List of usage examples for org.lwjgl.opengl GL20 glUniform3i
public static void glUniform3i(@NativeType("GLint") int location, @NativeType("GLint") int v0, @NativeType("GLint") int v1, @NativeType("GLint") int v2)
From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES20.java
License:Apache License
/** * {@inheritDoc}// w w w.j a va2 s .c om */ @Override public void glUniform3i(int name, int i1, int i2, int i3) { GL20.glUniform3i(name, i1, i2, i3); }
From source file:com.badlogic.gdx.backends.jglfw.JglfwGL20.java
License:Apache License
public void glUniform3i(int location, int x, int y, int z) { GL20.glUniform3i(location, x, y, z); }
From source file:cuchaz.jfxgl.prism.JFXGLContext.java
License:Open Source License
@Override public void uniform3i(int location, int v0, int v1, int v2) { GL20.glUniform3i(location, v0, v1, v2); }
From source file:io.root.gfx.glutils.GL.java
License:Apache License
public static void glUniform3i(int location, int x, int y, int z) { GL20.glUniform3i(location, x, y, z); }
From source file:jpcsp.graphics.RE.RenderingEngineLwjgl.java
License:Open Source License
@Override public void setUniform3(int id, int[] values) { GL20.glUniform3i(id, values[0], values[1], values[2]); }
From source file:net.betabears.the2dlibrary.graphics.shader.Uniform3i.java
@Override public void apply(int location) { GL20.glUniform3i(location, f0, f1, f2); }
From source file:net.neilcsmith.praxis.video.opengl.internal.ShaderProgram.java
License:Apache License
/** Sets the uniform with the given name. Throws an IllegalArgumentException in case it is not called in between a * {@link #begin()}/{@link #end()} block. * // w w w.j a v a2 s . c om * @param name the name of the uniform * @param value1 the first value * @param value2 the second value * @param value3 the third value */ public void setUniformi(String name, int value1, int value2, int value3) { checkContext(); int location = fetchUniformLocation(name); GL20.glUniform3i(location, value1, value2, value3); }
From source file:org.oscim.gdx.LwjglGL20.java
License:Apache License
public void uniform3i(int location, int x, int y, int z) { GL20.glUniform3i(location, x, y, z); }
From source file:playn.java.JavaGL20.java
License:Apache License
@Override public void glUniform3i(int location, int x, int y, int z) { GL20.glUniform3i(location, x, y, z); }
From source file:processing.lwjgl.PGL.java
License:Open Source License
public void uniform3i(int loc, int value0, int value1, int value2) { GL20.glUniform3i(loc, value0, value1, value2); }