREAM_DRAW); GL15.nglBufferSubData(GL15.GL_ARRAY_BUFFER, 0, bufferedVerts * vertexSize(), vertexBlock.address); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, prevBinding); if (maxIndices > 0) { prevBinding = GL11.glGetInteger(GL15.GL_ELEMENT_ARRAY_BUFFER_BINDING); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ibo); GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, eboSize, GL15.GL_STREAM_DRAW); GL15.nglBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, 0, bufferedInds * 4, indexBlock.address); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevBinding); } uploadedVerts = bufferedVerts; uploadedInds = bufferedInds; clear(); }